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Guide To ADC

Hey guys. Post is on 3rd Revision

I think its time I make a personal guide as to how you should play ADC the RIGHT way.

ADC has been my main role since October S2. I love the tension and unpredictable setting Bottom Lane gives, and I enjoy the backseat role ADC provides. Im going to start off with some personal information: I main Ezreal and Varus right now. I get around 125 CS at LvL 10 + 2 kills, maybe an assist from our jungler, and focus on flexible building according to enemy team-comp, but DONT sacrifice for damage unless absolutely necessary.

With that said, lets throw out the main, unforgettable, un-forgivable if broken, and game deciding rules ADC players MUST follow if they wish to survive and help win teamfights/match.

Last Hitting

-You dont need to just "farm" you need to LAST HIT. I dont mean hit the cannon minion a few times, maybe get the caster minions and one melee's i mean get every, single, one of them. Minions are the source of your gold. They are more valuable than kills.(remember this) What this means, is that instead of constantly looking for ways to poke and whittle down your opponent, deny them. Focus on killing creeps, and never ever burst the enemy down unless they are low or a gank is incoming.
-At specific points in the game you should be aiming for an avg of 10cs a minute. Always try to keep up your GP/min and try to shoot for these marks, considering 100 at 10 minute sis unrealistic in most scenarios.
-5:00 - 30+ cs
-10:00 - 80+ cs
-15:00 - 140+ cs
After this point, just grab whatever you can. You wont be able to just free farm side lanes like you have been doing.

Micro-Management and Mechanics

-You should NEVER be in the front of a fight. NEVER. I cannot stress this enough. Your JOB is to stay at the back, providing strong DPS for your bruisers while they help peel the enemy team for you and your APC to kill. Mechanics are the little things that go into your actual playing, such as map awareness, dodging, threat perception, and analysis. Threat Perception is one of the most important of these mechanics. If you are able to properly gauge the level of danger or consequence an action will yield, then you will have a much higher understanding of a situation, and be more likely to react to it accordingly or ahead of time. In laymens terms, thinking before you act will end up saving you a death, and landing you a kill. Micro-Management is what players like Doublelift are so good at. He could 1v3 a team under a turret simply because of his level of understanding regarding Micro-Management. This is the hardest thing to completely grasp out of all ADC rules. UNDERSTAND YOUR SURROUNDINGS, WATCH THEM, SLOW THEM DOWN, AND REACT. Think of mechanics as you would when a martial artist is combating someone. They are able to almost slow their reality down and see what their OPPONENT is doing, rather than process what THEYRE doing. You want to get this. Dont think of what your going to do next. Think of what your enemy is going to do next. Another thing, during teamfights, stay near the back where it is safe. Attack and burst from behind your team, then once the fight is winding down and your enemy is running away, fucking jump in and own their asses with everything you have. BE SAFE AT FIRST though.


Build Order and Item Priority

-When going back to base for your first big purchase always think of what could happen once you get back to lane. Are going to keep farming? Are you going to jump in with your support for a chance at a kill? Or, Are you going to signal for your jungler to come in and initiate a teamfight? These things all affect you item purchases, and rightfully so. Also, if they have Armor, do yourself a favor and buy a damned Last Whisper , youll deal so much more damage. Learn to counter-build. This is another important part of playing ADC well. I digress, You dont want to be buying a Phantom Dancer with no damage to back it up. Nor are you going to buy a Gaurdian Angel when the enemy isnt even focusing you. On MOST ADC's not all but most, The Bloodthirster should be your first item. Live, and learn by The Bloodthirster . It is your bread and butter going into mid game. During teamfights you should be focusing on hurting the enemy ADC and or APC from a safe distance so your bruisers can then disperse of other targets. Also, killing the enemies damage dealers, allows you to stay alive and not worry about getting burst down. In other words, stay safe and kill from a distance, but dont target high hp champs unless needed. You can thank BT for this ability to magically kill things with next to no effort. Its a strong item and paramount to rush it in almost every ADC's build. Build Order: the sequence of purchases you will go through to achieve the most cost effective build in the shortest amount of time and make the most use of these purchases along the way. This means, is it effective to rush Phantom Dancer with no damage? no. You will fall behind, and have to be protected for far too long because your AD is less than desireable. Critical strikes and Attack Speed means nothing if it has nothing to work off of. What are you going to do, deal 200 Damage in 2.5 seconds while they deal 500 per 3.5 seconds? You bought PD, you should be doing great right? Using your build isnt just loading it full of damage, its about getting the right stuff, at the right time for the right reasons. Learn your favorite build in a way that fits your playing nearly perfectly. And when to put certain items in that build when you can. Basically, If I took Zephyr before any real damage items, all I have is utility. Dont be stuck with your utility.

