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FUN – Realistic League of Legends

Tylobic June 22, 2015 User blog:Tylobic

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Introduction

  • Hello ladies and gentlemen, this page is about the fun remake of all League of Legends' champions and items in a realistic way, were guns one-shot people, and Lee Sin jumps are just impossible.
  • Hope you enjoy it.

Champions remake

Aatrox Aatrox

Blood Well
Blood Well

Aatrox has a blood pressure disease that make him bleed all the time for 1.5 / 2 / 2.5 / 3 / 3.5% of his current health over 5 seconds.

Upon taking lethal damage, Aatrox gives a double kill. Indeed when he die, Aatrox try to revive himself by drinking his own blood, which makes him die a second time.

Aatrox is a creepy dude, and the only champ who can be damaged by his allies.


Dark Flight
RANGE: 50
COOLDOWN: 70 / 68 / 66 / 64 / 62
Dark Flight

Active: Aatrox tries to jump off the floor and manage to take a 10-inch height, but lands in a terrible way, breaking both of his legs and dealing magic to him damage over time due to the hemorrhage he's suffering.

  • Magical Damage to Aatrox over 5 seconds: 100 / 115 / 130 / 145 / 160 (+ 10% bonus health)


Blood Thirst
Blood Thirst

Toggle Off: Because of Aatrox's disease, he needs a way to restore his blood back. Sadly, he only got a really creepy sword that cannot help him. Each basic attack deals physical damage equal to Aatrox's AD less a percentage for each rank in this ability, because Aatrox is growing old.

  • Physical Damage: 100 / 80 / 60 / 40 / 20% AD
Blood Price
Blood Price

Toggle On: Aatrox, even though he's losing a lot of blood all the time, can cut one of his vein to "enchant" his sword. The result is a bloody sword and Aatrox bleeding even more... Aatrox suffers another hemorrhage for 5 seconds.

  • Magical Damage to Aatrox over 5 seconds: 70 / 100 / 130 / 160 / 190 (+ 10% bonus health)


Blades of Torment
COOLDOWN: 1 / 1 / 1 / 1 / 1
Blades of Torment

Active: Aatrox hits the floor with his sword. By hiting the floor with his sword, Aatrox has a chance of breaking it, making him unable to deal any damage until he dies. Yep... Aatrox is bit retarded.

  • Chance of Breaking the Sword: 67 / 69 / 71 / 73 / 75%


Massacre
COOLDOWN: 250 / 249 / 248
Massacre

Active: Aatrox tries to grow his sword with his blood, but truly that is a bad idea... Resulting in Aatrox dying from blood-lost.

  • True Damage to Aatrox: 300% of his maximum health


Ahri Ahri

Essence Theft
Essence Theft

Ahri is half-human half-fox, alowing her to a make some weird fox sounds (what does the fox say?).


Orb of Deception
RANGE: 880
COST: 65 / 70 / 75 / 80 / 85 mana
COOLDOWN: 20 / 19 / 17 / 16 / 15
Orb of Deception

Active: Ahri throws a white-colored ball in target direction, Slow icon slowing the first enemy hit and dealing physical damage.

  • Physical Damage: 2 / 4 / 6 / 8 / 10 (+ 3% bonus AD)
  • Slow: 0.5 / 1 / 1.5 / 2 / 2.5%

If the the ball hits an enemy champion, the champion hit can throw the ball back the Ahri, Stun icon stunning and dealing true damage to Ahri.

  • True Damage: 120 / 130 / 140 / 150 / 160 (+ 100% of enemy biceps width)
  • Stun Duration: 1 / 2 / 3
    based en enemy level


Fox-Fire
COST: 175 mana
COOLDOWN: 5 / 4 / 3 / 2 / 1
Fox-Fire

Active: Causes Ahri to set herself on Bami's Cinder item.png fire, dealing magic damage to her over 5 seconds.

  • Magic Damage to Ahri over 5 seconds: 10% of maximum health


Charm
RANGE: 1973
COST: 985 mana
COOLDOWN: 12 / 14 / 13 / 13.5 / 12.5
Charm

Passive: Ahri is a hot champion, no one can deny that.

  • Pretty Woman: 100% charming

Active: Ahri can blow a kiss in the air, making other champions remember who's the prettiest here.


Spirit Rush
RANGE: 650
COST: 100080 mana
COOLDOWN: 30 / 20 / 10
Spirit Rush

Active: Ahri dashes, head first, in target direction. If she collides with an enemy champion, Ahri and the champion hit will be Stun icon stuned and will suffer physical damage.

  • Stun Duration: 1.2 / 1.4 / 1.6
  • Physical Damage: 280 / 370 / 460 (+ 30% AD)


Annie Annie

Thanks Shockwavepulsar for the ideas

Pyromania
Pyromania

Annie is obsessed by playing with fire. Each spell cast will deal true damage to her.

  • True Damage Burn: 15 / 17.5 / 20 / 22.5% of her maximum health

Annie's spell are most efficient on item like Cloth Armor item.png Cloth Armor, Raptor Cloak item.png Raptor Cloak, The Brutalizer item.png Brutalizer, Doran's Shield item.png Doran's Shield, Phage item.png Phage, or Warmog's Armor item.png Warmog's Armor. If Annie uses a spell on a champion with one of these items, they will burn out in the next minute.

