League of Legends Wiki

Comments9

Custom Darius Rework

1 Growth 18 1 Growth 18
Health 426 (+93) Attack damage 50 (+3.5)
Health regen. 8.25 (+0.95) Attack speed 0.68 (+2.65%)
Mana 200 (+42.5) Armor 24 (+3.5)
Mana regen. 6 (+0.4) Magic resist. 30 (+1.25)
Attack range 125 (Melee) Mov. speed N/A
Darius, The Hand of Noxus is a champion in League of Legends.

Abilities

Noxian Madness
Frenzy mastery s3

Darius gains bonus Movement Speed and Attack Speed on a critical strike for 1.5 seconds. This bonus does not stack. Additionally, for every enemy champion within Darius' personal vision range he gains 5 bonus Attack Damage.

  • Movement Speed Bonus: 5 / 10 / 15 / 20%
  • Attack Speed Bonus: 10 / 20 / 30 / 40%
  • Maximum Bonus AD: 25 AD


Decimate
RANGE: 625
COST: 35 mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
Decimate

Active: Darius swings his axe twice, dealing physical damage to all enemies within a 300-radius area around him. If Decimate.png Decimate hits an enemy champion, Darius may cast Decimate.png Decimate again within 2 seconds, dealing the same physical damage and knocking back enemies 50 units in a 425-radius area around him.

  • Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 40% Bonus AD)
  • Total Physical Damage: 80 / 140 / 200 / 260 / 320 (+ 80% AD)


Wicked Axe
RANGE: 145
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 10
Crippling Strike

Active: Darius empowers his next basic attack to be a critical strike with a modified crit damage and apply a stack of Hemorrhage.png Hemorrhage to the target, causing it to bleed for additional damage over the next 5 seconds. Any basic attacks against a target affected with Hemorrhage.png Hemorrhage are guaranteed to be critical strikes with a modified crit damage. This crit damage is affected by crit-enhancers.

  • Bonus Physical Damage: 20 / 40 / 60 / 80 / 100% AD
  • Bleed Damage per Second: 18 / 24 / 30 / 36 / 42 (+ 30% Bonus AD
  • Total Bleed Damage: 90 / 120 / 150 / 180 / 210 (+ 150% Bonus AD


Fatal Thrust
RANGE: 550
COST: 55 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Reinforced Armor mastery s3

Passive: Darius gains extra Armor Penetration. Active: Darius dashes forward and slams his axe through the target enemy champion's head, dealing physical damage and knocking it up for 0.5 seconds.

  • Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 60% bonus AD)
  • Passive Armor Penetration: 4 / 8 / 12 / 16 / 20%


Purge the Weak
RANGE: 550
COST: 80 / 80 / 100 mana
COOLDOWN: 120 / 100 / 80
Noxian Guillotine

Darius leaps in the air and crashes down at his target's location, dealing true damage to the target and 80% of it in physical damage to all enemies in a 350-radius area around his target.

  • True Damage: 125 / 200 / 275 (+ 80% Bonus AD
  • Physical Damage: 100 / 160 / 220 (+ 65% Bonus AD


Explanation and Changes:

  • Stats: Slightly buffed his Mana to solve his Mana problems, rounded up his Attack Speed (Seriously, 0.679 or 0.68? What's the difference?)
  • Passive: Completely new, I decided to give him the 'Heat of the Battle' feeling that generals are supposed to have I think.
  • Q: Decimate Lowered the damage and allowed him to have a nice escape by use of knock-back. In total the damage is slightly buffed if he can hit it twice.
  • W: Wicked Axe Switched the passive to his W, to make it more rewarding for landing and so his passive isn't that damn OP.
  • E: Fatal Thrust Changed it from a pull to a dash, a nice enter-attack and a gap-closer.
  • R: Purge the Weak Changed it from a single-target damage dealer to a AoE-damager. More valuable in teamfights and the True Damage took a hit. Also lowered the mana-cost early game.

Feed-back is highly appreciated! Whether it is flaming, compliments or just ideas!

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki