League of Legends Wiki

Comments3

Griell, the Scavenger

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Griell, the Scavenger

Abilities

Scavenge
ChampionSquare

Whenever Griell kills a unit, he recovers 10 + (12 × level) health over 3 seconds. Does not stack but instead refreshes the counter.


Enrage
RANGE: 225
COST: 145 mana
COOLDOWN: 14/13/12/11/10
ChampionSquare

Active: Griell engulfs his body in vicious flames applying a damage over time debuff within a small radius around him that lasts 3 seconds. Lasts 5 seconds.

  • Magic damage: 90 / 160 / 240 / 290 / 350 (+ 35% AP)


Ferocious Strikes
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 13
ChampionSquare

Active: Griell enhances his next 3 basic attacks to deal bonus damage and causing the second attack to slow by 25% and the third to deal 120% damage

  • Physical damage: 35 / 50 / 65 / 80 / 95 (+ 30% bonus AD)
  • Maximum damage:  / 112 / 160 / 208 / 304 (+ 90% bonus AD)
  • Slow: 1 / 1.5 / 2 / 2.5 / 3


Elongated Bite
RANGE: 420
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 7
ChampionSquare

Active: Griell bites in a small cone infront of him applying his passive with twice the strength if it kills a unit.

  • Physical damage: 70 / 130 / 180 / 230 / 290 (+ 30% AP)


Frenzy
RANGE: 1240
COST: 250 mana
COOLDOWN: 180
ChampionSquare

Active: Griell leaps forward, if he hits an enemy or neutral unit he instantly kills it and reduces the cooldown of all his abilities (Killing a champion reduces cooldowns as well). If Griell hits an enemy champion he suppresses them for a sort time attacking, if they reach a certain amount of HP within the suppression Griell deals increased damage instead.

  • Physical Damage: 250 / 375 / 500 (+ 70% AD)
  • Suppresion: 2 / 3 / 4 seconds
  • HP Threshold: 10% / 12% / 15%
  • Damage increase: 20% / 25% / 30%
  • Cooldown Reduction: 20% / 35% / 50%


Creator's Notes

I want him to be played as either a top champion or a jungler due to the passive and his bite. I wanted the ultimate to be like an execution with the large amount of damage like Garen's and Darius's ultimates. If you find anything disturbingly over powered please do tell as I have been thinking of this concept for a long time. Thank you for taking the time to look at this as well :).

Also on Fandom

Random Wiki