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CCC3:Phyrion, The Flaming Blade

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1 Growth 18 1 Growth 18
Health 430 (+87) Attack damage 52 (+3.2)
Health regen. 4.5 (+0.5) Attack speed 0.635 (+3%)
Mana Armor 20 (+3.2)
Mana regen.   (+0) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A

Phyrion, The Flaming Blade is not and will probably never be a champion in League of Legends. He is, however, a custom made champion created for the 3rd Custom Champion Contest. Thanks to JmLyan for creating this challenge and thanks to Lykrast for starting the whole contest. Also, this champion utilizes the resource 'Fury'. 5 Fury is gained on basic attacks, 20 on unit-kills and 50 on champion kills or assists with a maximum of 100 fury. Fury is only depleted by the empowered abilities.

Abilities

Burning Anger
Frenzy mastery s3

Once Phyrion reaches 100 fury, his next ability will be empowered to have a special effect. Additionally, per fury-point Phyrion gains bonus attack-damage. Additionally, Phyrion gains 0.06 / 0.09 / 0.12 / 0.15 bonus AD per fury-point. (Maximum 6 / 9 / 12 / 15 bonus AD)


Path of Flames
RANGE: 600
COOLDOWN: 12

Active: Phyrion dashes into the target direction, dealing physical damage to all enemies hit and leaving behind a path of flames that deals magic damage every 0.5 seconds to all enemies who stand on it. The path remains for 2 seconds.

  • Physical Damage: 60 / 100 / 140 / 180 / 220 (+ 40% bonus AD)
  • Magic Damage per Tick: 5 / 7.5 / 10 / 12.5 / 15 (+ 10% AP)
  • Maximum Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 40% AP)
Comet Strike
RANGE: 850
COST: 100 fury
COOLDOWN: 16 / 14 / 12 / 10 / 8
Blade Weaving mastery s4

Active: Phyrion leaps a short distance through the air, crashing down at the target location. Dealing physical damage to all enemies around him and suspending enemies hit for 0.75 seconds.

  • Physical Damage: 90 / 130 / 170 / 210 / 250 (+ 60% Bonus AD)
  • AoE Range: 175


Flaming Blade
COOLDOWN: 22 / 20 / 18 / 16 / 14
TridanV2 FlamingBlade

Passive: Phyrion's blade is lit on fire, causing him to deal a part of his attack damage as magic damage.

  • Passive Magic Damage: 2 / 4 / 6 / 8 / 10% AD

Active: Phyrion fuels his blade with his rage, causing his next basic attack to deal heavy physical damage plus the passive's damage.

  • Active Physical Damage: (+ 100% AD) (+ 5% of the target's missing health)
Fiery Tempest
COST: 100 fury
COOLDOWN: 22 / 20 / 18 / 16 / 14
TridanV2 FieryTempest

Active: Phyrion slices enemies around him, dealing physical damage to all and dealing the passive magic damage.

  • Physical Damage: 60 / 110 / 160 / 210 / 260 (+ 40% Bonus AD
  • AoE Range: 275


Burnshield
COOLDOWN: 16
Burnout

Active: Phyrion creates a defense magma-flow around him. Causing all damage that Phyrion get's to be reduced and dealing magic damage to all enemies that hit him and that get within 75 range of him for 3 seconds.

  • Damage Reduction: 2.5 / 3.75 / 5 / 6.25 / 7.5%
  • Magic Damage: 5 / 10 / 15 / 20 / 25 (+ 5% Bonus AD)
Summon: Fire Elemental
RANGE: 550
COST: 100 fury
COOLDOWN: 16
Molten Shield

Active: Phyrion summons a fire elemental, at the target location. The fire elemental deals magic damage on his attacks and ignores unit collision, it remains on the field for 15 seconds or until destroyed. It can be controlled by using the ctrl-key or by reactivating the ability. Additionally, the fire elemental applies the debuff 'Scorched' to enemies whom he passes through. 'Scorched' enemies take 15% more damage from Phyrion's abilities and 5% more damage from his basic attacks. The 'Scorched'-debuff remains for 3 seconds. This ability will go on cooldown after the Fire Elemental has either been slain or has dissappeared.

