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Xezel slices through target enemy unit, dealing physical damage and dashing through the unit, applying on hit effects. If this ability kills the unit, the cooldown is reduced to half.
|leveling = |cooldown = |cost = 60 / 80 / 100 / 120 / 140 |costtype = mana |range = 625 }}
Xezel jumps up and lands at target location. Enemies directly under ??? when he lands are stunned for 1…
|description = Xezel goes invisible, costing an initial amount of mana that increases by 25 every second that Xezel is invisible. While this ability is active, ??? gains greatly increased attack range and a damage bonus to his next basic attack, dashing a fixed distance to the enemy attacked. |cooldown = |cost = 50 |costtype = mana |range = 800 }}
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