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User blog:Tridan V2/Royan, The Ender


Royan, The Ender

1 Growth 18 1 Growth 18
Health 565 (+81) 1942 Attack damage 58 (+4) 126
Health regen. 6.8 (+0.7) 18.7 Attack speed 0.617 (+2.58%) 44.5%
No Resource   Armor 24 (+3.5) 83.5
    Magic resist. 32 (+0)
Attack range 150 Mov. speed 340
Royan, The Ender is not and will most likely never be a champion in League of Legends.


Contempt for the Weak

Royan intimidates nearby enemies, dealing 0.5% more damage with his basic attacks and abilities for every 1% of the target's missing health. Up to 25% bonus damage.

Blast Shard
RANGE: 950
COOLDOWN: 14 / 13 / 12 / 11 / 10
Blighted Quiver

Active: Royan sends forth a shard of destructive energy in a line, dealing physical damage to the first enemy it hits and creating a tether between himself and the target for up to 3.5 seconds. As long as the tether is active Royan may reactivate the ability to Slow icon slow the enemy for 0.5 seconds. The slow increases for every second the shard was in the enemy.

  • Physical Damage: 80 / 115 / 150 / 185 / 220 (+ 60% Bonus AD)

If the tether is broken the Slow icon slow does not trigger and Blast Shard goes on cooldown.

Dark Charge: If the target is affected by Dark Charge, the damage is increased by 40% and the target is Slow icon slowed by 15% for the duration of the tether. Additionally, if the tether remains for 3 seconds the target is Stun icon stunned for 0.75 seconds.

  • Increased Damage: 112 / 161 / 210 / 259 / 308 (+ 84% Bonus AD)

Integral Break
RANGE: 450
COOLDOWN: 32 / 28 / 24 / 20 / 16
Living Shadow

Active: Royan breaks the integrity of the target structure, enemy champion or epic monster. Putting it in stasis for a short amount of time.

  • Stasis Duration: 0.2 / 0.4 / 0.6 / 0.8 / 1 second

Dark Charge: If the target is affected by Dark Charge it gets dealt bonus damage equal to a percentage of its maximum health instead.

  • Physical Damage to Structures & Monsters: 40 / 80 / 120 / 160 / 200 (+ 30% Bonus AD)
  • Physical Damage to Champions: 2.5 / 5 / 7.5 / 10 / 10% of targets maximum health

Dark Charge
RANGE: 1300
Command Dissonance

Active: Royan lobs forth an orb of unstable energy, which remains on the ground for up to 3 seconds. Attaching to the first enemy champion it touches. If an enemy champion affected by Dark Charge gets hit by another one of Royan's abilities it gets a bonus effect.

The orb remains on the target for 3 seconds or until it gets affected by another one of Royan's abilities. If the orb is not detonated or picked up it dissipates without harm.

World's End
RANGE: 400 - 1500 (Depending on channel-time)
COOLDOWN: 160 / 140 / 120
Augment- Velocity

Active: Royan channels for up to 4 seconds, creating a slowly expanding zone of destructive energy around him. The zone deals magic damage each 0.5 seconds to all enemies in it and deals bonus damage to enemies who enter it for the first time. Once the zone has reached its full size Royan stops channeling. The zone then remains for up to 4 seconds before collapsing.

  • Physical Damage per Second: 50 / 62.5 / 75 (+ 15% Bonus AD)
  • Enter Physical Damage: 100 / 150 / 200 (+ 30% Bonus AD)
  • Total Damage: 500 / 650 / 800 (+ 150% Bonus AD)

If the channel is interrupted the zone will continue to exist for up to 2.5 seconds in its current size.

Dark Charge: Enemies affected by Dark Charge are Stun icon stunned for 1 second the first time they enter the zone.

Playstyle and talkstuff:

Alright, so this is Royan. He is supposed to be a mage that uses destruction magic, aka a large variety of ways to blow up someone. His main playstyle revolves around zoning out enemies whilst dishing out a lot of damage. His Dark Charge gives him a way of CC-ing enemies whilst his ultimate can become invaluable in teamfights as long as you're given time to channel. He's melee and supposed to be played fighter-style, e.g. half-tank-half-damage.

This guy would probably work better as a Smite-god but meh... I dont care xD Let me know if you think something's off/unbalanced :) Peace!