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Robin, The Legendary Grandmaster

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1 Growth 18 1 Growth 18
Health 452 (+82) Attack damage 58 (+2.7)
Health regen. 5.6 (+0.4) Attack speed .635 (+3.5%)
Mana 240 (+46) Armor 21 (3.3)
Mana regen. 8.0 (+0.4) Magic resist. 30 (+0)
Attack range 125 (Melee)/550 (Ranged) Mov. speed N/A

Robin, the Legendary Grandmaster is a custom champion in League of Legends. This is my first custom champion, and I'll be the first to admit that it's probably not balanced well, so any input from people who know what they're doing better than I do would be greatly appreciated.

Abilities

Weapon Level S
ChampionSquare

Basic attacks in melee form deal 20 / 30 / 40 (+ 10% bonus AD) bonus physical damage on hit. Basic attacks in ranged form deal 20 / 30 / 40 (+ 10% AP) bonus magic damage on hit.


Balmung
RANGE: 600
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 15 / 14 / 12 / 11 / 10
ChampionSquare

Active: Dashes to target enemy and the closest enemy to the target, attacking each with the mythical sword Balmung and dealing physical damage to the first target and half damage to the second. Afterwards, Balmung is equipped, boosting Robin's attack speed until another ability is used.

  • Damage: 60 / 90 / 120 / 150 / 180 (+ 80% AD)
  • Attack Speed: 5 / 10 / 15 / 20 / 25%


Forseti
RANGE: 700
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 17 / 16 / 15 / 14 / 12
ChampionSquare

Active: Casts the wind magic Forseti in a line in front of Robin, dealing magic damage to all enemies hit and pulling them slightly towards Robin.

  • Damage: 120 / 140 / 160 / 180 / 200 (+60% AP)


Mystletainn
RANGE: 475
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 16 / 15 / 14 / 12 / 10
ChampionSquare

Active: Blinks behind target unit, and if it is an enemy, attacks with the legendary sword Mystletainn, dealing physical damage. This attack will always be a critical strike, regardless of critical chance. Afterwards, Mystletainn is equipped, boosting Robin's critical chance until another ability is used.

  • Damage: 20 / 35 / 50 / 65 / 80 (+ 100% AD)
  • Base Critical Damage: 150 / 160 / 170 / 180 / 190%
  • Critical Chance: 5 / 10 / 15 / 20 / 25%


Valflame
RANGE: 900
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 18 / 16 / 15 / 14 / 12
ChampionSquare

Active: Casts the fire magic Valflame at the targeted location, dealing magic damage to all enemies hit and burning them for 10% more magic damage over 3 seconds.

  • Damage: 140 / 160 / 180 / 200 / 220 (+75% AP)


Tyrfing
RANGE: 375
COST: 50 / 60 / 75 / 90 / 100 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
ChampionSquare

Active: Slashes through all enemies in front of Robin using the mystical sword Tyrfing, dealing physical damage and slowing them by 25%. Afterwards, Tyrfing is equipped, boosing Robin's Magic Resistance until another ability is used.

  • Damage: 150 / 165 / 180 / 195 / 210 (+ 90% AD)
  • Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2 s.
  • Magic Resist: 5 / 10 / 15 / 20 / 25


Mjolnir
RANGE: 650
COST: 80 / 85 / 90 / 95 / 100 mana
COOLDOWN: 16 / 15 / 13 / 11 / 10
ChampionSquare

Active: Casts the thunder magic Mjolnir at the target enemy, dealing magic damage and marking them for 4 seconds. Robin's basic attacks detonate the mark, multiplying the bonus damage from Weapon Level S.

  • Damage: 200 / 220 / 240 / 260 / 280 (+90% AP)
  • Mark Detonation: 1.5 / 1.75 / 2 / 2.25 / 2.5 X


Weapon Switch
COOLDOWN: 10
ChampionSquare

Robin switches forms, melee to ranged or ranged to melee.

Switching to ranged form gives Robin's passive bonus Magic Penetration on the next basic attack.

Switching to melee form gives Robin's passive bonus Armor Penetration on the next basic attack.

Robin begins with one rank in Weapon Switch and can increase it at levels 6, 11, and 16.

  • Bonus Magic Penetration: 0 / 10 / 20 / 30%
  • Bonus Armor Penetration: 0 / 10 / 20 / 30%


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