The main rules are now out of the way. Anything that wasnt listed tell me so and I will add them.

Now, onto the other keys of playing ADC.

Countering

-If your first pick, dont take an ADC. Ask if your support has the champion your wanting to play and ask if they have the support you would like. If everything checks out, make sure you two will be able to trade at the end of the picking phase. This also lets you see what the enemy is choosing as their ADC, setting you up in a advantageous spot to counter them.

If you need to know a list of counters for ADC's here are my personal views on counters at Bottom Lane;

DravenSquare.png Draven > Every ADC. Draven counters nearly every ADC out right now strangely. If a Draven can manage to outplay his opponent, then it will be GG later on. He is insanely hard to beat

AsheSquare.png Ashe = CaitlynSquare.png Caitlyn

AsheSquare.png Ashe > CorkiSquare.png Corki

AsheSquare.png Ashe = TristanaSquare.png Tristana

VarusSquare.png Varus > AsheSquare.png Ashe

VarusSquare.png Varus > UrgotSquare.png Urgot

VarusSquare.png Varus > EzrealSquare.png Ezreal

VayneSquare.png Vayne > VarusSquare.png Varus

VayneSquare.png Vayne > UrgotSquare.png Urgot

VayneSquare.png Vayne > TristanaSquare.png Tristana

EzrealSquare.png Ezreal > VayneSquare.png Vayne

EzrealSquare.png Ezreal = AsheSquare.png Ashe

EzrealSquare.png Ezreal > UrgotSquare.png Urgot

EzrealSquare.png Ezreal = CorkiSquare.png Corki

EzrealSquare.png Ezreal = CaitlynSquare.png Caitlyn

GravesSquare.png Graves > EzrealSquare.png Ezreal

GravesSquare.png Graves > CorkiSquare.png Corki

GravesSquare.png Graves = VayneSquare.png Vayne

GravesSquare.png Graves = VarusSquare.png Varus

UrgotSquare.png Urgot > GravesSquare.png Graves

UrgotSquare.png Urgot > TristanaSquare.png Tristana

UrgotSquare.png Urgot > TwitchSquare.png Twitch

CaitlynSquare.png Caitlyn > UrgotSquare.png Urgot

CaitlynSquare.png Caitlyn > CorkiSquare.png Corki

CaitlynSquare.png Caitlyn = VarusSquare.png Varus

CaitlynSquare.png Caitlyn > TwitchSquare.png Twitch

TristanaSquare.png Tristana > CaitlynSquare.png Caitlyn

TristanaSquare.png Tristana = VarusSquare.png Varus

TristanaSquare.png Tristana > GravesSquare.png Graves

This is a VERY OPINIONATED LIST and is obviously very raw and un-researeched but SUPPORTED SIMPLY BY MY PERSONAL EXPERIENCE at bottom with these champions. Some champions are left out because I do not have enough experience with their counters and playing against them to list reliable counters.


Laning, and your Support

-For the entirety of the laning phase, your support, is your best friend. They should go everywhere with you, they should assist you in everything. As you should do the same for them. Support isnt just a backseat role like a mom watching her kids play in a sandbox, its a strong, defensive, and backbone like role. It acts just like its name implies, as support. Support helps in everything you do, in every way. Neglect your support, and you lose your lane, simple as that. RESPECT your support. Dont just let them die during a fight if you can help them live and  dont argue with them when they dont ward consistently. They are doing the best they can with what they have. You forget, a support doesnt have piles of gold to spend and generally is at a disadvantage for the majority of early game, so be courteous in your choice of words. During the laning phase you should always keep up with your enemies CS and build. Always try to stay at least 20 CS ahead of them and do NOT give up a lead, dont give them the chance to catch up, and never take recall's for granted. That short amount of time you spent gone, is enough time for them to catch up and maybe even get a gank organized by the time you return. Think about how much time you spend away during basing and deaths. A great example of this time spent away, particularily during respawn, is right here , in one of gbay99's videos. Back to laning. Stay in the laning phase FOR AS LONG AS POSSIBLE. Why? Because the longer you can just sit in lane, CS, and keep the enemy at bay the better. As stated before, Minions are the source of your gold. They are more valuable than kills. Never forget this during early game, and dont listen to ANYONE who tells you otherwise. Yes, getting a kill makes up for about 2 waves of minions, but thats not the point. Its easier and safer, to just CS and farm those two waves, than it is to track a low hp jungler down and snipe them while risking a death in the process. JUST FARM. You can earn 3x the gold in lane, than you can in mid, waiting for a teamfight to happen. Just think, you couldve gotten Infinity Edge 4 minutes earlier if you wouldve just stayed at Bot, and farmed for the same duration that you just sat motionless in mid waiting for Wukong to ult into the enemy team.

