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Dakhar, the Storming Sands

1 Growth 18 1 Growth 18
Health 466 (+75) Attack damage 62.6 (+3.8)
Health regen. 5.76 (+0.32) Attack speed 0.663 (+3.74%)
Mana 380 (+75) Armor 22 (+4.54)
Mana regen. 4.786 (+0.24) Magic resist. 32
Attack range 160 Mov. speed N/A

Dakhar, the Storming Sands is a custom champion in League of Legends.

Dakhar is a tanky, ability power champion who's goal is to disrupt the enemy team, and take enemies down with his team. His kit also allows him to defeat enemies in single combat without his team.

Personal notes: I used other champion's ability icons (what icons best suit the description) for now, if anyone asks.


Sands of Time

Dakhar has a 10% chance of using the sands of time, travelling back in time as soon as he gets hit by an enemy attack (basic, or ability) of no more than 70 damage, avoiding it completely and taking no damage. This effect has an additional 2% chance of happening with each 100 health Dakhar has missing. If Dakhar dies, He dissolves into mystical golden sands that have 50% of his current armor and magic resist. After 5 seconds, if the sands survive, Dakhar will be revived.

Furor Axle
RANGE: 650
COST: 60 mana
Umbra Blades

Dakhar impales the target with sharp spikes of sand, dealing a base amount of magic damage plus a percentage of the target's current health. If this ability is cast when Dakhar has less that half of his maximum health, a percentage of Dakhar's missing health is dealt as additional magic damage, and heal Dakhar for 80% of that amount.

  • Base Magic Damage: 50 / 90 / 130 / 170 / 210
  • Bonus Damage: 10% (+1% per 100 AP) of target's current health
  • Percentage of Dakhar's missing health dealt as additional magic damage to target: 15%

Raging Sandstorm
RANGE: 300
COST: 80 / 85 / 90 / 95 / 100 mana
Cull the Meek

Dakhar goes into Furious State, releasing a damaging shockwave around him that deals magic damage to surrounding enemies. While he is in Furious State, he gains additional 10/20/30/40/50 armor and magic resist that decays by 30% each second for 5 seconds.

  • Magic damage: 60 / 75 / 90 / 105 / 120 (+ 15% of bonus AP)

March of the Sands
RANGE: 1000
COOLDOWN: 18 / 16 / 14 / 12 / 10
Essence Flux

Dakhar summons a wave of golden sand that travel a certain distance in front of him, dealing magic damage to all enemies it encounters and knocking them up in the air.

  • Magic damage: 50 / 75 / 100 / 125 / 150 (+65% bonus AP)
  • Projectile Speed: 900

COST: 100 mana

Dakhar temporarily transforms into his previous Mystical Sand God form, summoning a huge sandstorm of golden sand and a swarm of scarabs to deal magic damage to nearby enemies. While the storm rages, a percentage of the total damage he deals with it to surrounding enemies each second is converted to bonus armor and magic resist (caps at 1000 armor and magic resist) which increases by the same amount each second, over the duration of the ability.

  • Magic damage to surrounding enemies per second: 25 / 45 / 65 (+10% AP)
  • Armor and magic resist bonus: 3% / 5% / 7% of total damage dealt to surrounding enemies

Recommended builds

Summoner's Rift
Starting Doran's Ring item Health Potion item Warding Totem item
Essential Ionian Boots of Lucidity item Phage item Sheen item Bilgewater Cutlass item
Offensive Trinity Force item Void Staff item Rylai's Crystal Scepter item Rabadon's Deathcap item
Defensive Sunfire Cape item Frozen Heart item Abyssal Scepter item Warmog's Armor item
Consumables Health Potion item Sight Ward item



The glaring desert winds swept through the cloak of a figure known by the name of Dakhar. Dakhar was the protector of a faraway desert kingdom in a lost and magestic land. Noble and caring was he to his land and his people. The sand that lies on the scorching wastelands of the Shurima desert is known to be Dakhar's doing. He would use the sand to constantly restore peace and order to anywhere conflict would be. The sand was also thought to be the souls of deceased creatures - man, monster and yordle. Should a soul have a scrape of darkness and wrong doing in their faint images, Dakhar drifted them away into eternity using the sands of the Shurima desert, erasing their existence and legacy forever.

Dakhar was banished from his world, into Runeterra, for mysterious reasons even Dakhar himself could not figure out. He seemed to have been banished suddenly for no reason and his godly powers taken away from him, left with only nothing but a single grain of sand. In this strange new world he had never seen or been to before, Dakhar would have to solve the mystery of his banishment without his godly powers. Dakhar travelled across Valoran, and eventually reaching the Shurima desert he created when he still had the mystic sand of power with him. As he knelt down, the soft sand embraced him with grace, staring into the cold and dark night sky where the ominous moon stared at him back. Dakhar slowly collapsed at the soft sand, the last mystical sand grain he had held, flew away with the billions and billions of other sand grains flying through the cold desert wind. Thoughts running through his mind, thinking of why he was exiled, he suddenly found himself in his own world of imaginations. He seemed to just float in an abyss of thousands of images from his past. His eyes then glowed, his whole body was surrounded by golden sand - very similar, but not as powerful, to the mystical sand he once had in control. Clenching his fists and gritting his teeth, he let out a huge roar of rage that was so loud and powerful it reshaped the whole desert around him - twisted the sands, turning them into beautiful golden dust. He was so emboldened and filled with rage that his roar caused significant damage to the Shurima desert structures miles away from him. With a thrust of his arm, he suddenly held a mystic staff made of golden sand that he swept through the ravaging sandstorm across him, he had them in his control. Although these sands do not have the power of the mystical sands, Dakhar knew these sands were the unworthy souls he had judged. He would use this new found power to desolate evil around the Shurima desert, walked in its boiling hot ground, concealed in a giant sandstorm. Any evil foolish enough to stray into this sandstorm would never escape the clutches of the guardian within it.

"Your honor and dedication, are your most lethal weapons. Use them, and see the truth behind the lies that this corrupt world will try to surround you with".


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