Izidor siphons the pain of his enemies, healing for 2.5 - 45 (based on level) per succesful basic attack or ability and gaining a stack of Pain per succesful attack to a maximum of 50 stacks. Each stack increases his self-healing by 0.05 / 0.1 / 0.15 / 0.2%. Pain stacks expire at a rate of 20 per second when Izidor is out of combat for 3 seconds.
COOLDOWN: 14 / 12 / 10 / 8 / 6
Active: Izidor sends out 1 / + 1 per 10 stacks of Pain blades to nearby enemies, prioritizing enemy champions, dealing physical damage and causing grievous wounds for 1 second. A target cannot be hit by more than 1 blade.
Saturate: Targets can be hit by multiple blades, but each blade after the first deals 20% less damage, down to a minimum of 20%.
Passive: Upon reaching 50 stacks of Pain Izidor gets bonus AD.
Passive Bonus AD: 2 / 4 / 6 / 8 / 10% AD
Active: Izidor's next basic attack or ability heals him for an amount of the damage done plus an amount per stack of Pain, instantly removing all of the stacks. The ability used to trigger Saturate gets a bonus effect.
The cooldown starts once the basic attack or the ability has been cast.
Heal: 25 / 40 / 55 / 70 / 85 % of the damage dealt (+ 0.5% of missing health per Pain-stack)
Active: Izidor leaps at the target enemy champion and pins them to the ground, dealing physical damage while rooting them for a short duration.
Saturate: Now also applies Grievous Wounds to the target for 1 second.
Active: Izidor completely disables the team-vision of all enemy champions within a moving range of him for 4 seconds. Gaining bonus movement speed and attack damage for 12 seconds.
Saturate: Nocturnal Hunter also slows all enemies caught in its radius for 0.75 seconds.
Bonus AD: 30 / 40 / 50 (+ 10% AD)
Bonus Movespeed: 20 / 25 / 30%
Slow: 40 / 60 / 80%
Active: Izidor's next basic attack is a dash and deals bonus physical damage.