Passive: Whenever Vaz'Nist inflicts crowd control on an enemy champion, he gains an extra 10 bonus health for every second they are affected.
RANGE:525 / 400
COST: 80 Mana
Active: Vaz'Nist causes a long spine to erupt diagonally from the ground. Enemies closer to the eruption point are hit in the legs, slowing them by 40%. Those hit farther are hit higher on their body, taking more damage, but are slowed less. Max 100% damage increase with no slow.
Active: Vaz'Nist extends all the spines on his body, dealing physical damage to all enemies around him, knocking them away from his location.
RANGE:600 / 100
COST: 60 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: After a 0.5 second delay Vaz'Nist causes 4 spikes to impale a circle area, rooting enemy champions hit for 2 seconds, dealing physical damage. After the root duration is over, targets receive additional bleed physical damage for 5 seconds and grievous wounds for 5 seconds.
Active: Vaz'Nist roots himself to the ground and prepares to summon a wave of spines around himself, which burst forth from the ground towards him. Crown of thorns can be recast every second for a total of 8 times, with each wave getting closer. Enemies standing where the Crown of Thorns erupts take physical damage, and are knocked 100 units towards Vaz'Nist. Crown of Thorns is interrupted by moving and hard crowd control.