Roland, the Soldier is a customchampion, created from the playable character in Borderlands 1 Roland.
He uses a Combat Rifle as a main weapon but can also use a Shotgun and Grenades as abilities. He can summon a Scorpio Turret as an ultimate ability.
Another notch on my weapon!
Basic attacks against enemy champions and enemy minion and monster kills grant a stack of Weapon Expertise for 10 seconds, up to a maximum of 5 stacks. Each stack of Weapon Expertise increases the next Ow! That hurt! damage by 5%, up to a maximum of 25% bonus damage.
Champion takedown grants 5 stacks of Weapon Expertise.
All stacks are consumed upon casting Ow! That hurt!.
Passive: Killing an unit grants bonus attack speed for 2 seconds, subsequent kills extend the duration.
Bonus Attack Speed:
10 / 15 / 20 / 25 / 30%
Active: For 5 seconds and upon unit kill, grants a piercing basic attack damaging all unit hit in a line. The piercing basic attack fully applies on-hit effects and can critically strike. The damage to secondary targets is reduced to 60%.
Additionally, for the duration, basic attacks deal bonus damage to their main target.
10 / 12.5 / 15 / 17.5 / 20%
RANGE:1000 / 300
COST: 70 / 80 / 90 / 100 / 110 mana
Active:Roland throws a sticky grenade in target area that explodes after 2 seconds, dealing physical damage in a small radius.
New Weapon Expertise stacking system that increases the next Ow! That hurt! damage by up to 25%. A stack of Weapon Expertise is granted upon killing a minion. Five stacks are granted upon champion takedowns.
Ow! That hurt!
Base damage increased to 70 / 90 / 110 / 130 / 150 from 50 / 70 / 90 / 110 / 130.
AD scaling increased to 40% AD from 35% AD.
Metal Storm Reworked
Active: For 5 seconds and upon unit kill, grants a piercing basic attack damaging all unit hit in a line. The piercing basic attack applies on-hit effects and can critically strike.
Is now a sticky grenade and detonates after 2 seconds in any cases.
No longer deals bonus damage if not hiting an enemy.
AP scaling reduced to 30% AP from 50% AP.
Now scales with 60% bonus AD.
Scorpio Turret duration reduced to 4 seconds from 8.
Now grants +20% movespeed while near the turret.
Added new Passive – On the Field: Basic attacks and basic abilities against enemy champion reduces Scorpio Turret cooldown by 1 second (this can only occur every 10 seconds).
Added quote: "Another one bites the dust.".
June 19 – 2016
Passive – Another notch on my weapon!
Passive: Gains stats upon killing units until Roland dies.
Q Spell – Ow! That hurt!
Active: Shotgun shot that deals physical damage as well as knockbacks enemies hit.
W Spell – Metal Storm
Passive: Gains attack speed upon killing champions, turrets and minions.
E Spell – Target hit!
Active: Throw a grenade that either detonates upon hiting an enemy or after 2 seconds dealing magic damage in a small area.
R Spell – Scorpio Turret
Active: Deploys a Scorpio Turret for 8 seconds that deals physical damage within 800 range.