Annie's spell are least efficient against enemy champions with item like Bami's Cinder item.png Bami's Cinder, Juggernaut item.png Cinderhulk, or Sunfire Cape item.png Sunfire Cape, and also against Brand Brand, WarwickSquare.png Firefang Warwick [S|L], TristanaSquare.png Firefighter Tristana [S|L], AhriSquare.png Foxfire Ahri [S|L], or ZyraSquare.png Wildfire Zyra [S|L]. Against those cases, Annie's spells will deal 60 / 50 / 40% less damage.

Annie's spell are useful against enemy champions with item like Glacial Shroud item.png Glacial Shroud, Frozen Heart item.png Frozen Heart, Orb of Winter item.png Orb of Winter, Frozen Mallet item.png Frozen Mallet, or Iceborn Gauntlet item.png Iceborn Gauntlet, and also against Anivia Anivia, Lissandra Lissandra, Sejuani Sejuani, Braum Braum, MalphiteSquare.png Glacial Malphite [S|L], RammusSquare.png Freljord Rammus [S|L], JannaSquare.png Frost Queen Janna [S|L], IreliaSquare.png Frostblade Irelia [S|L], EzrealSquare.png Frosted Ezreal [S|L], NocturneSquare.png Frozen Terror Nocturne [S|L], or OlafSquare.png Glacial Olaf [S|L]. Against those cases, the items concerned will, first of all, protect the item-holder by reduding Annie's spell damage by 75 / 70 / 65%, but then will burn out. Against frost champion, Annie's spell will deal 50 / 55 / 65% more damage.


Disintegrate
RANGE: 625
COST: 1 Ball
COOLDOWN: 55
Disintegrate

Active: Annie throws a burning ball at an enemy. She first needs to light the ball (Pyromania.png Pyromania), and can then throw it at any enemy in target direction. If the ball hits an enemy, he will suffer true damage burn over 15 seconds. If the burning-ball kills the enemy unit, every nearby enemy will Fear icon run away in terror.

  • True Damage Burn per Second: 4 / 6 / 8 / 10 / 12% of the target maximum health
  • Flee Duration: 1 / 1.5 / 2 / 2.5 / 3


Incinerate
RANGE: 625
COST: 1 Flamethrower
COOLDOWN: 25.52
Incinerate

Active: Annie doesn't need to light herself to use this ability. Annie uses her flamethrower and roasts everything in front of her, dealing physical damage for 8 seconds. This also applies Grievous Wounds icon grievous wounds to allies and enemies in the wake.

  • Physical Damage Burn per Second: 45 / 85 / 125 / 165 / 205


Molten Shield
COST: 1 L of Gas
COOLDOWN: 145
Molten Shield

Active: Annie lights herself, after putting gas on her. Annie wish to create a fire-shield. After 5 seconds, Annie collapses from overheating.


Summon: Tibbers
RANGE: 1500
COST: 1 Summon- Tibbers.png Tibbers
Summon- Tibbers

Active: After lighting her teddy bear Summon- Tibbers.png Tibbers, Annie tosses him to target location. Summon- Tibbers.png Tibbers doesn't even reach the location, because he's already burned to a crisp.

This causes Annie to Despair.png weep until her Summon- Tibbers.png Tibbers respawn, Charm icon charming all nearby allied and enemy champions.

To end this drama, Annie can either wait for Summon- Tibbers.png Tibbers to respawn (which is not likely to happen, because wtf does respawn means), or either get a bear hug (Udyr Udyr's Bear Stance.png Bear Stance or Volibear Volibear's Rolling Thunder.png Rolling Thunder).



Bard Bard

thanks VirusVirus for the different ideas

Traveler's Call

Traveler's Call
Chimes: Bard is addicted to chimes. Each time Bard collects a chime, he will restore a part of his mental health. If Bard doesn't collect any chime for 10 minutes, he will start to sink into madness, making him half-Blind icon blind and impossible to control.

Meeps
Meeps: Meeps are Bard imaginary friends. The more Bard has collected chimes, the more he will see meeps around him. For every 5 chimes collected, Bard will see between 1 or 2 meeps.


Cosmic Binding
RANGE: 950
COST: 1 Wedding Band
COOLDOWN: 24 / 23.5 / 23 / 22.5 / 22
Cosmic Binding

Active: Bard throws a wedding band in target direction, hiting both enemies and allies. If it hits 2 champions, they will Charm icon love each other and leave the game for a duration, until the game ends or until they break off.

  • Leave Game Duration: 1 / 5 / 10 / 20 / 30 years

If the wedding band only hits one champion, he starts crying (even more than Amumu Amumu), and will stay forever alone.

  • Forever alone Debuff:
     − 40 / 45 / 50 / 55 / 60 AD and AP
     − 30 / 35 / 40 / 45 / 50 armor and magic resistance
     − 25 / 35 / 45 / 55 / 65% of maximum health.


Caretaker's Shrine
RANGE: 600
COST: 1 Pink Cake
COOLDOWN: 80
Caretaker's Shrine

Active: Bard puts on the floor a beautiful pink cake. If an ally or Bard walks on the cake, it will be crushed... what a waste.

