This blog contains all the information you need to be able to edit a patch history correctly. If you notice anything missing or that you would like to add, tell it in the comments.

Right words

The following words should always be used:

  • increased Done
  • reduced Done
  • changed Done

The following words should be avoided:

  • lowered Not done
  • decreased Not done
  • modified Not done

General informations

  • Every change has to end with a period.
  • Every decimal number needs to be using the {{fd|<Number>}} template.
    • Base attack speed increased to 0.679 from 0.625.
  • Every change gives first the new value and then the old value:
    • Movement speed bonus increased to 5% from 3%.
  • Every change concerning a duration modification only writes "seconds" once, after the new value:
    • Duration reduced to 2 seconds from 3.
  • Every change that is about a scaling per rank changed to a static value at all ranks, or opposite, needs to be precised as "at all ranks":
    • Base damage increased to 150 at all ranks from 50 / 70 / 90 / 110 / 130.
  • Every change that is about a scaling per level changed to a static value at all levels, or opposite, needs to be precised as "at all levels":
    • Base damage reduced to 300 at all levels from 310 / 350 / 390.
  • The word "reduced" is used when the new value is less than or equal to the old value.
    • Cooldown reduced to 12 seconds from 16 / 15 / 14 / 13 / 12.
  • The word "changed" is used when the new value is nor less than or equal to nor greater than or equal to the old value, or when is value is gained by a different method (e.g. level to ranks).
    • Bonus attack damage changed to 5 - 90 (based on level) from 20 / 30 / 40 / 50 / 60.
  • The word "increased" is used when the new value is greater than or equal to the old value.
    • AD ratio increased to 50 / 60 / 70 / 80 / 90% AD from 30 / 45 / 60 / 75 / 90% AD.
  • When a change is about a modification of a projectile blocked by YasuoSquare Yasuo's Wind Wall Wind Wall, please write projectile and not missile. Missile is used specifically for CorkiSquare Corki's Missile Barrage Missile Barrage.
  • A change can either begin with:
    • Nothing, if the change is "simple" and is just values changing, or something that cannot be categorized as one of the following.
    • {{sbc|New Effect:}}, if the ability has received a new effect (new ratio, crowd control, added increased damage if "condition", or clarity improvement).
    • {{sbc|Removed:}}, if the ability has lost an effect (removed ratio, crowd control, mechanic, etc.).
    • {{sbc|Bug Fix:}} to notify a bug fix that has been corrected.
    • {{sbc|Undocumented:}} to notify an undocumented change (ex: Not written on the official patch note, but actually in the game).

Examples

Cho&#039;GathSquare Cho'Gath
  • Vorpal Spikes Vorpal Spikes
    • Undocumented: Tooltip now mentions spikes apply spell effects.
FizzSquare Fizz
  • Seastone Trident Seastone Trident
    • Passive AP ratio increased to 40% AP from 33.3% AP.
    • Active AP ratio increased to 40% AP from 33.3% AP.
    • Charged active AP ratio increased to 120% AP from 100% AP.
    • Passive and active base damage reduced to 20 / 30 / 40 / 50 / 60 from 25 / 40 / 55 / 70 / 85.
      • Charged active base damage reduced to 60 / 90 / 120 / 150 / 180 from 75 / 120 / 165 / 210 / 255.
LucianSquare Lucian
  • Piercing Light Piercing Light
    • Bug Fix: Fixed a visual bug causing it to not display its cooldown after firing if the initial target became untargetable or invulnerable durign the cast animation.
KassadinSquare Kassadin
  • Force Pulse Force Pulse
    • New Effect: Now determines what it hits at the end of its cast time, rather than the start.
    • Range increased to 600 from 585.

Categories for champions

  • General
    • General changes or bug fixes to the champion.
  • Stats
    • Changes in stats only.
  • {{ai|<Ability name>|<Champion>}}
    • Changes or bug fixes to a specific ability.
  • {{csl|<Champion>|<Skin name>}}
    • Changes or bug fixes on a specific champion skin.
  • {{csl|<Champion>|<Skin name>}}
    • {{ai|<Ability name>|<Champion>}}
      • Changes or bug fixes on a specific ability on a specific champion skin.

Examples

HecarimSquare Hecarim
Master YiSquare Master Yi
  • Master YiSquare PROJECT: Yi [S|L]
    • Meditate Meditate
      • Bug Fix: Now displays the correct particles during Meditate, not his base skin particles.
RakanSquare Rakan
  • Gleaming Quill Gleaming Quill
    • Bug Fix: Fixed a bug that could cause it to cost no mana in certain situations.
  • RakanSquare Cosmic Dawn Rakan [S|L]
    • Bug Fix: No longer leaves behind a purple ghost of himself after Recall Recalling.
    • Bug Fix: No longer turns himself purple when his Recall Recall is cancelled.
    • Bug Fix: Fixed Recall Recall and death audio.
ZedSquare Zed
  • Stats
    • Base attack speed increased to 0.651 from 0.644.
  • Living Shadow Living Shadow
    • Shadow duration increased to 5 seconds from 4.5.
  • Death Mark Death Mark
    • Bug Fix: No longer behaves inconsistently when interacting with RyzeSquare Ryze's Realm Warp Realm Warp.


Stats

The difference between base, growth and per level should be clear. Base health is the amount of health a champion has at level one. Growth is used when referring to the values used in a specific formula after V4.20 where stats increase rapidly at later levels (see Champion statistic#Increasing Statistics). Per level is used for patches before V4.20, when stats increased linearly with level. This is why health growth is different from health per level.

  • Stats
    • Health reduced to 520 from 560. Not done
    • Health per level increased to 80 from 78. (Not done if after V4.20, Done else)
  • Stats
    • Base health reduced to 520 from 560. Done
    • Health growth increased to 80 from 78. Done


Health and mana regeneration (base and growth) are shown as value per 5 seconds.

  • Stats
    • Base mana regeneration increased to 1.52 from 1.44. Not done
    • Mana regeneration growth increased to 0.15 from 0.1. Not done
  • Stats
    • Base mana regeneration increased to 7.6 from 7.2. Done
    • Mana regeneration growth increased to 0.75 from 0.5. Done

Ability ratio

When the change is only about a specific ratio change, do not use parathesis if there no base damage or another ratio just before:

  • Shadow Dance Shadow Dance
    • AP ratio increased to (+ 35% AP) from (+ 25% AP). Not done
  • Shadow Dance Shadow Dance
    • AP ratio increased to 35% AP from 25% AP. Done

Try to separate base damage from ratios:

  • Slicing Maelstrom Slicing Maelstrom
    • Damage reduced to 40 / 75 / 110 (+ 20% AP) from 80 / 145 / 210 (+ 40% AP). Not done
  • Slicing Maelstrom Slicing Maelstrom
    • Base damage reduced to 40 / 75 / 110 from 80 / 145 / 210. Done
    • AP ratio reduced to 20% AP from 40% AP. Done