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CCC4 Jim, The Awakening

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range 150 Move. speed N/A

Abilities

Unstoppable
Executioner mastery s2

Jim will block the next crowd control effect but not the damage (except slow,silence,blind) every 15 / 10 / 5 seconds.

Jim gains 5 + (5 × level) bonus AD when he's stuck by any crowd control.

"Unbreakable Will"


Rolling Cutter
RANGE: 200
COST: 15 / 18 / 21 / 24 / 27 mana per second
COOLDOWN: 1
Block mastery s3

Toggle: Jim rapidly spins his axe around his body, dealing physical damage each second to enemies within range. Jim cannot use auto-attacks and other abilities and moves 10% slower while spinning.

  • Physical Damage: 20 / 40 / 80 / 120 / 160 (+ 75% AD)

"Spin to win"


Freezing Axe
RANGE: 500
COST: 40 / 45 / 50 / 55 / 60 mana + all charges
COOLDOWN: 5 / 4.75 / 4.5 / 4.25 / 4
Fracture

Jim stores a charge of Freezing Axe every few seconds and can store up to 10 charges. The recharge time is affected by cooldown reduction. Jim grant 1 charge when he being slowed.

  • RECHARGE TIME: 20 / 18 / 16 / 14 / 12
  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 60% AP)
  • Total Damage: 80 / 130 / 180 / 230 / 280 (+ 120% AP)

Jim auto-attack to champion consume 1 charge, target is slowed by 15% for 0.5 second.

Active: Jim launch ice projectile to target enemy, dealing magic damage and stun for 0.5 seconds + 0.1 per charge. Jim auto-attack while target is stun will deal damage again and slow by 50% for 2 second


Cleaving Blow
RANGE: 400
COST: 20 / 25 / 30 / 35 / 40 mana
COOLDOWN: 2.5
Berserker Rage

Active: Jim slams his axe in the ground, dealing physical damage to all enemies in 250-radius and reduce the armor and magic resistance of all enemies hit for 2.5 seconds.

  • Physical damage: 30 / 50 / 70 / 90 / 110 (+ 75% bonus AD)
  • AR and MR reduction: 10% / 15% / 20% / 25% / 30%


The Finisher
RANGE: 1200
COST: 100 mana
COOLDOWN: 150 / 100 / 50
Apprehend

Passive: Jim stores 10% / 15% / 20% of his damage dealt, maximum 500 / 800 / 1100 damage stored. All of stored damage is lost when Jim has not dealt or taken any damage in last 10 seconds.

  • Base Magic Damage: 30 / 90 / 150 (+ 50% bonus AD) (+ 50% AP)

Active: Jim create shockwave, dealing magic damage to all enemies in a line, consuming all stored damage to deal additional damage.

  • Maximum Magic damage: 530 / 890 / 1250 (+ 50% bonus AD) (+ 50% AP)



Changelog

  • 0.01
    • changing ability

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