When Ryze casts a spell, all of his other spells have their cooldown reduced by 1 second.
The effect is doubled when Ryze cast abilities against enemy champions this only hapens 2 times after that goes cooldown for a few seconds.
Arcane Mastery is a passive ability that triggers whenever Ryze casts a spell.
The cooldown reduction is doubled when Ryze cast abilities against enemy champions but only occurs 2 times after goes cooldown for a few seconds.
COST: 60 mana
Pasive: Ryze gains 5 points of bonus mana if the skill kills the target. 15 against champions, monsters and large minions.
Active: Ryze throws a charge of pure energy at an enemy unit, dealing magic damage and marking it for 5 seconds.
The mark detonates with the next Ryze's ability, dealing 50% of the detonator damage to other enemies in a 250 unit radius around the original target. The mark haves a special effect according to the skill detonator.
Only enemies in the splash damage are marked, the original target will lost the mark.
Nearby enemy champion unit.
Nearby enemy unit.
No longers roots.
Now the skill entagles the enemy.
See up the aditional effect on marked enemies.
COST: 80 / 90 / 100 / 110 / 120 mana
Active: Ryze unleashes an orb of magical power which bounces to units or himself within 200 range. There is no limit on how many units that can be hit, but each enemy unit can only be hit 2 times per orb. The orb prioritize enemy champions and enemy units.
The orb can bounce to all units but only can bounce 2 times in enemies.
The reduction can satcks up to 5 times.
Bounce prioritation re-ajusted.
See up the description of the ability.
COOLDOWN: 100 / 90 / 80
Ryze becomes supercharged, gaining a absortion shield and bonus flat movement speed and incresases his next 6 spells range and each consumes a % of his maximum mana upon cast to deal the same amount on magic damage upon impact. The additional damage only is half effective on Spell Flux and only is deal if the target is in an area of 500 units around Ryze upon the impact.
Desperate Power has no cast time and does not interrupt Ryze's previous orders.
If you can not cover the additional cost, the skills may be used even without the bonus damage.
The additional cost is independent of whether or not apply the damage bonus.
If the shield is consumed, the entire effect remains for the same duration. The same occurs if Ryze uses all of his empowered abilities.
No longers gains spell vamp.
Now gains a flat shield plus a % of his maximum mana.
Now increases the range of his next 6 abilities.
Now consumes a percentage of % maximum mana upon cast an ability to deal the same amount in magic damage upon cast. This only is deals if the enemy is in an area of 650 units around Ryze upon the impact.