But if an ally or Bard eat the cake, they will be able to take a break for 20 seconds, restoring health and mana.
While taking a break, you cannot be attacked, nor attack others.

  • Health Regen per second: 3 / 3.25 / 3.5 / 3.75 / 4% of their maximum health
  • Mana Regen per second: 3 / 3.5 / 4 / 4.5 / 5% of their maximum mana


Magical Journey
RANGE: 900
COOLDOWN: 100 / 98.75 / 97.5 / 96.25 / 95
Magical Journey

Active: Bard creates a portal to either Wonderland, Narnia, Disneyland, Pool Party Land, or anywhere he wishes. To enter his portal, you need a ticket. Bard and his Meeps get free ticket anytime. Ally and enemy champions can enter too, but need to buy the ticket ; allies receive a discount, as well as small champions, yordles and elder champions.

  • Ticket Discount: 20 / 35 / 50 / 65 / 80% less expensive
  • Ticket Price: 625 / 769 / 1000 / 1429 / 2500 Goldgold


Tempered Fate
RANGE: 1250
COST: All of Bard's Gold
COOLDOWN: 200 / 190 / 180
Tempered Fate

Active: Bard throws all of his Goldgold to target direction, affecting the first enemy hit. The damage and effect of this ability changes based on Bard's Goldgold.

If Bard has less than 1000 Goldgold, it deals small physical damage and Slow icon slows the target for 2 seconds.




  • Physical Damage: 5 / 20 / 35
  • Slow: 2 / 6 / 10%

If Bard has between 1000 and 2500 Goldgold, it deals physical damage and knockbacks the target.

  • Physical Damage: 80 / 120 / 160

If Bard has between 2500 and 10000 Goldgold, it deals physical damage and Stun icon stuns the target for 3 seconds.

  • Physical Damage: 600 / 900 / 1200

If Bard has more than 10000 Goldgold, it insta-kill the target.

  • Physical Damage: Insta-kill


Graves Graves

True Grit
True Grit

Graves is actually the Terminator. He gains permanent 90 / 900 / 9000 bonus armor and magic resistance. Each time he damages a minion, monster, or champion, the passive stacks up permenantly, up to 100 times for a maximum of 90000 / 900000 / 9000000 bonus resistances.

Each Graves' basic attacks are basically shot by a gun. They're dealing physical damage which can one-shot almost every champions (Sion Sion will need four bullet for example).


Buckshot
RANGE: 1750
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
Buckshot

Active: Gravesfires three bullets in a cone, dealing massive physical damage to all enemies in their path.

  • Physical Damage per bullet: 1000 / 2000 / 3000 / 4000 / 5000 (+ 750% AD)

This attack will one-shot all yordle hit.

  • True Damage to Yordles: 100% of their maximum health


Smoke Screen
RANGE: 1420
COST: 710 / 715 / 810 / 815 / 910 Mana
COOLDOWN: 61 / 60.75 / 60.5 / 60.25 / 60
Smoke Screen

Active: Graves fires a smoke canister at the target area, creating a 250-radius cloud of smoke for 60 seconds, very efficent in demonstrations against cops.

Enemies inside the smoke cloud will be Slow icon slowed and Blind icon blinded

  • Slow: 1 / 25.5 / 50 / 74.5 / 99%


Quickdraw
COST: 1 Mana
COOLDOWN: 37 / 35.25 / 33.5 / 31.75 / 30
Quickdraw

Passive: Graves doesn't need to dash, he is the Terminator.

Active: Graves take instead a break for 30 seconds, enjoying the sight, and smoking his cigar. While Graves is resting, he restores health and mana. If Graves started his break, he cannot cancels it.

  • Health and Mana Regen per second: 12 / 14 / 16 / 18 / 20%


Collateral Damage
RANGE: 10000
COST: 1 Nuclear Missile
COOLDOWN: 1050 / 950 / 850
Collateral Damage

Active: Graves fires a nuclear missile, dealing heavy physical to any enemy visible on the map.

  • Physical Damage: 8750 / 12500 / 16250 (+ 350% AD)

After the missile exploded, it leaves a nuclear zone (97000–range) dealing enourmous magic damage per second.

  • Magic Damage per Second: 650 / 750 / 850 (+ 190% AP)


Kha'Zix Kha'Zix

thanks Tinhboe for the ideas

Unseen Threat
Unseen Threat

Kha'Zix is a bug. He cannot be seen on the minimap or even in vision range. He gets a permanent 100% bonus movement speed ; his movement speed increases to 1000 while in bushes.

If an enemy champion, minion or monster steps on him, he will die instantly.

As a bug, his life time is short, making Kha'Zix die every 8 minutes or when he's attaked by Gromp Gromp or Elise Elise.

Once Kha'Zix reaches level 18, he is considered fully evolved. All of his abilities will deal additional poison damage. Kha'Zix will also emit an aura that charm all nearby female bug.

  • Poison Damage per second: 90 / 95 / 100 (+ 20% AP)


Taste Their Fear
RANGE: 150
COOLDOWN: 3 / 2.7 / 2.4 / 2.1 / 1.8
Taste Their Fear

Passive: Kha'Zix dodge all ranged attack.

