|description2 = Jim gains (5level) bonus AD}} when he's stuck by any crowd control. |description3 = "Unbreakable Will" }}Jim rapidly spins his axe around his body, dealing physical damage each second to enemies within range. Jim cannot use auto-attacks and other abilities and moves 10% slower while spinning.
|description2 = "Spin to win" |leveling = |cooldown = 1 |cost = |costtype = mana per second |range = 200 }}Jim launch ice projectile to target enemy, dealing magic damage and stun for 0.5 seconds + 0.1 per charge. Jim auto-attack while target is stun will deal damage again and slow by 50% for 2 second
Jim slams his axe in the g…
|cooldown = |cost = |costtype = mana + all charges |range = 500 }}
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Udyr uses the stance mechanic. His abilities all have a persistent effect which remain until he activates another ability. Each ability also has a temporary activation effect that occurs upon being cast; the temporary effect of each stance persists for its full duration even if Udyr changes stance again. Switching stances sets off a 2 second global cooldown.
All of Udyr's abilities have 5 ranks, but as Udyr can only gain a maximum of 18 skill points at level 18, he cannot ever max out all of his abilities. He may max three abilities (with the fourth only reaching its 3rd rank) or he may max two abilities (with the other two reaching their 4th rank).
Udyr slash all enemies in 80º in front of him and mark all enemies hit for 5 seconds.
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Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. Dealing damage will break stealth early. His next basic attack within 6 seconds is guaranteed to critically strike for modified base critical damage. Bonus critical damage from items, runes and mastery is applied for the full amount.
|range = 400 |cooldown = 11 seconds after exiting stealth |cost = |costtype = mana }}Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. Dealing damage will break stealth early. His next basic attack within 6 seconds is guaranteed to critically strike for modified base critical damage. Bonus critical damage from items, runes and mastery is applied for the full amoun… Read more >
Kita blast his target deal magic damage plus 1 - 300 random bonus damage.
|leveling = |cooldown = |cost = |costtype = mana |range = 550 }}Kita enchant his weapon cause next attack gain 500 range(650 total) and deal additional magic damage, marking the target for 5 second, he can teleport to marked target and deal bonus magic damage.
|cooldown = |cost = 60 |costtype = mana |range = 750 (Teleport range) }}Kita channel for 1 second to blast target with lightning deal magic damage and slow target for 3 seconds
|cooldown = |cost = |costtype = mana |range = 700 }}Kita become stealthed for 5 seconds and create his clone to attack target.
- Clone deal bonus magic damage on basic attack.
- Clone cannot be c…
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Hans launches fireball in a line towards the cursor deal magic damage to first target hit.
Hans's basic attacks deal bonus magic damage equal to .
Hans's empower fireball, deal bonus magic damage over 5 seconds.
|cooldown=6 |cost= |costtype=mana |range=900 }}Hans dashes towards the cursor and gain increase movement speed for 2 seconds.
Hans gain flat movement speed.
After dashes Hans leaving tail of wind that slow enemies by 15% that pass over it. lasts 3 seconds.
|cooldown=6 |cost= |costtype=mana |range=350 }}Hans heal himself over 5 seconds.
Hans regenerate percentage of maximum health and mana every 6 seconds.
Hans also heal nearby allies over 5 seconds.
|cooldown=6 |cost= |costtype=mana |range=350 ~r…Read more >