When falling below 10 / 20 / 30 / 40% health. Runox knocks back all enemies around him 200 units and gains increased armor and magic resistance for 6 seconds.
After 6 seconds, this ability goes on a static cooldown.
Increased Defenses: 20 / 40 / 60 / 80
COST: 60 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active: Runox throws forward one of his armored gloves, dealing physical damage to and knocking back the first enemy hit. Does 50% bonus damage to enemy minions and monsters.
Active: Runox gains damage reduction and blocks all pass-through projectiles fired at him.
Damage Reduction: 3 / 6 / 9 / 12 / 15%
COST: 80 / 90 / 100 / 110 / 120 mana
Active: Runox throws out one of his chains in the target direction where it will lay on the ground for up to 6 seconds. Allied champions may interact with it to be pulled to Runox, Runox may cast Sinker within 9 seconds of the first cast.
Active: Runox throws one of his chains in the target direction where it will lay on the ground for 6 seconds, allied champions may right-click the tip of the chain to be pulled to it.
Thrown champions will knock aside all enemies they encounter, dealing physical damage to them.
COST: 100 mana
COOLDOWN: 140 / 120 / 100
Active: Runox dashes to the target enemy champion, dealing physical damage to it and breaking their armor. For 2.5 seconds afterwards, the target will have heavily decreased armor and magic resistance. Also slows the target for 2 seconds
Physical Damage: 140 / 180 / 220 (+ 80% Bonus AD)
Defenses Decrease: 20 / 27.5 / 35% of target's bonus armor and MR (+ 2.5% per 100 Armor)