Active: Ryze traps an enemy in a cage of magic, dealing magic damage and entangles it for a short time.
If the target have the mark of Overload, the entangle will expand in the splash damage and applies the mark of Overload to nearby enemies. Only can mark 5 enemies.
Active: Ryze unleashes an orb of magical power which bounces to units or himself within 200 range. There is no limit on how many units that can be hit, but each enemy unit can only be hit 3 times per orb. The orb prioritize enemy champions and enemy units.
Against enemies, each bounce deals magic damage and reduces magic resistance for 5 seconds. This reduction stack up 5 times with multiple hits. The orb has no effect on ally units and Ryze.
If the orb strikes an enemy with the mark of Overload the mark creates a new orb.
Ryze becomes supercharged, gaining a absortion shield and bonus flat movement speed, and causing his spells to increase his range and upon impact consume a % of his maximum mana to deal the same amount on magic damage. The additional damage is only effective if the enemy is in an area of 650 units around Ryze and half on Spell Flux.