Hey guys. There are a some champions in LoL that are kind of 'locked' into 1 or two positions by the 'metagame'. I do not really like the idea of the metagame. I really enjoy playing unusual picks, like TeemoSquare Teemo, ThreshSquare Thresh, KarthusSquare Karthus, CorkiSquare Corki or TristanaSquare Tristana jungle, top lane LuluSquare Lulu, Support ShacoSquare Shaco or top lane GravesSquare Graves. My personal experience with those picks is really positive, but teammates easily start to rage and blame your 'troll pick' for a possible loss. However, I want to talk about a certain pick today, and that is mid lane AP WarwickSquare Warwick.

I had really great success with this pick, but as with my other picks, my teammates were flaming me and did not see my success, instead they thought that the enemy team is full of trolls and noobs (I thought that this was Bronze only, but it happens in Silver as well). I really like Warwick, but his jungle is kind of bad because your ganks are really weak pre 6 and even after that you are just the "Suppress machine". I looked at his top lane performance, but picks like Singed or Darius, which are pretty common, have an easy time against him. So I thought: "Why not mid lane AP WarwickSquare Warwick?" and decided to try it out. These are the pros and cons which I could find:

  • Resistant against poke due to Q heal
  • Q has a 1.0 AP Ratio, which means poking like a Nunu
  • Resistant against ganks (I will point this out later)
  • Pushes/clears really good due to Q damage and W steroid
  • High killing potential at Level 6
  • High mana costs and low mana pool
  • Low range
  • Vulnerable against CC

I do not want to say that Mid Warwick does not have any flaws. The high mana costs can become a problem against poke comps, because you need to heal up using your Q and W. And sometimes you have a dick jungler who thinks that he can have all the blues, even though WW is really blue dependent. The low range is somewhat of a problem against long range champions like XerathSquare Xerath, but you just out sustain them and wait for ganks to help you.


I go for MPen reds, armor/level yellows, MR/level blues and flat AP quints. This gives me sustain against both AD and AP mids and a good amount of damage output. Nothing too special, really.


  • In the Offensive tree, I take every magic damage based mastery, but NOT the CDR one. I use attack speed instead. Do not forget Spellsword mastery 2013.png Spellsword!
  • In the Defense tree, I take 4 points in Durability mastery 2013.png Durability, 2 points in both armor and MR, and use the last point on Veteran's Scars mastery 2013.png Veteran's Scars. I do this because health synergizes well with your resistance runes.

Finally, Items!

For AP Warwick, I get the following:

Starting Items
Late Game Build
  1. Nashor's Tooth item Nashor's Tooth
  2. Sorcerer's Shoes item Sorcerer's Shoes
  3. Rabadon's Deathcap item Rabadon's Deathcap
  4. Spirit of the Spectral Wraith item Spirit of the Spectral Wraith
  5. Spirit Visage item Spirit Visage
  6. Sunfire Cape item Sunfire Cape / Zhonya's Hourglass item Zhonya's Hourglass

Pretty simple: AP - DPS for great poke with Q, Nashor's Tooth item Nashor's Tooth and Spellsword mastery 2013.png Spellsword synergize with your W and Ult, as it procs on-hit effects five times. The Spirit Visage is used for CDR and bonus heal. Spell vamp on your Q is just awesome, and combined with the CDR and mana regeneration, Spirit of the Spectral Wraith item Spirit of the Spectral Wraith is a great choice. Rabadon's Deathcap item Rabadons and Sorcerer's Shoes item Sorcerer's Shoes are pretty self explanatory. If you want to go more offensive, go for a Zhonya's Hourglass item Zhonyas. If you have a hard time surviving, grab a Sunfire Cape item Sunfire Cape instead.


AP mid WarwickSquare Warwick is definitely worth a try, and something that your enemies will not except. Maybe you want to try it? Feel free to give me feedback. Thanks for taking time to read this!

~Usopp the Potato~