Active: Kha'Zix becomes visible and Fear icon scares all nearby enemy female champion for 8 seconds, causing them to instantly lose their courage, and later their sanity, until they manage to step on Kha'Zix or beat him at melee range.

  • Courage Lost: 50 / 55 / 60 / 65 / 70%
  • Sanity Lost: 20 / 40 / 60 / 80 / 100%

This ability has a lesser chance of happenning on male enemies.


Formic Spike
RANGE: 750
COST: 5 mL of Formic Acid
COOLDOWN: 90
Void Spike

Active: Kha'Zix spits some formic acid on the ground for 18 seconds. Enemies walking on the citric-zone, will be Slow icon slowed and suffer magical damage until they get off the zone.

  • Slow: 30 / 47.25 / 64.5 / 81.75 / 99%
  • Magic Damage per Second: 90 / 110 / 130 / 140 / 160 (+ 90% AP)
Evolved Spit
Evolved Spike Racks

Active: Kha'Zix spits an even more dangerous subtance on the ground for 30 seconds. Enemy champions who step on it, will lose their health gradually until the rest of the game. They can be healed if they have a Nurse Akali Akali.

  • Magic Damage per Second: (3.5 / 4.5 / 5.5 / 6.5 / 7.5% (+ 2% per 100 AP) of their maximum health)


Leap
RANGE: 350
COST: 2 Calories
COOLDOWN: 140 / 137 / 134 / 131 / 128
Leap

Active: Kha'Zix unleashes his bug power, making him go fly directly into an enemy champion's face, causing him to furiously deal physical damage to himself and Kha'Zix, until Kha'Zix dies.

  • Physical Damage per Second: (+ 70 / 83.75 / 97.5 / 111.25 / 125% of enemy AD) × (enemy Attack Speed)
Evolved Wings
Evolved Wings

Passive: Kha'Zix is now able to fly and will ignore unit and terrain collision.

  • Movement Speed Bonus: 20 / 25 / 30 / 35 / 40%


Passive Assault
Void Assault

Passive: Each rank of Passive Assault allows Kha'Zix to evolve one of his abilities (excluding Q and R spells), granting it an additional effect. The 3rd rank of Passive Assault will be absolutely useless.


Maokai Maokai

Tree Sap
Sap Magic

Maokai is a tree.
Passive: Trees have 0 / 0 / 0 constant movement speed. Sion Sion is the only champion that can cut down Maokai.


Tree Smash
COST: 1 hope
Arcane Smash

Active: Maokai tries to smash the ground, but unfortunately, he's a tree, and cannot move.


Twisted Advance
Twisted Advance

Passive: Maokai grows each year a little more.

  • Growth Rate per Year (inch): 12 / 15.25 / 18.5 / 21.75 / 25


Grunt Toss
RANGE: 3000
COOLDOWN: 800 / 775 / 750 / 725 / 700
Sapling Toss

Active: Maokai quietly grunts, Fear icon fearing, reducing damage, and resistances of every close champion for 180 seconds.

  • Damage Reduction: 7.5 / 10 / 12.5 / 15 / 17.5%
  • Armor Reduction: 14.5 / 16 / 17.5 / 19 / 20.5%
  • Magic Resist Reduction: 8.5 / 11 / 13.5 / 16 / 18.5%


Vengeful Maelstrom
Vengeful Maelstrom

Passive: Tries to communicate with the others elements for 60 seconds. Sadly, no one answers him, reducing his moral for 3 days.

  • Moral Reduction: 50 / 67 / 84 / 101 / 118 moral points


Nasus Nasus

Bone Eater
Soul Eater

Nasus is a dog. (who let the dogs out?)


Siphoning Wait
Siphoning Strike

Passive: Nasus found a stick in the garden, and is waiting for his master to come back.


Wither
Wither

Passive: Nasus is an aging dog. He passively ages with time.

  • Years old per Year: 0.75 / 1.125 / 1.6875 / 2.53125 / 3.796875


Spirit Water
Spirit Fire

Passive: Nasus is playing in his pool.


Fury of the Doggy
COOLDOWN: 4 / 3.5 / 3
Fury of the Sands

Active: Nasus barks at the nearest enemy champion. Reducing his courage and his damage for 1.5 seconds and until he's 800-far away from Nasus.

  • Courage Reduction: 30 / 40 / 50%
  • Damage Reduction: 45 / 50 / 55%


Nautilus Nautilus

Staggering Blow
Staggering Blow

Nautilus' basic attacks smash small enemies (minions, yordles, and small monsters), dealing 5000% of Nautilus AD physical damage, and Root icon rooting them in the floor until they respawn.


Dredge Line
RANGE: 1100
COST: 1 Anchor
Dredge Line

Active: Nautilus hurls his anchor forward in a line. If it hits an enemy unit, the anchor will probably destroy most champions, dealing physical damage depending on the size of the enemy hit (smaller=more damage).

  • Physical Damage to Small Champion: 3500 / 4000 / 4500 / 5000 / 5500 (+ 350 / 400 / 450 / 500 / 500% AD)
  • Physical Damage to Big Champion: 250 / 275 / 300 / 325 / 350 (+ 25 / 27.5 / 30 / 32.5 / 35% AD)

If the anchor hits terrain, Nautilus will slowly drag himself forward and he won't be able to use his anchor until he dies (no basic attacks, and no anchor throwing).


