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|Champion||Background||Strategy||Skins & Trivia|
|(Extrasensory): Upon getting a kill, Verde's ability power increases by 25% for 5 seconds. Assists grant half of the bonus.
|(Active): Targets an enemy champion with a mental bond, dealing damage over 3 seconds. If the target remains linked to Verde for the duration, confuses it, randomly attacking nearby enemy champions for 1.5 seconds.||Magic damage per second: 20/30/40/50/60 (+ 15% AP).
Total Magic damage: 60/90/120/150/180 (+45% AP).
|(Active): Casts a sphere that gathers ally champion's energy, increasing attack damage and ability power to every champion it bounces to for 1.5 per bounce, up to 4.5 seconds. Bounces up to 10 times, increasing the projectile speed by 15% per bounce. Enemy champions can break the sphere by stepping on it's direction.||Bonus AD/AP: 15/30/45/60/75 per bounce.
Projectile speed: 800.
|(Active): Blasts en enemy with a telepatic illusion, damaging all nearby enemies and creating a copy of Verde to confuse afflicted targets for 2 seconds.||Magic damage: 30/60/90/120/150 (+40% AP).|
|(Active): Verde becomes a kinetic core at his current location, absorbing all damage from basic attacks and spell that pass through the field. After 4 seconds, deals damage to all enemies in the area equeal to a % of the damage absorbed.||Damage: 15/25/35% of damage absorbed (+1% per 10 AP).|