Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Decided to go after Warwick, putting more thought into this than I did Xerath (without giving him any vastly new abilities). He was one of my first champions I ever purchased in LoL and served me well through the leveling process (And I've been playing since the beta, having Rammus and Tristana beforehand). It was a good a run, until everyone (including myself) learned to counter him, and people began to realize how to play other champions in the same roles far more efficiently (This being around the time Olaf was released). As a result he has not been updated for literal years, aside from making his passive do magic damage (lore-wise he's not even a howl-at-the-moon!werewolf anymore).
This might be because he's a "Recommended" champion and is probably seen as someone who isn't supposed to be used competitively at higher levels or is used a teaching tool for newer players. The problem with this, I feel, is that while other Recommended champions are actually well off and playable ( Nasus , Amumu) or have been/tweaked to allow potential viability in higher levels of play ( Ashe, Sivir, Ryze, Garen), and any rework that may have come his way instead gets turned into a new champion (Rengar and Kha'Zix). To this end Warwick feels like a wasted opportunity, Riot!Ezreal's champion being one I'm sure a lot of people would love to see used.
SO, I've taken a shot at trying to make him a true assassin worthy of his lore (Because people take lol's lore seriously). Where Rengar has his tools of the trade and his passion, and Kha'Zix has his evolutionary options and his drive for survival, Warwick has his lifetime as a high-standards hunter and his bare hands. As a fun little addendum I've decided to add on a spot purely for ability tweaks. Lordz knows everyone has their own take on how abilities would be.And like before: Warwick's stats, recommended items, quotes, lore, etc...all those stay the same.
Variants of Abilities
My original rework of a passive. To give Warwick a more Hunter-like feel, for anyone that's played any form of D&D.
His old passive with AP scaling
Eternal Thirst mixed in with Hungering Strike. Values are match his vanilla ones.
Original Hunter's Call and his old E mixed together. Health threshold and range were reduced, but the Active (old Hunter's Call) was gave him a movement speed increase as well. Aside from the double movement speed under the Active effect, the ratios and %s matched his Vanilla values.
Unnamed ability (Earth Shock)=
I has no idea what to do with this, truth be told. I wouldn't mind feedback on what to do with it.
Same as his vanilla ability, but with some cooldown reduction in the event that the channel fails (and fail it oft does).