Titan's Wrath
COST: INNER Rage
COOLDOWN: 40 / 38 / 36 / 34 / 32
Titan's Wrath

Active: Nautilus gets really angry for 12 seconds. If an enemy champion hits him, Nautilus gains additionnal movespeed for 6 seconds.

  • Movespeed Bonus: 65 / 70 / 75 / 80 / 85%


Riptide
COOLDOWN: 1.1 / 1 / 0.9 / 0.8 / 0.7
Riptide

Active: Nautilus slams the ground with his foot. Dealing physical damage to the nearest enemies in a 500-radius.

  • Physical Damage: 1500 / 2250 / 3000 / 3750 / 4500 (+ 150 / 225 / 300 / 375 / 450% AD)


Depth Charge
COOLDOWN: 8 / 6 / 4
Depth Charge

Active: Nautilus hits the floor with his anchor. If an enemy champion gets hit by Nautilus' anchor, he suffers physical damage, and gets Slow icon slow for 24 seconds.

  • Physical Damage: 6000 / 9000 / 12000 (+ 600 / 900 / 1200% AD)
  • Slow: 89 / 94 / 99%


Nidalee Nidalee

Prowl
Prowl

Nidalee is a creep, she loves to hide in brushes. While hiding in brush, she feels confortable, giving her additionnal health and resistances for 6 seconds and until she leaves the brush.

  • Health Bonus: 75 / 150 / 225
  • Resistances Bonus: 3 / 5 / 7


Takedown
COOLDOWN: 180 / 137.5 / 95 / 52.5 / 10
Takedown

Nidalee violently roars, Fear icon scaring every close allied and enemy champion, minions, and neutral monsters for a duration.

  • Scare Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75


Bushwhack
RANGE: 250
COST: 1 Bear Trap
COOLDOWN: 380 / 353.75 / 327.5 / 301.25 / 275
Bushwhack

Nidalee sets a bear trap on the floor that arms after between 10 and 32.4 seconds. Enemy champions walking on the trap, will detonate it. They will suffer a hemorrhage, physical damage, and reduced resistances for 80 seconds.

  • Hemorrhage Magic Damage per Second: 120 / 234.5 / 349 / 463.5 / 578 (+ 60% AP)
  • Physical Damage: 300 / 350 / 400 / 450 / 500
  • Resistances Debuff: 10 / 16.8625 / 23.725 / 30.5875 / 37.45%


Primal Surge
RANGE: 650
COST: 5 Leaves
COOLDOWN: 3 / 2.3 / 1.6 / 0.9 / 0.2
Primal Surge

Nidalee tries to heal her ally by throwing leaves at him, however this obviously won't heal anyone.It results in allies being confused since they don't know what she's doing.

  • Confusion Level: 90 / 95 / 100 / 105 / 110%

Nidalee has a chance of missing and throwing the leaves in the direction of the wind.

  • Miss Chance: 60 / 47.5 / 35 / 22.5 / 10%

(Thanks for Mad Granite for the idea)


Aspect of the Cougar
COST: 1 Jungle Drug
COOLDOWN: 120 / 115 / 110
Aspect of the Cougar

Active: Nidalee uses some strange jungle drugs, starts to hallucinate and believes she turned into a wild cougar. However, Nidalee IS a cougar, and this kind of role play seduces whatever young men who encounter her. She increases her seducation capacities for 30 seconds.

  • Seduction Capacities Increase: 75 / 87.5 / 100%

"Did I mention, it's mating season?"
Nidalee Nidalee

(thanks SPanda Spartan for the ideas)


Nunu Nunu

Visionary
Visionary

Nunu is part of the Illuminati Duelist... He's also a moron.


Consume
RANGE: 125
Consume

Passive: Willump needs to eat, like all others animals on Earth. If Nunu's yeti doesn't eat for 3 minutes, he will automatically attack Nunu, and eventually kill him.

  • Magic Damage Bleed over 5 seconds: 400 / 450 / 500 / 550 / 600

Active: Willump tries to take a bite out of target enemy minion, neutral monster, or enemy champion, causing the enemy bit to bleed until he gets heal. If he manages to eat someone, he won't be aggressive for the next 3 minutes.


Blood Boil
RANGE: 300
COST: 2 Yellow Pills
Blood Boil

Active: Nunu drugs himself and a close ally for 3 days. While drugged, Nunu and his ally gains a movespeed bonus, increased resistances and additional damage.

  • Movespeed Bonus: 70 / 73 / 77 / 82 / 88%
  • Armor & Magic Resist Increase: 30 / 35 / 45 / 65 / 105
  • Damage Bonus: 37 / 39 / 41 / 52 / 55%

After 2 hours of being drugged and until the drugs stop, Nunu and his ally will lose all these bonuses and lose movespeed, damage, and maximum health.

