This rework is kind of a response to Shigfugjum's post about Ashe and the rework ideas that have been circling this wikia for some time. I made this in an attempt to bring in the ideas and possibilities he mentioned in his blog.
Her passive has more use now and is more noticeable both early game and late game and it grants her the interesting attack steroids in exchange for free crits.
Her Q has been completely overhauled into a targeted slow rather than a permaslow, it is on a really low cooldown though and flows well with her passive encouraging players to keep basic attacking despite the increased damage output of her kit.
Her W's area of effect has been slightly nerfed because of her overall damage increase but in exchange the arrows deal more damage and grant her attack speed if she succesfully lands it on an opponent.
Her E has been slightly more useful as most players I know would usually leave it a bit to the side. It now reveals specific enemies and slows them for a short time allowing long range chase assistance and overall kiting capabilities. Her ultimate has been left unchanged safe for a slightly shorter slow.
In exchange for more mana costs I have also increased her mana and mana-regen so that she has slightly more sustain in lane.
This has been my first champion concept/rework in a LONG time so if I did something wrong please notifiy me in the comments below. Share what you think of it!