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V3hemenc3 V3hemenc3 1 February 2013
13

Runic Bulwark and who on your team should build it

the only mythical item that truly benefits the team as a whole, the Runic Bulwark is build on almost every match. at a cost of 3200g, it gives you health, armor, magic resist, and an aura that bestows part of said statuses on your allies. Whether on higher or lower elo, your team should build at least one of this item. The question is: who should build it?

Junglers: while building a Bulwark denies you of that damage item you so crave, remember that it's not your job to deal damage, it's your carry's. Your main role as a jungler (especially a tanky one) is to initiate a fight, or isolate one target so your team are able to collapse on said target. building an emblem of valor which would eventually build into an aegis and a bulwark helps ear…

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V3hemenc3 V3hemenc3 21 September 2012
25

Skins that give you Disadvantage

I watched the video where Travis was learning support with Muffinqt, and found out that some skins could affect gameplay. for example, Frost Queen Janna's shield glows with a blue hue, which makes it obvious compared to her other skins' shield where it is transparent. same thing happens with Full Metal Rammus' shield being bloody obvious. I've even heard that Urfrider Corki has a longer animation on his ult. Can anyone give other examples?

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V3hemenc3 V3hemenc3 18 September 2012
15

What is the accepted number of farm on an AD carry?

i've been trying to get a grasp on farming with auto attacks and frankly, i think i'm too dumb to actually get a properly good amount of farm even when i'm ahead. supports doesn't need farm, junglers farm the jungle (duh), mid laners has spells, and top laners builds Gp5. i can't seem to farm on AD even with full attack damage reds. I kept thinking i'm behind in farm no matter how much i am ahead in kills. what is the magic number then?

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V3hemenc3 V3hemenc3 4 March 2014
4

Apophis (Placeholder name) The Tyrant of the Sands

  • 1 Archetype: Ranged, Mage
  • 2 Concept Art:
  • 3 Stats:
  • 4 champion's Abilities
  • 5 Notes:
  • 6 Lore:
  • 7 Quotes:



|date = N/A |health = ? |attack = ? |spells = ? |difficulty = ? |hp = ? (+?) |mana = ? (+?) |damage = ? (+?) |attackspeed = ? (+?%) |range = ? |armor = ? (+?) |magicresist = ? (+?) |healthregen = ? (+0.65) |manaregen = ? (+?) |speed = ?  }}

Apophis, the Tyrant of the Sands is NOT a Champion in League of Legends.


|secondpic = |secondname = Eruption |secondinfo = Apophis infuses the land with unimaginable power, causing an eruption after 2 seconds. |secondlevel =

+ 0.8 Ability Power


|thirdpic = |thirdname = Desert Scar |thirdinfo = Apophis slashes the ground, damaging enemies hit in the ar…




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V3hemenc3 V3hemenc3 8 February 2012
7

A Post about Supporting: The Second Most Overlooked Role

The current meta on Summoner's rift usually consists of one champion on mid lane and top lane, a roaming jungler, and a carry champion with a support on bottom lane. Most Summoners would prefer to pick the champions with mad skills that will net them mad kills, and would rather shy away from the overlooked and underestimated role of the support. this happens most often in the lower ranked solo queue games, where the person with the worst elo would be forced to play support. in most cases, this would cause them to lose the game because the player cannot properly play support and cost them the game. needless to say, the support player would be blamed. this guide will help those who cannot play support understand the things required to litera…

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