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Shaco rework idea

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Abilities

Backstab
Backstab

Shaco deals 20% bonus damage when striking a unit from behind with his basic attacks or abilities.


Deceive(Live)
RANGE: 400
COST: 90 / 80 / 70 / 60 / 50 mana
COOLDOWN: 11 seconds after exiting stealth
Deceive

Active: Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. Dealing damage will break stealth early. His next basic attack within 6 seconds is guaranteed to critically strike for modified base critical damage. Bonus critical damage from items, runes and mastery is applied for the full amount.

  • Base Critical Damage: 140 / 160 / 180 / 200 / 220%
  • Critical Damage with Backstab bonus: 168 / 192 / 216 / 240 / 264%


Deceive
RANGE: 400
COST: 55 mana
COOLDOWN: 10 seconds after exiting stealth
Deceive

Active: Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. Dealing damage will break stealth early. His next basic attack within 6 seconds is guaranteed to critically strike for modified base critical damage. Bonus critical damage from items, runes and mastery is applied for the full amount.

  • Base Critical Damage: 140 / 160 / 180 / 200 / 220%
  • Critical Damage with Backstab bonus: 168 / 192 / 216 / 240 / 264%


Jack In The Box(Live)
RANGE: 425
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 16
Jack in the Box

Active: Shaco summons a box at the target location that stealths after a 2 second delay and lasts for up to 60 seconds. When an enemy comes within 300 units, the box springs open: causing surrounding enemies to turn and flee while it attacks nearby enemies for up to 5 seconds.

  • Fear Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5
  • Magic Damage: 35 / 50 / 65 / 80 / 95 (+ 20% AP)
  • Maximum Magic Damage: 315 / 450 / 585 / 720 / 855 (+ 180% AP)


Jack In The Box
RANGE: 425
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 15
Jack in the Box

Active: Shaco summons a box at the target location that stealths after a 2 second delay and lasts for up to 60 seconds. When an enemy comes within 300 units, the box springs open: causing surrounding enemies to turn and flee while it attacks nearby enemies for up to 5 seconds. fear duration is double against minion and monster.

  • Fear Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5
  • Magic Damage: 35 / 50 / 65 / 80 / 95 (+ 20% AP)
  • Maximum Magic Damage: 315 / 450 / 585 / 720 / 855 (+ 180% AP)


Two-Shiv Poison(Live)
RANGE: 625
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 8
Two-Shiv Poison

Passive: Shaco's basic attacks poison his targets, reducing their movement speed for 2 seconds. It also gives affected non-champion units a chance to miss their attacks.

  • Slow: 10 / 15 / 20 / 25 / 30%
  • Miss Chance to Non-Champion Units: 20 / 22.5 / 25 / 27.5 / 30%

Active: Shaco throws a dagger at a target enemy dealing magic damage and applying his slowing poison to them for 3 seconds. The passive is deactivated during the cooldown.

  • Magic Damage: 50 / 90 / 130 / 170 / 210 (+ 100% AP) (+ 100% Bonus AD)
  • Magic Damage with Backstab bonus: 60 / 108 / 156 / 204 / 252 (+ 120% AP) (+ 120% Bonus AD)


Two-Shiv Poison
RANGE: 625
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 7
Two-Shiv Poison

Passive: Shaco's basic attacks poison his targets, reducing their movement speed for 3 seconds.

  • Slow: 10 / 15 / 20 / 25 / 30%

Active: Shaco throws a dagger at a target enemy dealing magic damage and applying his slowing poison to them for 3 seconds. The passive is deactivated during the cooldown.

  • Magic Damage: 60 / 90 / 125 / 160 / 200 (+ 100% AP) (+ 100% Bonus AD)
  • Magic Damage with Backstab bonus: 72 / 108 / 150 / 192 / 240 (+ 120% AP) (+ 120% Bonus AD)
  • Active Slow: 20% / 30% / 40% / 50% / 60%


Hallucinate(Live)
COST: 100 mana
COOLDOWN: 100 / 90 / 80
Hallucinate

Active: Shaco becomes stealthed and untargetable for 0.5 seconds, then creates a clone of himself that will last for up to 18 seconds. The clone deals 75% of Shaco's damage and receives 50% extra damage. This clone deals 50% damage to towers and inhibitors. At the end of its duration or when dying the clone will explode, dealing magic damage to nearby enemies.

  • Magic Damage: 300 / 450 / 600 (+ 100% AP)
  • Leash Radius: 1125
  • AoE Radius: 250


Hallucinate
COST: 100 mana
COOLDOWN: 100 / 90 / 80
Hallucinate

Passive: When Shaco dying he'll explode, dealing magic damage to nearby enemies, this affect his clone too. Active: Shaco becomes stealthed and untargetable for 0.5 seconds, then creates a clone of himself that will last for up to 20 seconds. The clone deals percentage of Shaco's damage and receives 50% extra damage. This clone deals 50% damage to towers and inhibitors.

  • Magic Damage: 150 / 250 / 350 (+ 100% AP)
  • Clone Damage: 60% / 75% / 90% AD
  • Leash Radius: 1125
  • AoE Radius: 250


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