  • Duration: 5 / 7.5 / 10 / 12.5 / 15


Living Firestorm
COOLDOWN: 140 / 120 / 100
Dangerous Game mastery s4

Active: Phyrion whips up a firestorm around himself which remains for 15 seconds. Dealing magic damage every 0.5 seconds to enemies around him. Additionally, Phyrion has increased movespeed and magic resistance during the duration. Phyrion is still able to cast abilities while Dangerous Game mastery s4.png Living Firestorm is active.

  • Magic Damage per Tick: 10 / 20 / 30 (+ 5% Bonus AD)
  • Maximum Magic Damage: 300 / 600 / 1200 (+ 150% Bonus AD)
  • MR Increase: 35 / 55 / 75 (+ 50% MR)
  • Bonus Movespeed: 15 / 20 / 25%
Living Magmastorm
COST: 100 fury
COOLDOWN: 140 / 120 / 100
Tenacious mastery s4

Active: Phyrion summons a magmastorm around him for 15 seconds. Encasing him in a large octopus-like armor. Phyrion's basic attacks are transformed into tentacle-swipes, dealing heavy magic damage to all enemies in the basic-attack's AoE. Additionally, Phyrion's armor and magic resist is increased while his movespeed is decreased and his basic abilities are disabled. You can activate this ability again to disable it.

  • Magic Damage: 80 / 120 / 180 (+ 80% AD)
  • AoE range: 175
  • Defenses Increase: 35 / 45 / 55 (+ 40% Bonus MR) (+ 40% Bonus Armor)
  • Self-Slow: 25 / 35 / 45%


Pets

Molten Shield.png Fire Elemental
ATTACK RANGE: 125
GOLD: 20 gold
EXP: 8 exp
ChampionSquare
Magic damage 40 / 60 / 80
Ability power N/A
Attack speed 0.625
Health
200 / 350 / 500
Health regen. N/A
Mov. speed 375
Armor
15 / 25 / 35
Magic res.
30 / 50 / 70
AoE mitigation N/A
ChampionSquare
Ability Details

A Fire Elemental is a controllable minion that ignores unit collision and deals magic damage on auto-attacks.

Thoughts behind the Abilities

Ok, first of all. This guy is mostly designed as a high-damage jungler with slight CC. Kinda like Vi with natural high damage and interesting tank-build possibilities.

  • Frenzy mastery s3.png Burning Anger: It's mostly designed for the CCC and to have some sort of excuse to throw in more abilities. I really didn't know any other possible passives.
  • Blaze.png Path of Flames/Blade Weaving mastery s4.png Comet Strike: Designed as a ganking/gap-closing mechanism. It can also be used to quickly jump from camp to camp or escape/disengage.
  • TridanV2 FlamingBladeFlaming Blade: Designed as an executioner or as a high damage-dealer to be used against large minions/monsters to 'replace' Smite.
  • TridanV2 FieryTempestFiery Tempest: Designed as an AoE-camp clearer or wave clearer. Can also be used for high-damage in teamfights.
  • Burnout.png Burnshield: Designed as a sustain-mechanism in the jungle or something to save yourself when near-death. A good ability to enter a fight with.
  • Molten Shield.png Summon: Fire Elemental: For empowering your abilities and attacks even further in teamfights and for pulling aggro for more sustain. Can be used for surviving towers.
  • Dangerous Game mastery s4.png Living Firestorm/Tenacious mastery s4.png Living Magmastorm: Godlike in teamfights both for survival and sick damage. Although his unempowered ultimate can be used as a chasing-mechanism his empowered one needs enemies to stay really close to him as he is pretty slow.

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