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Rekar, The Ruined King

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1 Growth 18 1 Growth 18
Health 576 (+93) 2157 Attack damage 58 (+3.8) 122.6
Health regen. 7.7 (+0.75) 20.5 Attack speed 0.647 (+2.44%) 42.1%
No Resource   Armor 27 (+3.6) 88.2
    Magic resist. 32 (+0)
Attack range 150 Mov. speed 340

Rekar, the Ruined King is not a champion in League of Legends.

Abilities

Relic of Power
COOLDOWN: 200
Warrior item

Upon reaching 1% of his maximum health, Rekar activates his Relic Sword. Ignoring all damage for 2 seconds and gaining 20 / 35 / 50 / 65 Bonus AD. If Rekar is in his avenged form, the duration is extended to 3 seconds.


Soul Shred
RANGE: 750
COOLDOWN: 10 / 9 / 8 / 7 / 6
Dangerous Game mastery s4

Active: Rekar conjures particles of darkness and fires them forward. Dealing magic damage to the first enemy they hit. If the target is an enemy champion, it's attack damage is reduced for 1 second.

  • Magic Damage: 65 / 90 / 115 / 140 / 165 (+ 70% Bonus AD)
  • Damage Reduction: 15 / 20 / 25 / 30 / 35
Phantom Rider
RANGE: 600
COOLDOWN: 14 / 12 / 10 / 8 / 6
Onslaught of Shadows

Active: Rekar sends forth a ghostly image of himself, dealing physical damage to and Airborne icon knocking the first enemy champion hit back slightly. The phantom also deals 20% reduced damage to any minions it passes through.

  • Physical: 50 / 75 / 100 / 125 / 150 (+ 65% Bonus AD)
  • Reduced Physical Damage: 40 / 60 / 80 / 100 / 120 (+ 52% Bonus AD)


Icebreaker
RANGE: 550
COOLDOWN: 16 / 14 / 12 / 10 / 8
Battle Fury

Active: Rekar charges forward, dealing physical damage to the first enemy champion hit and Airborne icon suspending them for 0.75 seconds.

  • Physical Damage: 85 / 105 / 125 / 145 / 165 (+ 55% Bonus AD)
Lead the Charge
RANGE: 650
COOLDOWN: 16 / 14 / 12 / 10 / 8

Active: Rekar charges forward on his horse, dealing physical damage to the first enemy champion hit and taking them to the end of his charge's range.

  • Physical Damage: 95 / 115 / 135 / 155 / 175 (+ 45% Bonus AD)


Mount
COOLDOWN: 6
Warpath

Active: Rekar mounts his horse, gaining a new set of abilities along with bonus movement speed and range while losing some armor and attack damage.

  • Bonus Movement Speed: 40 / 50 / 60 / 70 / 80
  • Bonus Range: 125
  • Decreased Attack Damage and Armor: 30 / 25 / 20 / 15 / 10
Unmount
COOLDOWN: 6
Fleet of Foot

Active: Rekar unmounts his horse, losing the bonuses and debuffs while changing back to the old set of abilities.


Broken Seal
COST: 10% of Current Health
COOLDOWN: 120 / 100 / 80
Subjugate

Active: Rekar instantly Fleet of Foot.png Unmounts and enters an avenged form for 6 seconds, ignoring all crowd controls and gaining bonus movement speed and attack damage while losing the ability to cast other abilties, spells or use active items.

  • Bonus Movement Speed and Attack Damage: 40 / 60 / 80

During the duration of Subjugate.png Broken Seal Rekar may cast Infuse.png Seal Evil to instantly end the effects. If Rekar does not cast Infuse.png Seal Evil before the end of the duration it automatically activates by the end of the duration.

Seal Evil
Infuse

Active: Rekar seals his avenged form, Stun icon stunning himself for 0.5 seconds while dealing magic damage to all enemies near him. If this ability is triggered automatically at the end of Subjugate.png Broken Seal the stun duration is extended to 1 second.

  • Magic Damage: 75 / 150 / 225 (+ 40% Bonus AD)


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