Item changes and more
WORK IN PROGRESS
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Alright, so here's the deal.
I'm quite a creative guy and have seen a lot of items come and go onto the Rift (among other maps, but shhh). I decided to change, and maybe bring back some items and see how they would work out in the current metagame.
I have already made a previous blog post discussing some reworks of removed items from League, but I decided to open up a new blog to discuss some smaller (or some bigger ones too, who knows) changes to items.
Without further ado, here it goes.
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- Health increased from 60 to 75.
- Mana regen increased from 3 to 4.
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- Attack damage reduced to 5 from 7.
- Life steal increased from 3% to 5%.
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- Health increased from 80 …
A few item ideas/suggestions.
Hello, everyone. I'm ViridianFan, but most people call me Viridian or VF. I'm pretty new to the forums, but not to League of Legends itself, and I have thought up some neat item ideas (and reworks) in the timespan that I have played League of Legends.
On spell cast, you store 50% of the Mana expended, up to 250 mana. Once fully charged, the next spellcast will release a mana charge at the first target hit, dealing 100 + magic damage. Once the mana charge has been released, it refunds mana equal to 100 + . 20 second cooldown.
|buy = 3100 |sell = |code = }}
1. Sage's Ring (Rework)
|t2 = |t3 = }}
I found to be a pretty cool-looking item. It only gave 500 Mana and was far superior in that department, so I decided to give it a…