  • Movespeed Decrease: 50 / 47.5 / 45 / 42.5 / 40%
  • Damage Decrease: 25 / 22 / 19 / 16 / 13%
  • Maximum Health Decrease: 20 / 19.5 / 18 / 16.5 / 15%


Ice Blast
RANGE: 550
COST: 1 Snowball
COOLDOWN: 4 / 3.5 / 3 / 2.5 / 2
Ice Blast

Active: Nunu throws a snowball to target enemy, dealing snow damage, and Slow icon slowing him for 3 seconds.

  • Snow damage: 4 / 12 / 20 / 28 / 36
    (you know nothing J.Snow)
  • Slow: 2 / 3.5 / 5 / 6.5 / 8%


Absolute Zero
RANGE: 650
COST: 100 Ice cubes
COOLDOWN: 650 / 450 / 250
Absolute Zero

Passive: This ability represents Nunu's IQ.

Active: Nunu starts covering a zone by puting ice cubes on the floor. The all zone cover takes 20 seconds to make. Once the zone cover is done, if an enemy champion walks on an ice cube, he has a high chance of breaking his back, Stun icon stunning him for 8 seconds, and making him more vulnerable to damage.

  • Damage Vulnerability: 60 / 90 / 120%


Sejuani Sejuani

thanks QuantumFeint for the ideas

Frost Armor
Frost Armor

Sejuani has a frost armor and is getting sick all the time because of it. She suffers a permanent movement speed slow debuff.

  • Movespeed Slow: 35 / 30 / 25 / 20%

When Sejuani is riding Bristle she gains 50 movespeed.


Arctic Assault
RANGE: 1550
COST: 1 Bristle
Arctic Assault

Active: Bristle dashes forward, throwing Sejuani off his back. If Sejuani collides with an enemy or a wall, she gets Stun icon stunned, else, she will deal physical splash damage in the area. Once Sejuani was thrown away by Bristle, she has to walk by herself, and loses the movespeed bonus.

  • Stun Duration: 34 / 33 / 32 / 31 / 30
  • Physical Splash Damage: 250 / 325 / 400 / 475 / 550 (+ 35% of her maximum health)


Flail of the Northern Winds
COST: 1 Bristle
Flail of the Northern Winds 2

Sejuani tries to use her chainy weapon. But her lack of practice is really obvious. She Root icon binds herself, suffers some physical damage and falls off Bristle, loosing the movespeed bonus.

  • Bind Duration: 8 / 7 / 6 / 5 / 4
  • Physical Damage: 230 / 240 / 250 / 260 / 270 (+ 10% bonus health)


Permafrost
COST: 1 Bristle
COOLDOWN: 165 / 155 / 145 / 135 / 125
Permafrost

Active: A huge quantity of snow and ice starts to fall on Summoner's Rift. For 20 seconds, the all map is covered with ice. Everyone champion on the map, allies & ennemies, will have their move command changed. They will start sliding with 300 movespeed and will keep moving in that direction until they collide with terrain, other champions or if Permafrost ends.

Bristle always goes wild while casting this ability, so Sejuani falls off Bristle, loosing the movespeed bonus.


Glacial Prison
RANGE: 1175
COST: 1 Bristle
COOLDOWN: 75 / 65 / 55
Glacial Prison

Active: Sejuani throws her frost-forged bola in a random direction, launching herself 600-range off Bristle in the opposite direction the bola is thrown (she loses the movespeed bonus). The thrown bola can hit both allies & enemies, Stun icon stunning and dealing physical damage to them.

  • Physical Damage: 342 / 368 / 394 (+ 180% of Sejuani's AD)
  • Stun Duration: 3 / 5 / 7



Shaco Shaco

Backstab
Backstab

Shaco, being the sneaky bastard that he is, can brutalize an enemy champion in the back, Stun icon stuning him for 15 seconds and dealing 0.1% of Shaco's AD every millisecond, for a total of 1500% of Shaco's AD.


Deceive
COST: 105 / 96 / 87 / 78 / 69 mana
COOLDOWN: 15 / 14.875 / 14.75 / 14.625 / 14.5
Deceive

Active: Shaco tries to become invisible... by puting his hand in front of his face, and trying not to laught. While he's keeping his hand in front of his face, well, he looks ridiculous first of all, and second of all, he cannot move for 5 seconds and he takes more damage from physical, magic and true damage (from true damage, yes... it's possible *-*).

  • Damage Increase: 140 / 160 / 180 / 200 / 220%


Jack In The Box
RANGE: 275
COST: 20 / 55 / 90 / 125 / 160 mana
COOLDOWN: 3 / 2.48 / 1.92 / 1.44 / 0.92
Jack in the Box

Active: Shaco puts a clown-box on the floor. When an enemy champion walks close to it, he will be laughting out loud for 6 minutes and will not be able to do any actions other than laught. The enemy champion cannot be attacked for the duration of the laught... Nah for real, who could attack a guy laughting? ... Wait, oh no...

Shaco, and Shaco only, can attack the poor champion, by doing an enhanced brutalize. Enhanced Brutalize: Shaco deals a small percentage of his AD every millisecond.

  • Total Brutalize Damage over 360 seconds: 300 / 350 / 400 / 450 / 500% AD
  • Brutalize Damage per millisecond: 0.000834 / 0.000972 / 0.001111 / 0.001250 / 0.001389% AD


Two-Shiv Poison
RANGE: 625
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 30 / 26 / 22 / 18 / 14
Two-Shiv Poison

Passive: Shaco's basic attacks poison his targets on-hit, Slow icon slowing them for 3 hours and 45 minutes (increasing very slowly over time).

