When Dilma levels up, his basic abilities have their cooldowns refreshed, his ultimate's cooldown is reduced by 10 seconds and he regenerates 50/100/200 Mana over 5 seconds. In addition, if Dilma deals damage to an enemy champion who was damaged by an allied champion (including Dilma himself) within the last 0.75 seconds, that damage is increased by 30%.
Intense Pulse is an automatic ability that triggers upon leveling up or upon meeting the conditions.
COST: 70 Mana
Active: Dilma's next basic attack within 5 seconds deals bonus physical damage to his target in addition to dealing the same bonus damage to all enemies within a 300-range area around his initial target.
Active: Dilma strikes all enemies around him with his lion-shaped weapons in a counter-clockwise maneuver, dealing physical damage to all enemy champions hit. In addition, enemy champions hit are knocked aside 700 units in a tangent angle relative to the direction of the spell.
Gaia Strike is a point-blank AoE ability that deals damage and dislocates enemies hit.
COST: 50/60/70/80/90 Mana
Passive: Dilma's basic attacks deal bonus magic damage. This bonus is lost while Chaos Strike is on cooldown.
Active: Dilma dashes in a target direction, stopping at the first enemy champion he encounters, dealing physical damage, stunning them for a duration and ignoring 50% of their bonus armor for 4 seconds.
Chaos Strike's passive adds magic damage to Dilma's basic attacks while the spell is off cooldown. The active component is a collision-linear dash ability that deals damage and stuns the enemy hit in addition to granting Dilma a bonus armor ignoring buff.
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Active: Dilma punches the ground, and after 1 second, a 500-range area in his target location bursts up, knocking every enemy unit within airborne for 1.25 seconds. Dilma then jumps towards the area and delivers a chaotic punch, dealing physical damage and forcing all airborne enemies in the area to the ground. All enemies who were on the ground when Dilma delivers the punch are stunned for 1 second and take 25% increased damage. Afterwards, Dilma gains 15% increased health regeneration from all sources for 8 seconds.
Physical Damage: 300 / 500 / 700 (+80% AD)
Grave Gazer is an AoE targeted skillshot that knocks up, damages and then forces all enemies in the area to the ground.
5.11.2014 ~ Changed his E from a targeted stun to a dash and increased it's cooldown and range.
4.11.2014 ~ Tinkered with some numbers and changed his ult up a bit.