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TheTobarMethod TheTobarMethod 29 July 2013
8

A Reason To Not Whine About Low Elo

Hedo eberybody,

I thought of something while sifting through a collection of spiderman memes on my PC and honestly thought it made complete sense and it made a friend I told it to over Skype MUCH better about himself.

Think about how many times you have complained about being in Bronze, or never seeming to get out a rut in SIlver 5 or anything of the like that would bring the words to bear "ELO HELL". Think about how many times that idiot instalocked Teemo when he saw Darius picked and went 0/10/0 with negative CS before 10 minutes but tried to re-assure you guys in select that "NO PROB, I MAIN TEEMO, HE COUNTERZ THE DUNKMASTER".

And Remind yourself of every time your team threw a seemingly free win.

BUT

Did you learn from that mistake? Did you…

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TheTobarMethod TheTobarMethod 3 July 2013
39

Nerf Worthy Champs + Your Thoughts

Hey guys,

With all the Ryze/Zed/Jayce/Vayne isntalocking going on at Platinum and above I wanted to take some time to organize what I feel are the most unfairly balanced champions at the moment and some honorable mentions plus, maybe a few ideas on how to fix them based off of my personal opinion. Of course your thoughts on these champions would be cool as well. 


 He gains free CDR from his kit but also stacks items that give it to him. This is amplified by the fact that even though he gains 40% quickly he gains 1 second resets on his abilites when they connect. Its piling on too much of the same thing and makes his mid game incredibly hard to deal with if he gets FH early, even though he is designed to be a late game champion. He freely spam…


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TheTobarMethod TheTobarMethod 22 June 2013
18

Gold and Income Overhaul?

Hey guys

After remembering a Reddit post focusing on the subject of "AD Spellvamp" items I got to thinking about new itemization routes and even total removals. I was thinking because I want to someday have Riot balance the game in a direction to allow late game itself come much earlier. That way power spikes of certain champions and purchases arent as prevalent since the items purchased arent "pieces" of a complete build. Rather, they are the build itself. Meaning a Carry will have 2 items that basically hold them over for the entirety of the game instead of waiting for their 3 core items before they even start hurting very much. Its more or less to erase sterility of certain champions, and close the power gap between mid game Bruisers and…

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TheTobarMethod TheTobarMethod 10 June 2013
11

LoL and its future audience/state

Hey guys,

Its been awhile since I posted anything but I have been thinking with some friends about what Riot has mentioned on Reddit and how they "plan to stop champion production at 200".

It has taken 3 years basically for the current 80+ champions to be released(Im not including the original 40). With that estimate it will take another 2.5 years for the other 80+ champions to be released. During that timeframe the game will morph and change shapes. Maybe the E-sports scene will begin to dominate world television screens and monitors, or even better, become recognized in mainstream culture.

This brings up a few questions to me and how culture as a whole will reflect on LoL and where the audience of this game may shift to. At the moment LoL i…

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TheTobarMethod TheTobarMethod 29 April 2013
9

The Tiers Of Viability

Heya guise

As many of you know, the reworks of Trundle and Sejuani are soon to be live.

The reworks are intended to fix 2 very strong champions that were in a bit of a awkward place, that never really suited them. With their new visuals and skill set, Riot has high hopes for them and many of us as players, are interested in seeing how the competitive scene uses them.

Pre-Rework Sej and Trundle were classic examples of "Broken" champions.(I use "broken" in the sense that Blizzard uses it. A part of balance that is ultimately unbalanced but still functions) In my opinion. Tnis means they are extremely viable. Because normally, "Unbalanced" means overpowered. When is an overpowered item or champion NOT viable.

I have thought of a few things that …

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