League of Legends Wiki


Ryze, rework

Temluis February 18, 2014 User blog:Temluis
1 Growth 18 1 Growth 18
Health 414 (+86) Attack damage 52 (+3)
Health regen. 5.0 (+0.65) Attack speed 0.625 (+2.112%)
Mana 250 (+55) Armor 11 (+3.9)
Mana regen. 7.0 (+0.6) Magic resist. 30 (+0)
Attack range 550 (Ranged) Mov. speed N/A


Arcane Mastery
Arcane Mastery

When Ryze casts a spell, all of his other spells have their cooldown reduced by 1 second. The effect is doubled when attacking enemy champions.

Ability Details
Arcane Mastery is a passive ability that triggers whenever Ryze casts a spell.

Additional Information:

RANGE: 625
COST: 60 mana
Overload old

Pasive: Ryze gains 10 bonus mana if the skill kills the target. This bonus is doubled against champions, monsters and large minions.

Active: Ryze throws a charge of pure energy at an enemy unit, dealing magic damage and marking it for 8 seconds.

The mark consumes in the next ability deal 50% of their damage to other enemies in a 250 unit radius around the original target. The mark have an special effect according to the skill that detonate.

If the target have the mark of Overload.png Overload, that will stuns the target for 1 second and don't consumes the mark.

  • Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 40% AP)(+ 6% max mana)
Ability Details

Additional Information:

  • The passive earn extra mana with the splash damage only if it was caused by Overload.png Overload.

Rune Prison
RANGE: 600
COST: 80 / 90 / 100 / 110 / 120 mana

Active: Ryze traps an enemy in a cage of magic, dealing magic damage and entangles it for a short time. If the target have the mark of Overload.png Overload, the entangle will expand in the splash damage and applies the mark of Overload.png Overload to nearby enemies. Only can mark 5 enemies.

  • Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 60% AP) (+ 5% max mana)
  • Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Ability Details
Rune Prison is a single target ability that deals magic damage to a target enemy unit and entangles it.

Additional Information:

  • The entangles interrupts basic attacks.
  • Only enemies in the splash damage are marked, the original target will lost the mark.
  • Prioritizing marked.
    • Nearby enemy champion unit.
    • Nearby enemy unit.

Spell Flux
RANGE: 600
COST: 80 / 90 / 100 / 110 / 120 mana

Active: Ryze unleashes an orb of magical power which bounces to units or himself within 200 range. There is no limit on how many units that can be hit, but each enemy unit can only be hit 3 times per orb. The orb prioritize enemy champions and enemy units.

Against enemies, each bounce deals magic damage and reduces magic resistance for 5 seconds. This reduction stack up 5 times with multiple hits. The orb has no effect on ally units and Ryze.

If the orb strikes an enemy with the mark of Overload.png Overload the mark creates a new orb.

  • Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 30% AP (+ 1.5% max mana)
  • Magic Resist Reduction: 10 / 11 / 12 / 13 / 14
Ability Details
Spell Flux is a single target chain area of effect ability that fires a projectile at a target unit, which can bounce up to 2 times between enemy units.

Additional Information:

  • Spell Flux can bounce to targets in the Fog of War.
  • Spell Flux can bounce to allies and Ryze infinitely.
  • Rebound Range. 200
  • Rebound priority
    • Nearby enemy unit with the mark of Overload.png Overload
    • Nearby enemy champion.
      • That not been hit by the orb.
      • That once been hit by the orb.
    • Nearby enemy pet.
      • That not been hit by the orb.
      • That once been hit by the orb.
    • Nearby enemy minion.
      • That not been hit by the orb.
      • That once been hit by the orb.
    • Nearby ally unit.

Desperate Power
COOLDOWN: 100 / 90 / 80
Desperate Power

Ryze becomes supercharged, gaining a absortion shield and bonus flat movement speed, and causing his spells to increase his range and upon impact consume a % of his maximum mana to deal the same amount on magic damage. The additional damage is only effective if the enemy is in an area of ​​650 units around Ryze and half on Spell Flux.png Spell Flux.

  • Shield Strength:80 / 130 / 180 (+ 15% max mana) (+ 60% AP)
  • Maximum mana consumed: 2 / 2.5 / 3%
  • Increased Range: 20 / 25 / 30%
  • Flat Movement Speed: 50 / 60 / 70
  • Duration: 5 / 6 / 7
Ability Details
Desperate Power is a self-buff ability that also causes Ryze's basic abilities to increase his range, consumes a % of his maximum mana and deal this amount on bonus magic damage.

Additional Information:

  • Desperate Power has no cast time and does not interrupt Ryze's previous orders.
  • If you can not cover the additional cost, the skills may be used even without the bonus damage.
  • The additional cost is independent of whether or not apply the damage bonus.
  • If the shield is consumed, the entire effect remains for the same duration.

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