Active: Velyxia surrounds a target ally champion with a shield that absorbs incoming damage for 5 seconds. While the shield persists, any damage dealt by an enemy champion will return true damage to them.
Disperse has no cast time and does not interrupt Velyxia's previous orders.
Disperse can only affect a given enemy once per cast.
Enemies hit by Disperse are always displaced 355 units away from Velyxia's position as of the cast time no matter how close or far away from her they were.
COST: 100 mana
COOLDOWN: 220 / 200 / 180
After channeling for 3 seconds, Velyxia summons an exact copy of a chosen, currently living allied champion at her location for a brief period of time. While she has access to all of their abilities, there is a delay before she can utilize their Ultimate abilities.
Velyxia's body will remain where the spell was initially cast. While she becomes immune to any displacement effects, any slows, snares, silences, roots, or stuns applied to her will apply to her summoned champion instead.
Any traps or units summoned by the duplicated champion disappear either on its death, or when the duration expires. If Velyxia dies, the summoned champion dies with it.
Champion Summon Duration: 30 / 35 / 40 seconds
Ultimate Delay: 20 / 17.5 / 15 seconds
Double is a single-targeted ability.
While the doubled champion will benefit from its items, Velyxia cannot activate any items while she is controlling the summoned champion.
The summoned champion does not disappear if the original target it is summoned from is killed.