Passive: Scimor sheds his shell and grow a harder shell which gives him 1 attack damage, 1 armor, and 1 magic resist every minute.
Active: Scimor breaks off his carapace which temporarily removes the passive bonuses, but removes crowd controls effects on him and increases his movement and attack speed by 30% for 3 seconds.
COST: 60/80/100/120/140 mana
Active: Scimor splashes sand in a small cone in front of him blinding, slowing, and reducing the sight range of targets hit.
Damage: 90 / 110 / 130 / 150 / 170 (+ 40% AP)
blind/slow duration: 1 / 1.25 / 1.5 / 1.75 / 2
slow amount: 25 / 30 / 35 / 40 / 45 %
Venom Claw Binding
RANGE: 475 for the initial cast
COST: 140/170/200 mana
Scimor binds an enemy champion, suppressing the target for 2 seconds and dealing magic damage equal to a percentage of the target's maximum health. While he has an enemy suppressed, Scimor can move within 550 range of the target with his movement speed reduced by 40%. If he can reach a different enemy champion, the second target will take the same damage and become suppressed for 1.5 seconds