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1 Growth 18 1 Growth 18
Health 587 (+93) 2168 Attack damage 60 (+3.3) 116.1
Health regen. 8.5 (+0.75) 21.3 Attack speed 0.634 (+2.8%) 48.2%
Mana 291 (+39) 954 Armor 26 (+3.7) 88.9
Mana regen. 6 (+0.8) 19.6 Magic resist. 32 (+0)
Attack range 175 Mov. speed 335

Anryph, Guardian of Shurima is not and will never be a champion in League of Legends. He is a custom champion created by me.

Abilities

Imperial Guard

Tremors

Innate: Anryph gains Error: Parameter '3' is not accepted. armor and magic resist for every allied champion within vision range, stacking up to 5 times for a maximum of Error: Parameter '3' is not accepted. armor and magic resist.

This bonus doubles for any allied champions that are below health, for a maximum of Error: Parameter '3' is not accepted. armor and magic resist.

These bonuses last for 1.5 seconds after allies leave vision range.

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Desert Lance

Mirage Blade item

Active: Anryph casts forth a thin shaft of sand similar to a spear, stopping at the first enemy champion hit. It deals magic damage to all enemies hit and Template:Cctip the first enemy champion hit for 1 second.

Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 40% AP)

Enhanced Magic Damage: 90 / 150 / 210 / 270 / 330 (+ 60% AP)

If Desert Lance hits a target affected by Entomb Entomb, it deals 50% bonus damage and causes the slow strength to double.

Slow: 15 / 20 / 25 / 30 / 35%

Enhanced Slow: 30 / 40 / 50 / 60 / 70%

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Slipstream

Threaded Volley

Active: Anryph sheathes his shield and sweeps his spear at his sides twice over a duration of 0.75 seconds, dealing physical damage and Template:Cctip enemies hit for 0.25 seconds on each strike.

  • Physical Damage per Sweep: 35 / 55 / 75 / 95 / 115 (+ 20% AP)

If both strikes hit at least one enemy, Anryph then strikes a third time in front of him, dealing double the initial damage and Template:Cctip enemies hit for double the duration.

  • Third Strike Damage: 70 / 110 / 150 / 190 / 230 (+ 40% AP)
  • Total Damage: 140 / 220 / 300 / 380 / 460 (+ 80% AP)

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Entombment

Emperor's Divide

Active: Anryph slams the target enemy champion with his shield, Template:Cctip a short distance and dealing physical damage to them.

Physical Damage: 45 / 70 / 95 / 120 / 145 (+ 30% Bonus Armor)

Total Physical Damage: 90 / 140 / 190 / 240 / 290 (+ 60% Bonus Armor)

If the target is Template:Cctip another enemy champion or a wall, Anryph may activate this ability again to dash after the target. He will then slam them with his shield again, dealing the same physical damage as the first cast and Template:Cctip them for 0.75 seconds.

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Arise!

Allied Target: Anryph summons a phalanx of Sand Soldiers to protect the target allied champion for 5 seconds. Causing all damage directed towards the target to be redirected towards Anryph. Anryph can reactivate this ability to send the phalanx towards a target location, dealing physical damage to any enemy units they pass through.

  • Initial Physical Damage: 130 / 160 / 190 (+ 60% Bonus AD)

Enemy Target: Anryph summons a phalanx of Sand Soldiers to surround the target enemy champion, dealing physical damage upon arrival. They then begin to channel for up to 5 seconds. Anryph can reactivate this ability to cause the phalanx to strike again, dealing the same physical damage to all enemies inside the phalanx. This damage increases by 20% for each second they have channeled.

Secondary Physical Damage: 120 / 140 / 160 (+ 50% Bonus AD)

Maximum Secondary Physical Damage: 240 / 280 / 320 (+ 100% Bonus AD)

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Ello!

Heya! Tridan here! again...

This nice lil' concept is based off of Azir's Sand Soldiers. I really like those guys and figured that they'd probably make up for a pretty interesting champion if they got the chance.

So lo and behold, Anryph! High Captain of the Emperor's Personal Guard!

He's basically a Sand Soldier of whom Azir's memory was so strong that when Azir summoned him, he became sentient.

As usual, criticism and tips are highly appreciated as long as it's reasonable.

Alert me of any grammatical errors in the comments below and have a nice day!

Also, HUGE thanks to Primus for the amazing codeworks. It looks pretty although I'm still working on getting used to it ^^;

Cya!

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