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AIF-107 is a prototype designed by Heimerdinger to be the ultimate combat machine gaining more power the longer it fights and adapting to almost any scenario. It was an amazing success and as Heimerdinger was placing the final touches on the AI he made only the smallest of mistakes. One misplacement of a 1 and suddenly, AIF-107 was given human emotions. The most prominent of which was guilt. As such, whenever it is done with fighting it shuts down its own combat systems. Still, it's better than AIF-106 who had an ... explosive personality.
I am open to any and all criticism, but please be gentle, I am but a simple milk maid. I am aware of balancing issues and staleness with this kind of concept (staleness as in boring playstyle) and any suggestions are welcome. But I quite enjoyed imagining this kind of character, and I think the abilities, while enabling a bland playstyle and being not very unique, suit the character quite well. Though I could be wrong (Also i'm bad at balancing numbers). My aim was to design a champion that could adapt to the flow of the battle, assuming almost any role that is required, though obviously primarily fighter and tank in this case. I had great difficulty designing a playstyle that suited this aspiration and eventually settled on this bland one. I would love to see someone take this idea and make it, well, fun, but until then I'll have to settle for this bland and simplistic one.
Again, I am a simple milk maid, please be gentle.