  • Slow: 90 / 92.25 / 94.5 / 96.75 / 99%

Active: Shaco tries to throw a dagger at a target enemy dealing physical damage. If the dagger hits, it causes the enemy to bleed for until they're heal. No heal, you bleed, that's it.

  • Chance to Miss: 90 / 80 / 70 / 60 / 50%
  • Physical Damage: 320 / 321 / 322 / 323 / 324 (+ 100% AD)
  • True Damage Bleed per second: 1 / 1.25 / 1.5 / 1.75 / 2


Hallucinate
COST: 3 Noxious Trap
Hallucinate

Active: Shaco took a big too much Teemo Teemo's Noxious Trap.png Noxious Trap, and is hallucinating. He can see his double, and thinks he's playing with him. But in reality, he's on the floor, completely stoned. While he's hallucinating, Shaco takes more damage from physical, magic and true damage.

  • Damage Increase: 400 / 600 / 800%


Tristana Tristana

Draw a Bead
Draw a Bead

Tristana has a rocket launcher for a weapon. She has a very slow fire rate, and need to reload between each attack. On top of that, she need to buy these rockets, and it's pretty expensive. Tristana can empty all of her rocket if she fires too much rockets without dying. When she's at the shop, Tristana can buy a rocket for 2500 Goldgold. When Tristana dies, she automatically gets all of her rocket capacity back.

  • Rockets per life: 5 / 6 / 7


"Rapid" Fire
RANGE: 1750
COST: 1 Rocket
COOLDOWN: 75 / 70 / 65 / 60 / 55
Rapid Fire

Active: This is actually Tristana basic attack. She first needs to aim for 3 seconds in target direction, and can then shoot the rocket. If the rocket hits an enemy, it deals physical splash damage in a 1250-radius around the explosion. The ability's cooldown is the reload time of the rocket.

  • Physical Splash Damage: 2500 / 2750 / 3000 / 3250 / 3500 (+ 100 / 125 / 150 / 175 / 200% AD)


Rocket Jump
COST: 1 Rocket
COOLDOWN: 1
Rocket Jump

Active: Tristana aims at the ground and fires a rocket. The explosion ravages her, and instantly kill her. (SPanda Spartan's idea)

  • True Damage to Tristana: 300% of her maximum health


Explosive Charge
RANGE: 225
COST: 1 Explosive Charge
COOLDOWN: 150 / 140 / 130 / 120 / 110
Explosive Charge

Active: Tristana places an explosive charge on the ground. After 16 seconds the charge is set. When an enemy champion walks on the explosive charge, it explodes, dealing physical splash damage to all enemy around.

  • Physical Splash Damage: 9950 / 10700 / 11450 / 12200 / 12950


Buster Shot
RANGE: 2750
COST: 1 Big Rocket
COOLDOWN: 195 / 175 / 155
Buster Shot

Active: Tristana fires a bigger rocket at target direction, dealing physical splash damage to the firsts enemies hit, Stun icon stunning them and making all enemies hit Blind icon blind forever.

  • Physical Splash Damage: 3950 / 9950 / 15950 (+ 500 / 750 / 1000% AD)
  • Stun Duration: 6 / 9 / 12


Tryndamere Tryndamere

Battle Fury
Battle Fury

Tryndamere is always on the effect of adrenaline, receives 50% bonus movespeed while moving towards enemy champion.


Bloodlust
Bloodlust

Active: Tryndamere has a sword that he can try to eat to restore health. But unfortunately, eating a sword won't make Tryndamere in a good shape but will make his blood boil even more. He suffers a hemorrhage for the next 15 seconds, is Silence icon silenced, gains a movespeed bonus and attack damage.

  • Magic Damage To Tryndamere over 5 seconds: 175 / 185 / 195 / 205 / 215 (+10% bonus health)
  • Silence Duration: 19 / 18 / 17 / 16 / 15
  • Movespeed Bonus: 20 / 25 / 30 / 35 / 40%
  • Attack Damage Bonus: 8 / 10 / 12 / 14 / 16


Mocking Shout
RANGE: 800
COOLDOWN: 19
Mocking Shout

Active: Tryndamere calls every close enemy a "chicken". The problem is that some champions have thick skin when it comes to insults; the most of the others champions don't understand the meaning of "being called a chicken". All champions, smaller than Tryndamere, will be feared, and will gain a movement speed bonus to run away from Tryndamere. This ability also scatter minions, making them go to another lane. (Dragonzzilla's idea)

  • Fear & Movespeed Bonus Duration: 6 / 6.5 / 7 / 7.5 / 8
  • Movespeed Bonus to Enemies: 30 / 37.5 / 45 / 52.5 / 60%


Spinning Slash
RANGE: 360
COOLDOWN: 13 / 12 / 11 / 10 / 9
Spinning Slash

Active: Tryndamere tries to whirl his sword and dashes awkwardly to a target location. After the dash, he will be disoriented, thus having a chance to miss his basic attacks for 40 seconds. If he dashes toward a wall, he will be Stun icon stunned for 4 seconds, and will have a chance to miss his next basic attacks for 120 seconds.

