Upon reaching 1% of his maximum health, Rekar activates his Relic Sword. Ignoring all damage for 2 seconds and gaining 20 / 35 / 50 / 65Bonus AD. If Rekar is in his avenged form, the duration is extended to 3 seconds.
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active:Rekar conjures particles of darkness and fires them forward. Dealing magic damage to the first enemy they hit. If the target is an enemy champion, it's attack damage is reduced for 1 second.
Active:Rekar sends forth a ghostly image of himself, dealing physical damage to and knocking the first enemy champion hit back slightly. The phantom also deals 20% reduced damage to any minions it passes through.
Active:Rekar unmounts his horse, losing the bonuses and debuffs while changing back to the old set of abilities.
COST:10% of Current Health
COOLDOWN: 120 / 100 / 80
Active:Rekar instantly Unmounts and enters an avenged form for 6 seconds, ignoring all crowd controls and gaining bonus movement speed and attack damage while losing the ability to cast other abilties, spells or use active items.
Bonus Movement Speed and Attack Damage: 40 / 60 / 80
During the duration of Broken Seal Rekar may cast Seal Evil to instantly end the effects. If Rekar does not cast Seal Evil before the end of the duration it automatically activates by the end of the duration.
Active:Rekar seals his avenged form, stunning himself for 0.5 seconds while dealing magic damage to all enemies near him. If this ability is triggered automatically at the end of Broken Seal the stun duration is extended to 1 second.