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Coward

Turret49 February 22, 2015 User blog:Turret49

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Abilities

Cautious/Reckless
RANGE: 1250
ChampionSquare

She has two states of mind that change her abilities, determined by her current Courage. Whenever she changes state of mind, it cannot change again for 5 seconds.

Perseverance mastery s4
Cautious: When her Courage is below 50 she is Cautious, gaining 20 movement speed when moving away from a visible enemy champion.
Lethality mastery s3
Reckless: When her Courage is 50 or above she is Reckless, gaining 20 movement speed when moving toward a visible enemy champion.

Ability Details
Grandfather's Work is a self-buff ability.

Additional Information:

  • Fury gained when hit is equal to 10 - (0.44 x level beyond 1)% of damage received before mitigation, including damage blocked by Don't hit me!.
    • This amounts to requiring 50 damage to gain 5 Fury at level 1, and about 200 damage to gain 5 Fury at level 18.
  • After 10 seconds of no Fury gain, her Fury drains at 1 fury per second.
    • Fury cannot fall below 15 without using abilities, and standing in the Spawning Pool will prevent Fury from draining until 10 seconds after she has left the area.
  • All Fury is lost on death.
  • The bonus movespeed reduction is calculated before slowing effects, and is not classified as a slow itself.
  • Losing enough Fury to fall back under a 20 Fury step will remove a stack of bulk accordingly.
  • She does not generate Fury on-hit. Fury is only gained from damage received or 'Don't Hit Me!' successfully hitting a champion or monster.


Tactical Slash
RANGE: 300
COOLDOWN: 10 / 9 / 8 / 7 / 6
Hyper-Kinetic Position Reverser

Active: Swings her sword and takes a step, depending on her current level of Courage. Enemy units hit are dealt physical damage and Slow icon slowed for 1.5 seconds. If this ability hits an enemy champion, they receive a stack of Butcher mastery s3 Priority and the step distance is doubled.

Perseverance mastery s4
Cautious: Swings her sword in a wide arc in front of her, taking a step backward.
Lethality mastery s3
Reckless: Cuts upwards with her sword, taking a step forward.

  • Physical Damage: 30 / 45 / 60 / 75 / 90 (+ 100% AD)
  • Slow: 20% / 25% / 30% / 35% / 40%
Ability Details
Reactive Buffer is a point blank area of effect ability.

Additional Information:


  • Reactive Buffer will not trigger on any units currently immobilized by crowd control effects - namely: airborne, entangle, root, suppression and suspension.
    • Reactive Buffer will trigger immediately after these crowd control effects are removed.


Don't Hit Me!
COST: 30% Current Courage
COOLDOWN: 16 / 15 / 14 / 13 / 12 seconds after shield expires
Good Hands mastery s2

Active: Guards herself, gaining a shield for 4 seconds. If the shield is destroyed, she gains immunity to all slowing effects for a short period, while the last champion or large monster to attack her receives a stack of Butcher mastery s3 Priority.

  • Shield Strength: 80 / 115 / 150 / 185 / 220 (+ 40% AP) (+ 5% of bonus health)
  • Slow immunity duration: 1.5 / 1.75 / 2 / 2.25 / 2.5

While the shield is active she is prevented from attacking or using other basic abilities, but it can be cancelled early.

Perseverance mastery s4
Cautious: If the shield lasts all 4 seconds, she is healed for the amount of shield health remaining.
Lethality mastery s3
Reckless: Cancelling the shield early Stun icon stuns nearby enemies for 1 second.

Ability Details
Don't Hit Me! is a self-buff, linear, colliding skill shot ability whose effect is divided into two active components.

Additional Information:


  • The shield component is an object that floats in a fixed position relative to her.
    • When hit with basic attacks, the shield blocks with the same effect as Pantheon Pantheon's Aegis Protection.png Aegis Protection.
      • Melee basic attacks are blocked if the attacker's location is closer to the shield than it is to her.
      • Ranged basic attacks are blocked if they physically collide with the shield.
      • Tower hits can be blocked, however they will destroy the shield immediately.
    • When hit by a spell, the shield is consumed and she ignores any effects from the initial collision, as if she has a spell shield. If she already has a spell shield on her person, it is consumed as well.
      • Spell projectiles are blocked if they physically collide with the shield.
      • Cone based area of effect spells are blocked if the origin point of the cone is closer to the shield than it is to her.
      • Direct target and other AOE spells will ignore the shield.
    • The shield will not block allied attacks or spells.
  • Basic minions can be blocked without damaging the shield.
  • If Don't Hit Me!'s projectile is blocked by a spell shield, she still receives any refunded Fury for hitting the target.
  • While similar to a channel, Don't Hit Me! is only interrupted by crowd control effects that inhibit attacking - namely: airborne, entangle, forced action, polymorph, stun, suppression, and suspension.
    • An exception is silence, which instead of interrupting will break the shield immediately.
  • She can also activate Ghost.png Ghost, Flash.png Flash and interact with Dark Passage.png Dark Passage while using Don't Hit Me!.
  • For the purposes of skills such as Backstab.png Backstab and Mocking Shout.png Mocking Shout, she is facing the direction of her movement, not the direction her model is facing.


Priority Target
Butcher mastery s3

Passive: Her abilities mark enemies with Butcher mastery s3 Priority for 4 seconds, reducing their armor. This mark stacks up to 3 times.

  • Armor Reduction per stack: 5 / 7.5 / 10 / 12.5 / 15

Attacking a marked large monster or enemy champion deals bonus physical damage and consumes the stacks, granting her 10 + (10 x stacks) Courage. This attack's damage is increased by 50% for each stack of Butcher mastery s3 Priority on the target past the first, for a maximum 100% increase.

  • Minimum Bonus Physical Damage: 30 / 45 / 60 / 75 / 90 (+ 20% AD)
  • Maximum Bonus Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 40% AD)
Ability Details
Crushing Blow is an on-hit effect ability.
  • Applies spell effects as an area of effect ability.
  • The triggering attack will apply other on-hit effects and can critically strike as normal. However, targets hit by the area of effect component will not have on-hit effects applied to them.
    • Crushing Blow's bonus damage will benefit from life steal.
    • Crushing Blow's bonus damage will affect structures only if they are the main target - the area of effect component has no effect on them.
    • Critical strikes do not interact with Crushing Blow's bonus damage.
  • Banshee's Veil item.png Spell shields will block both the on-hit effect and the area damage component.

Additional Information:

  • The missing bonus speed component refers to bonus movement speed lost from Grandfather's Work, and from any slows currently affecting her.
  • Crushing Blow resets her attack timer on cast.
  • Crushing Blow increases her attack range by 50 while ready to be used.


Ultimate undecided

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