  • Chance of Missing: 65 / 60 / 55 / 50 / 45%


Undying Rage
COOLDOWN: 0.125 / 0.062 / 0.001
Undying Rage

Active: If Tryndamere takes lethal damage while this ability is active, he will die once the adrenaline-shot is running short (Dragonzzilla's idea). His adrenaline will stop running throw his veins once Tryndamere will be calm. The problem is that Tryndamere is never calm... A minion looked at him askance, Undying Rage.png angry... A champion is making fun of him, Undying Rage.png angry... A jungle monster was doing his business a bit too close to him, Undying Rage.png angry...

Tryndamere may be the human-being most assimilable to a zombie.


Udyr Udyr

Thanks Shockwavepulsar for the ideas

Udyr's Agility
Monkey's Agility

Udyr is a great actor. He can act like a Tiger Stance.png tiger, a Turtle Stance.png turtle, a Bear Stance.png bear, or even a Phoenix Stance.png phoenix.


Tiger Stance
COST: 1 Tiger Mask
COOLDOWN: 10
Tiger Stance

Active: Udyr puts on his Tiger Stance.png tiger mask and act like one until he changes mask.

This mask gives his basic attacks the ability to bleed enemy champions for 6 seconds. After 10 hits on the same target, the target will slowly succumb to his wounds from too much scratching and bleeding.

  • Bleed Magic Damage per Second: 6 / 8 / 10 / 12 / 14

Any enemy Nidalee Nidalee or Rengar Rengar will feel in a competitive attitude, while fighting Udyr, making Nidalee Nidalee, Rengar Rengar, and Udyr Udyr more aggressive.

Aggressive: Aggresivity grants additionnal AD, health, armor, and magic resistance.

  • AD Bonus: 12 / 16 / 20 / 24 / 28
  • Health Bonus: 125 / 150 / 175 / 200 / 225
  • Armor Bonus: 4 / 5 / 6 / 7 / 8
  • Magic Resist Bonus: 1 / 2 / 3 / 4 / 5


Turtle Stance
COST: 1 Turtle Mask
COOLDOWN: 10
Turtle Stance

Active: Udyr puts on his Turtle Stance.png turtle mask and act like one until he changes mask.

This mask reduces all physical and magical damage, but also reduces Udyr's movement speed.

  • Damage Reduction: 60 / 70 / 80 / 90 / 100%
  • Movepseed Slow: 99 / 97 / 95 / 93 / 92%

This mask also makes you look friendly to any enemy Rammus Rammus. Making Rammus Rammus befriend you and fight at your side for the remaining game, and until you remove the Turtle Stance.png turtle mask.


Bear Stance
COST: 1 Bear Mask
COOLDOWN: 10
Bear Stance

Active: Udyr puts on his Bear Stance.png bear mask and act like one until he changes mask.

This mask makes Udyr run around like crazy, giving him a bonus movement speed, and causing enemies to Fear icon flee in terror for 3 seconds. Udyr also recieve additionnal true damage on his basic attacks.

  • Movespeed Bonus: 45 / 50 / 55 / 60 / 65%
  • True Damage Bonus: 60 / 90 / 120 / 150 / 180

Killing a fish champion (Fizz Fizz, Nami Nami) will allow Udyr to eat the dead fish, restoring a part of his maximum health.

  • Health Restored: 20 / 27.5 / 35 / 42.5 / 50% maximum health


Phoenix Stance
COST: 1 Phoenix Mask
COOLDOWN: 10
Phoenix Stance

Active: Udyr puts on his Phoenix Stance.png phoenix mask and act like one until he changes mask.

This mask causes Udyr, and all enemies close to him, to burn for 5 seconds. If Udyr runs through a bush, it will ignite and burn permanently, causing true damage to any enemy who passes through it for the next minute. One minute after the bush was ignited, it will be burned out, and disappear.

  • True Damage Burn per second: 75 / 85 / 95 / 105 / 115

If this mask is combined with either Bami's Cinder item.png Bami's Cinder, Juggernaut item.png Cinderhulk, or Sunfire Cape item.png Sunfire Cape, all places Udyr goes through will burn down, and deal enhanced burn damage for 5 seconds. This only cannot happen in the river. The burned ground cannot be repaired until the game ends, or until an allied or enemy Nami Nami uses Tidal Wave.png Tidal Wave or Aqua Prison.png Aqua Prison on the respective area.

  • Enhanced True Damage Burn per second: 150 / 170 / 190 / 210 / 230
  • Flame Range: 625

If any Nami Nami player hits Udyr with either Tidal Wave.png Tidal Wave, Aqua Prison.png Aqua Prison or Ebb and Flow.png Ebb and Flow, Udyr won't be able to re-ignite anything until he has dried his clothes.

Any item that is equipped to your hat or back (like Righteous Glory item.png Righteous Glory or Cloak of Agility item.png Cloak of Agility) and is not a Sunfire Cape item.png Sunfire Cape will melt over 1 minute while using Phoenix Stance.png Phoenix Stance.



(others champions coming soon, stay tuned)

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