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Nalmika, the Ivy Goddess

Umbralis November 11, 2014 User blog:Umbralis

Champion Info

ChampionSquare Nalmika
the Ivy Goddess
Cost: IP ? or RP ?
Attributes Fighter, Mage, Support,Melee, Pusher Release date When we finally reach Light and Dark Vortex Arenas
Attackpower.png 70
Defensepower.png 60
Abilitypower.png 40
Difficulty.png 50
Health 421 (+96) Attack damage 48 (+4)
Health regen. 6.1 (+0.5) Attack speed 0.650 (+2.5%)
Mana 240 (+50) Armor 17 (+3.5)
Mana regen. 6.5 (+0.6) Magic res. 30 (+1.25)
Range 125 Mov. speed 340

Nalmika, the Ivy Goddess is a custom champion..


Serious Epidemic

After casting a spell, Nalmika's next basic attack within 6 seconds applies a bonus crowd control effect on her target based on the spell she used to trigger Serious Epidemic. Once Serious Epidemic has been activated, she cannot overwrite her current bonus.

Additionally, the empowered basic attack applies Epidemic Spark to the target for 5 seconds, causing all allied champions to deal 25% increased damage to the target.

Ability Details
Serious Epidemic is an automatically activated auto-attack enhancer.

Brat Strike
RANGE: 650
COST: 40/50/60/70/80 Mana

Active: Nalmika dashes to her target, dealing physical damage and bouncing back 200 units from her target. The target is marked with Parasitic Seeds for 5 seconds.

  • Physical Damage: 60 / 95 / 130 / 165 / 200 (+ 70% AD)

Serious Epidemic: Nalmika's next basic attack will apply a 60% slow to her target for 2 seconds.

Ability Details
Brat Strike is a single target dash.

Killer Ball
RANGE: 800
COST: 75 Mana

Active: Nalmika sends forward a ball of thorny plants from her demon tree which deals physical damage to all enemies it comes in contact with. The ball will also apply Parasitic Seeds to the first enemy champion it comes in contact with for 5 seconds.

  • Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 50% AD)

Serious Epidemic: Nalmika's next basic attack will root her target for 1.5 seconds.

Ability Details
Killer Ball is a linear skillshot.

Deadly Chamomile
RANGE: 600
COST: 40/45/50/55/60 Mana

Passive: Triggering Serious Epidemic reduces Nalmika's cooldowns by 2 seconds. In addition, when Epidemic Spark's bonus damage is triggered, Nalmika's cooldowns are reduced by 1 second.

  • Magic Damage: 65 / 95 / 125 / 155 / 185 (+ 40% AD)

Active: Nalmika summons a 200-unit chamomile trap to a target location that lasts for 2 minutes. When an enemy champion gets into a 100-unit range of the trap, it will attack them and drag them into it's center. Then they'll be stunned for 0.5 seconds, after which they'll be rooted for 1 second. Over this duration, they are dealt magic damage.

Serious Epidemic: Nalmika's next basic attack will silence her target for 1.5 seconds.

Ability Details
Deadly Chamomile is a area targeted trap.

Demon Tree Nargima
RANGE: 750
COST: 100 Mana
COOLDOWN: 120 / 110 / 100

Active: Nalmika commands her demon tree to burrow underground, taking her with it. After 1.5 seconds, Nalmika and her demon tree burst from the ground, knocking up enemies in a 400-unit area around them. The demon tree then lashes down with it's roots, dealing physical damage to all enemies in a 700-unit area around them.

  • Physical Damage: 200 / 300 / 400 (+60% AD)

Afterwards, the location Nalmika dealt damage in becomes infested with demonic plants that spit Parasitic Seeds at the closest enemy champion within 450 units from them every 2 seconds for 8 seconds. These Parasitic Seeds last for 6 seconds.

  • Plants summoned: 4 / 6 / 8

Serious Epidemic: Nalmika's next basic attack stuns her target for 1 second. If the target is afflicted with Parasitic Seeds, she will consume the debuff and increase the stun duration to 2 seconds.

Ability Details
Demon Tree Nargima is an area targeted skillshot. The plants summoned by Demon Tree Nargima are untargetable and last for 8 seconds or for 4 attacks.

So yeah. I would've done a concept based on Lilith instead, but opted for Nalmika after me and my friend had a little competition on who could design a better champ based off of her. Amusingly, both of our concepts included dashes and a commonly applied debuff.

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