1 Growth 18 1 Growth 18
Health 450 (+90) 1980 Attack damage 50 (+4) 118
Health regen. 6 (+1) 23 Attack speed 0.625 (+3%) 51.6%
Fury 100 Armor 18 (+3) 69
    Magic resist. 30 (+0)
Attack range 125 Mov. speed 355
Cynter, The Hellkeeper is a champion in League of Legends. Cynter's abilities have no cost related to them, and the use of his abilities is only limited by cooldowns. Instead he uses Fury as his secondary resource. His Fury generation works the same as ShyvanaSquare Shyvana's. His Fury is only depleted by his ultimates.

Cynter's abilities follow a stance form the same way as UdyrSquare Udyr's


Three-Headed Tyrant
Rage Gene

Cynter's three heads allow him to take a better advantage of Attack Damage enhancing items. All bonus Attack Damage Cynter receives is enhanced by 3 / 6 / 9 / 12%.

Deathly Jaws

Stance Activation: Cynter becomes enraged, gaining bonus attack speed and attack damage for 5 seconds.

  • Attack Speed Bonus: 15 / 20 / 25 / 30 / 35%
  • Bonus Attack Damage at Activation : (+ 30% AD)

Persistent Effect: Cynter gnaws at his enemies with his first head, causing his basic attacks to have 125-range and deal bonus physical damage.

  • Bonus Physical Damage: 0 / 10 / 20 / 30 / 40% AD
Primal Wrath
RANGE: 650

Cynter lunges at the target enemy, Suppression icon suppressing it for 1 second and dealing physical damage to it. In addition, all enemies within 150-range of the target are Airborne icon knocked back slightly. When Primal Wrath ends, the target will get be affected by the Bleeding-effect, revealing it for 3 seconds afterwards.

  • Physical Damage: 350 / 425 / 500 (+55% AD)

Fires of Hell
RANGE: 175
Flame Breath

Stance Activation: Cynter releases his fire magic around himself, dealing magic damage to all enemies around him.

  • Magic Damage: 75 / 125 / 175 / 225 / 275 (+40% Bonus AD)

Persistent Effect: Cynter breathes fire at his enemies with his second head. Causing his basic attacks to deal magic damage and gain 275 range.

  • Persistent Attack Damage: 80 / 85 / 90 / 95 / 100% AD
Flames of Fury
RANGE: 700
Cull the Meek

Active: Cynter releases his rage in a violent firestorm which follows a target enemy champion. The fire storm ignores unit collision and deals initial magic damage upon creation as well as magic damage every second to all enemies within a 225-radius of the firestorm. The storm lasts for 5 seconds.

  • Initial Magic Damage:: 125 / 175 / 225 (+35% Bonus AD
  • Magic Damage per Second:: 35 / 55 / 75 (+15% Bonus AD
  • Total Magic Damage: 300 / 450 / 600 (+110% Bonus AD

Nether Wrath
RANGE: 550

Stance Activation: Cynter sends out a roar full of anger. Dealing magic damage to all enemies around him, Slow icon slowing enemy champions and Flee icon fearing enemy minions hit for 0.5 seconds.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+60% AP)
  • Slow: 5 / 10 / 15 / 20 / 25%

Persistent Effect: Cynter spits boiling magma at his opponents with his third head. Dealing small amounts of magic damage but causing his basic attacks to gain 500-range.

Rage of the Dead
RANGE: 550

Active: Cynter encases the target enemy champion in a orb of magma. Stun icon Stunning it and dealing magic damage to it. However, for the entire duration of Rage of the Dead the target enemy champion will be put in Stasis icon stasis, becoming untargetable and unaffected by any form of damage, heals or shields.

  • Stun Duration: 1 / 1.5 / 2
  • Magic Damage: 150 / 175 / 200 (+40% Bonus AD

Malicious Revenge
RANGE: Depends on used ability
COST: 100 Fury

Active: Cynter unleashes all of his anger in a powerful attack depending on his current stance. This ability is always available once Cynter has gained maximum Fury.

Ability Explanation:

Ok, since I have no idea how to add the Ability Info buttons and are to lazy to look it up I'll just write everything down here, I guess.

His Q is based on dealing out heavy physical damage and but is melee, this can come in handy when fighting other melee champs but may be hard when fighting AD carries dealers like AsheSquare Ashe or CaitlynSquare Caitlyn. The ultimate effect of his Q is similar to WarwickSquare Warwick's Infinite Duress ultimate but without the lifesteal and the long suppression.

His W is meant to be the typical ranged type with magic damage. Good for harassing other ranged enemies. His ultimate effect of his W is similar to ViktorSquare Viktor's Chaos Storm Chaos Storm except for the fact that you can't control it. It has high damage output and is good for harassing enemies and providing a safe escape for an ally since the high damage of the storm forces chasing enemies to let go.

His E is based on more tactical idea, dealing less damage but being good for finishing of low-health enemies and bullying them out of the lane. His ultimate effect of his E is similar to LissandraSquare Lissandra's Frozen Tomb Frozen Tomb and is good for picking up a kill by means of better positioning.

Fabulous Picture:

TridanV2 Cynter

Got it from the internet and it looks exactly as I pictured him so I decided to put it in here. I do not own it.