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Anryph, Guardian of Shurima

Tridan V2 September 9, 2015 User blog:Tridan V2

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1 Growth 18 1 Growth 18
Health 587 (+93) 2168 Attack damage 60 (+3.3) 116.1
Health regen. 8.5 (+0.75) 21.3 Attack speed 0.634 (+2.8%) 48.2%
Mana 291 (+39) 954 Armor 26 (+3.7) 88.9
Mana regen. 6 (+0.8) 19.6 Magic resist. 32 (+0)
Attack range 175 Mov. speed 335

Anryph, Guardian of Shurima is not and will never be a champion in League of Legends. He is a custom champion created by me.

Abilities

Imperial Guard
Tremors

Innate: Anryph gains 2.5 / 5 / 7.5 / 10 armor and magic resist for every allied champion within vision range, stacking up to 5 times for a maximum of 12.5 / 25 / 37.5 / 50 armor and magic resist.

This bonus doubles for any allied champions that are below health, for a maximum of 25 / 50 / 75 / 100 armor and magic resist.

These bonuses last for 1.5 seconds after allies leave vision range.

Ability Details
Imperial Guard is a passive self-targeted buff ability.


Desert Lance
RANGE: 1100
COST: 35 / 45 / 55 / 65 / 75 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Mirage Blade item

Active: Anryph casts forth a thin shaft of sand similar to a spear, stopping at the first enemy champion hit. It deals magic damage to all enemies hit and Slow icon slows the first enemy champion hit for 1 second.

Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 40% AP)

Enhanced Magic Damage: 90 / 150 / 210 / 270 / 330 (+ 60% AP)

If Desert Lance hits a target affected by Emperor's Divide.png Entomb, it deals 50% bonus damage and causes the slow strength to double.

Slow: 15 / 20 / 25 / 30 / 35%

Enhanced Slow: 30 / 40 / 50 / 60 / 70%
Ability Details
Desert Lance is a linear colliding skillshot which passes through minion and monsters and applies a slow to any enemy champions hit.


Slipstream
RANGE: 250/350
COST: 40 / 60 / 80 / 100 / 120 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Threaded Volley

Active: Anryph sheathes his shield and sweeps his spear at his sides twice over a duration of 0.75 seconds, dealing physical damage and Stun icon suspending enemies hit for 0.25 seconds on each strike.

  • Physical Damage per Sweep: 35 / 55 / 75 / 95 / 115 (+ 20% AP)

If both strikes hit at least one enemy, Anryph then strikes a third time in front of him, dealing double the initial damage and Stun icon suspending enemies hit for double the duration.

  • Third Strike Damage: 70 / 110 / 150 / 190 / 230 (+ 40% AP)
  • Total Damage: 140 / 220 / 300 / 380 / 460 (+ 80% AP)
Ability Details
Slipstream is a point-blank area of effect ability that strikes multiple times and suspends any enemies hit.


Entombment
RANGE: 175
COST: 45 / 55 / 65 / 75 / 85 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Emperor's Divide

Active: Anryph slams the target enemy champion with his shield, Airborne icon knocking them back a short distance and dealing physical damage to them.

Physical Damage: 45 / 70 / 95 / 120 / 145 (+ 30% Bonus Armor)

Total Physical Damage: 90 / 140 / 190 / 240 / 290 (+ 60% Bonus Armor)

If the target is Airborne icon knocked into another enemy champion or a wall, Anryph may activate this ability again to dash after the target. He will then slam them with his shield again, dealing the same physical damage as the first cast and Stun icon stunning them for 0.75 seconds.

Ability Details
Entombment is both a point-blank Airborne icon knockback ability, as well as a targeted dash ability which applies a Stun icon stun.


Ability Details
Banner of the Sun is both a unit-targeted buff and a ground-targeted ability.


Ello!

Heya! Tridan here! again...

This nice lil' concept is based off of Azir's Sand Soldiers. I really like those guys and figured that they'd probably make up for a pretty interesting champion if they got the chance.

So lo and behold, Anryph! High Captain of the Emperor's Personal Guard!

He's basically a Sand Soldier of whom Azir's memory was so strong that when Azir summoned him, he became sentient.

As usual, criticism and tips are highly appreciated as long as it's reasonable.

Alert me of any grammatical errors in the comments below and have a nice day!

Also, HUGE thanks to Primus for the amazing codeworks. It looks pretty although I'm still working on getting used to it ^^;

Cya!

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