Every 10 basic attacks, his next basic attack will deal bonus damage and cause him to leap to his target, landing in an area nearby. The leap is disabled while Rogue's Skill is active.
Damage: 25 + (5 × level) (+ 25% Bonus AD).
COST: 50 mana
Active: Seymour swings his daggers in an cone in front of him, damaging all enemies caught. If it hits an enemy champion, he pulls his target to him.
Damage: 50 / 65 / 70 / 95 / 110 (+ 45% Bonus AD)
COST: 25 mana
Active: Seymour's next 3 basic attacks slow his target for 1.25 seconds.
Slow: 10 / 15 / 20 / 25 / 30%
Passive: Seymour gains a chance of killing an enemy based on a % of their missing health. Upon killing a target with Sudden Death, he gains a massive attack speed bonus for 3 seconds.
Suddden Death Chance:: 0.01 / 0.02 / 0.03 / 0.04 / 0.05% for every 1% of the target's missing health%
Attack Speed Bonus:: 120 / 140 / 160 / 180 / 200%
COST: 100 / 150 / 200 mana
COOLDOWN: 90 / 70 / 50
Active: Seymour attaches chains to his daggers, gaining bonus attack range for 7 seconds. While active, Rending Strike's range hits in a line on front of him and his chances of a Sudden Death are doubled.