Early Game Engages

-If a fight breaks out pre-level 6 and it seems like you have no one around to help, then only help if the situation is optimal. You can tell if it is optimal by analyzing how long it will take you too reach the fight, how many high damage dealers are in the fight, and how likely they are going to focus you if and when you show up to the fight. It honestly isnt that smart to go into a 1v2 fight in the river early on unless you KNOW you can take them out without fear of your opposing ADC/Support coming in to clean up. A key mechanic in situations like this, is to know how to use the "Attack-Move". Attack-Move is a movement command that tells your champion to move to a location but attack things along the way. This allows you to continue moving and clicking as you normally do, but also deal damage to your opponents who are behind you. Along with this section is how should you react when your support tries to start a fight by themselves, but expects you to aid them? There's a simple answer for this. DONT. If your support runs into a blind fight with no vision of the river or other bushes and your not even close enough to join in quickly, then its best to just take the flame, and move on with your life. When you ARE close enough to initiate WITH your support then go ahead. As long as you have vison, enough hp, and your abilities up then you should be fine. The only problem, is that you need to be using your head during this. Dont turret dive a Kayle/Ashe combo or something similar post-level 6. We all know what happens. Overall, just be smart, pick your fights wisely, dont go in alone or let others go in alone, and if you die make sure no one else does afterwards. FORCE a 1 for 1 trade if at all possible.

Kill Lanes

-A kill lane is a lane(generally bottom) that instead of focusing on CS, players will focus on killing the enemy players in their lane. I personally prefer kill lanes since it feeds you fast, and keeps enemies completely out of the lane so you can farm freely for awhile. How to deal with these lanes? There honestly isnt much you can do. If it is an unorthodox lane such as Xin/Maokai, then your best option is to constantly harass Xin Zhao in lane since you would be expecting him to be the one farming while Maokai bush camps. The plus side to kill lanes, is that the players will generally be tryhards and go out of their way to attempt to kill you. You can use this to your advantage. If they try to dive you, make sure you have saved any and all disables or slows for that moment so you can turn their lane around on them, and THEY become the target of the kill lane. As sated before, there isnt much you can do in these lanes since most of the time, the comps are bruiser or tank oriented. Although you CAN minimize the danger here by following some simply guidelines:
1.) Never be out of position, stay safe and close to your support
2.) Never harass if the bush isnt warded. The bush should already be warded by default in these situations. You need to know where BOTH of the laners are, because BOTH are issues.
3.) Call for ganks. This is the easiest way to minimize danger and crack down on the early game aggression Kill Lanes have. Always ward though, because kill lanes become a giant snowball if their jungler helps them.
4.) Learn how to farm underneath your turret. You will be under it for the majority of the laning phase during kill lanes so its best for you to be prepared for them and learn how to time last its underneath it.

What Does "Carry" Mean?

-Most of you would believe "Carry" means to amass a large number of kills, and deal abnormal amounts of damage to the enemy. No, in fact, that isnt what carry means. Thats what you do as a ADC yes, but the term "Carrying" means something different all together. Carrying is the act of being a deciding force in your victory. It means you lead your team, you made calls, and made plays. You worked WITH your team and disregarded your weaknesses so you could exploit them. YOU made that win happen. YOU need to do this. If you cant lead, find a duo partner that can. This is a giant of a issue that many players dont seem to understand. It may be difficult to do at first, but after you learn what works for the people in your matches, then you can use the same formula almost universally. Overall, use your head, be carefull, always second guess a decision, and if someone says something stupid, tell them that it is a bad idea. You DONT want for someone to screw up a well organized plan.


IM NOT DONE WITH THIS GUIDE YET. PLEASE GIVE SOME HELP ON TOPICS YOU THINK I SHOULD COVER AND OR ADD, THNX.


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