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User blog:Tylobic/Patch History Standardization

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Patch History Standardization

Tylobic February 6, 2017 User blog:Tylobic

This blog contains all the information you need to be able to edit a patch history correctly. If you notice anything missing or that you would like to add, tell it in the comments.

Right words

The following words should always be used:

  • increased  Done.svg 
  • reduced  Done.svg 
  • changed  Done.svg 

The following words should be avoided:

  • lowered  Not done.svg 
  • decreased  Not done.svg 
  • modified  Not done.svg 

General informations

  • Every change has to end with a period.
  • Every decimal number needs to be using the {{fd|<Number>}} template.
  • Every change gives first the new value and then the old value:
    • Movement speed bonus increased to 5% from 3%.
  • Every change concerning a duration modification only writes "seconds" once, after the new value:
    • Duration reduced to 2 seconds from 3.
  • Every change that is about a scaling per rank changed to a static value at all ranks, or opposite, needs to be precised as "at all ranks":
    • Base damage increased to 150 at all ranks from 90 / 110 / 130.
  • The word "reduced" is used when the new value is less than or equal to the old value.
  • The word "changed" is used when the new value is nor less than or equal to nor greater than or equal to the old value.
  • The word "increased" is used when the new value is greater than or equal to the old value.
  • A change can either begin with:
    • Nothing, if the change is "simple" and is just values changing, or something that cannot be categorized as one of the following.
    • {{sbc|New Effect:}}, if the ability has received a new effect (new ratio, crowd control, added increased damage if "condition", or clarity improvement).
    • {{sbc|Removed:}}, if the ability has lost an effect (removed ratio, crowd control, mechanic, etc.).
    • {{sbc|Bug Fix:}} to notify a bug fix that has been corrected.
    • {{sbc|Undocumented:}} to notify an undocumented change (ex: Not written on the official patch note, but actually in the game).
  • When a change is about a modification of a projectile blocked by Yasuo Yasuo's Wind Wall.png Wind Wall, please write projectile and not missile. Missile is used specifically for Corki Corki's Missile Barrage.png Missile Barrage.

Categories for champions

  • Stats
    • Changes in stats only.
  • General
    • General changes or bug fixes to the champion.
  • {{ai|<Ability name>|<Champion>}}
    • Changes or bug fixes to a specific ability.
  • {{csl|<Champion>|<Skin name>}}
    • General
      • Changes or bug fixes on a specific champion skin.
  • {{csl|<Champion>|<Skin name>}}
    • {{ai|<Ability name>|<Champion>}}
      • Changes or bug fixes on a specific ability on a specific champion skin.


Stats

The difference between base, growth and per level should be clear. Base health is the amount of health a champion has at level one. Growth is used when referring to the values used in a specific formula after V4.20 where stats increase rapidly at later levels (see Champion statistic#Increasing Statistics). Per level is used for patches before V4.20, when stats increased linearly with level. This is why health growth is different from health per level.

  • Stats
    • Health reduced to 520 from 560.  Not done.svg 
    • Health per level increased to 80 from 78. ( Not done.svg  if after V4.20,  Done.svg  else)
  • Stats
    • Base health reduced to 520 from 560.  Done.svg 
    • Health growth increased to 80 from 78.  Done.svg 


Health and mana regeneration (base and growth) are shown as value per 5 seconds.

  • Stats
    • Base mana regeneration increased to 1.52 from 1.44.  Not done.svg 
    • Mana regeneration growth increased to 0.15 from 0.1.  Not done.svg 
  • Stats
    • Base mana regeneration increased to 7.6 from 7.2.  Done.svg 
    • Mana regeneration growth increased to 0.75 from 0.5.  Done.svg 

Ability ratio

When the change is only about a specific ratio change, do not use parathesis if there no base damage or another ratio just before:

  • Shadow Dance.png Shadow Dance
    • AP ratio increased to (+ 35% AP) from (+ 25% AP).  Not done.svg 
  • Shadow Dance.png Shadow Dance
    • AP ratio increased to 35% AP from 25% AP.  Done.svg 

Try to separate base damage from ratios:

  • Slicing Maelstrom.png Slicing Maelstrom
    • Damage reduced to 40 / 75 / 110 (+ 20% AP) from 80 / 145 / 210 (+ 40% AP).  Not done.svg 
  • Slicing Maelstrom.png Slicing Maelstrom
    • Base damage reduced to 40 / 75 / 110 from 80 / 145 / 210.  Done.svg 
    • AP ratio reduced to 20% AP from 40% AP.  Done.svg 

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