Passive: Vaz'nist's basic abilities cannot kill enemy champions, instead rendering them below 0 health. To kill an enemy champion with negative health, Vaz'Nist must use a basic attack. Damage from any other source will kill a negative health champion. When a champion with negative health is killed, 25% of the negative health is turned into permanent bonus health for Vaz'Nist.
RANGE:525 / 400
COST: 80 Mana
Active: Vaz'Nist causes a long spine to erupt diagonally from the ground. Enemies closer to the eruption point are hit in the legs, slowing them for 2 seconds. Those hit farther are hit higher on their body, taking more damage, but less slow. Max 100% damage increase with no slow.
Active: After a 0.5 second delay Vaz'Nist causes 4 spikes to impale a circle area, rooting enemy champions hit for 2 seconds, dealing physical damage. After the root duration is over, targets receive additional bleed physical damage for 5 seconds and grievous wounds for 5 seconds.
Total Additional Physical Damage:(+10% bonus maximum health)(+20% bonus AD)
Crown of Thorns
COST: 200 mana
COOLDOWN: 100 / 95 / 90
Active: Vaz'Nist summons a circle of spines around himself, which burst forth from the ground for 5 seconds, becoming terrain. Enemies standing on the edge of where the Crown of Thorns erupts from the ground take true damage, and are knocked towards Vaz'Nist. If enemies are forced into the crown of thorns' walls, they take additional damage instead of being stunned.