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Custom Darius Rework

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1 Growth 18 1 Growth 18
Health 426 (+93) Attack damage 50 (+3.5)
Health regen. 8.25 (+0.95) Attack speed 0.68 (+2.65%)
Mana 200 (+42.5) Armor 24 (+3.5)
Mana regen. 6 (+0.4) Magic resist. 30 (+1.25)
Attack range 125 (Melee) Mov. speed N/A

Darius, The Hand of Noxus is a champion in League of Legends.

Abilities

Noxian Madness
Frenzy mastery s3

Darius gains bonus Movement Speed and Attack Speed on a critical strike for 1.5 seconds. This bonus does not stack. Additionally, for every enemy champion within Darius' personal vision range he gains 5 bonus Attack Damage.

  • Movement Speed Bonus: 5 / 10 / 15 / 20%
  • Attack Speed Bonus: 10 / 20 / 30 / 40%
  • Maximum Bonus AD: 25 AD


Decimate
RANGE: 625
COST: 35 mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
Decimate

Active: Darius swings his axe twice, dealing physical damage to all enemies within a 300-radius area around him. If Decimate.png Decimate hits an enemy champion, Darius may cast Decimate.png Decimate again within 2 seconds, dealing the same physical damage and knocking back enemies 50 units in a 425-radius area around him.

  • Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 40% Bonus AD)
  • Total Physical Damage: 80 / 140 / 200 / 260 / 320 (+ 80% AD)


Wicked Axe
RANGE: 145
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 10
Crippling Strike

Active: Darius empowers his next basic attack to be a critical strike with a modified crit damage and apply a stack of Hemorrhage.png Hemorrhage to the target, causing it to bleed for additional damage over the next 5 seconds. Any basic attacks against a target affected with Hemorrhage.png Hemorrhage are guaranteed to be critical strikes with a modified crit damage. This crit damage is affected by crit-enhancers.

  • Bonus Physical Damage: 20 / 40 / 60 / 80 / 100% AD
  • Bleed Damage per Second: 18 / 24 / 30 / 36 / 42 (+ 30% Bonus AD
  • Total Bleed Damage: 90 / 120 / 150 / 180 / 210 (+ 150% Bonus AD


Fatal Thrust
RANGE: 550
COST: 55 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Reinforced Armor mastery s3

Passive: Darius gains extra Armor Penetration. Active: Darius dashes forward and slams his axe through the target enemy champion's head, dealing physical damage and knocking it up for 0.5 seconds.

  • Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 60% bonus AD)
  • Passive Armor Penetration: 4 / 8 / 12 / 16 / 20%


Purge the Weak
RANGE: 550
COST: 80 / 80 / 100 mana
COOLDOWN: 120 / 100 / 80
Noxian Guillotine

Darius leaps in the air and crashes down at his target's location, dealing true damage to the target and 80% of it in physical damage to all enemies in a 350-radius area around his target.

  • True Damage: 125 / 200 / 275 (+ 80% Bonus AD
  • Physical Damage: 100 / 160 / 220 (+ 65% Bonus AD


Explanation and Changes:

  • Stats: Slightly buffed his Mana to solve his Mana problems, rounded up his Attack Speed (Seriously, 0.679 or 0.68? What's the difference?)
  • Passive: Completely new, I decided to give him the 'Heat of the Battle' feeling that generals are supposed to have I think.
  • Q: Decimate Lowered the damage and allowed him to have a nice escape by use of knock-back. In total the damage is slightly buffed if he can hit it twice.
  • W: Wicked Axe Switched the passive to his W, to make it more rewarding for landing and so his passive isn't that damn OP.
  • E: Fatal Thrust Changed it from a pull to a dash, a nice enter-attack and a gap-closer.
  • R: Purge the Weak Changed it from a single-target damage dealer to a AoE-damager. More valuable in teamfights and the True Damage took a hit. Also lowered the mana-cost early game.

Feed-back is highly appreciated! Whether it is flaming, compliments or just ideas!

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