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CCC3 - Neville, the incomplete ecplise

This a champion for the concept custom champion 3 or CCC3 (you can read more in this page)


1 Growth 18 1 Growth 18
Health 350 (+93) Attack damage 54 (+2.5)
Health regen. 4.5 (+0.5) Attack speed 0.655 (+2.50%)
Mana 215 (+40) Armor 13 (+2.5)
Mana regen. 5 (+0.9) Magic resist. 30
Attack range 500 (ranged) Mov. speed N/A
Between day and night
Ability

Innate: Each time Neville cast a spell, he gain a stack of light or darkness, depending of the actual cycle. When Neville has 7/6/5/4 light stacks and 7/6/5/4 dark stacks, his next spell will have both light and darkness effect.

Ability Details

Additional Information:

-Neville gain a light stack when he is in Light mode, and Darkness when he is in Dark mode

-Neville need have both light and darkness to trigger the pasive

-None spells of Neville share cooldown

-Empowers Spells consume the marks, but not generate any

-The number of stack required scale with Neville ultimate: Day Cycle



Light Seal
RANGE: 600
COST: 50/60/70/80/90 Mana
COOLDOWN: 10 sec
Ability

Active: Neville cast an prismatic seal, silences it target and deal magic damage to enemies near them (150 radius), and marking they with light

  • Magic Damage: 50 / 100 / 150 / 200 / 250(+ 30% AP)
  • Silence Duration: 1 / 1.5 / 2 / 2.5 Seconds
Dark Curse
RANGE: 600
COST: 50/60/70/80/90 Mana
COOLDOWN: 10 sec
Ability

Active: Neville fire a curse in the ground (200 radius), after a 0.5 sec delay, it damage with magic damage and slow enemies in the area, marking they with dark

  • Magic Damage: 40 / 90 / 140 / 190 / 240(+ 30% AP)
  • Slow Duration: 2 Seconds
  • Slow Power: 30%
Cursing Seal
RANGE: 600
COST: 50/60/70/80/90 Mana and Light and Darks Stacks
Ability

Active: Neville uses a forgotten spell, silencing and slowing every enemy near it principal target taking magic damage, if any of the enemies affected has both light and dark mark, it becomes a stun instead

  • Magic Damage: 60 / 120 / 180 / 240 / 300(+ 50% AP)
  • Debuffs Duration: 2 Seconds
Ability Details
-Light Seal, Dark Curse and Cursing Seal are a enemy targetable spell, but Dark Curse due it delay, it can be dodge


Dispel
RANGE: 600
COST: 35/40/45/50/55 Mana
COOLDOWN: 12/11/10/9/8 sec
Ability

Active: Neville aids him allies with light, healing and cleased most debuffs in it, the heal is stronger the more debuffs removed in this way(heal per debuffs cap:4)

  • Base Heal: 30 / 50 / 70 / 90 / 110(+ 20% AP)
  • Addicional Heal: 30 / 50 / 70 / 90 / 110(+ 20% AP)
  • Max heal: 150 / 250 / 350 / 450 / 550(+ 100% AP)
No Shields
RANGE: 600
COST: 70/75/80/85/90 Mana
COOLDOWN: 15 sec
Ability

Active: Fire a pircing spell, damaging with magic damage and removing shields and effect how protect it target. For a few of seconds, it target cannot gain any shield of protective effects

  • Magic damage: 100 / 140 / 180 / 220 / 260(+ 40% AP)
  • Debuffs Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2(+1 Second per 100 AP)
Purge
RANGE: 400
COST: 50/60/70/80/90 Mana and Light and Darks Stacks
Ability

Active: Casting a unstoppable magic, neville dispel and heal they allies, while they foes take magic damage and disable they defends for a few of seconds

  • Heal: 100 / 120 / 140 / 160 / 180(+ 80% AP)
  • Magic damage: 100 / 120 / 140 / 160 / 180(+ 60% AP)
  • Debuff Duration: 2(+1 Second per 100 AP)
Ability Details
Dispel targets Allies Champions, No Shields is a skill shot, and Purge is a black point effect
No Shield and Purge will be blocked by spell shields, but cannot gain any if already got the effect

Additional Information:

-Dispel and Purge will cleanse any debuff how can Mikael's Crucible plus damage over time and blind

-No shields and Purge will destroy any impassable terrain or barriers walls create by champions (Jarvan IV's Cataclysm, Yasuo's Wind Wall, etc.)(maybe too op but they need a nerf D:<)


Light Speed
RANGE: 600
COST: 100 Mana
COOLDOWN: 20/18/16/14/12 sec
Ability

Active: Call a haste spell to an ally, it gain a huge boost of speed for a few of seconds

  • Speed Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 Seconds
  • Move Speed: 110% / 120% / 130% / 140% / 150%(+50% AP)
Shadow Aura
RANGE: 600
COST: 50/60/70/80/90 Mana
COOLDOWN: 14/13/12/11/10 sec
Ability

Active: Help an ally with shadows, who slow enemies near it ally (200 radius)

  • Buff Duration: 1 / 1.5 / 2 / 2.5 / 3 Seconds
  • Slow Power: 5% / 10% / 15% / 20% / 25%(+50% AP)
Speed Steal
RANGE: 400
COST: 100 Mana and Light and Darks Stacks
Ability

Active: Empower yourself and near allies with shadows, gaining a huge speed and slowing any enemy near empowered allies

  • Buff Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 Seconds
  • Move Speed: 50% / 60% / 70% / 80% / 90%(+20% AP)
  • Slow Power: 25% / 30% / 35% / 40% / 50%(+10% AP)
Ability Details
Light Speed and Shadow aura are ally Champion targetable spell, Speed Steal is black point effect how empower allies champions in the area

Additional Information:

-Shadow aura work similar too Lulu's Wild Growth aura

-Speed Aura will buff near allies with the buffs speed, similar to Talisman of Ascension


Day Cycle
COST: none
COOLDOWN: 7/6/5/4
Ability

Pasive: Decreses the number of stack needed for Between day and night

Active: Neville Changes itself, taking it fate, and gaining new spells

Neville begins with one rank in Day Cycle and can increase it at levels 6, 11, and 16 up to 4 ranks

Ability Details

Additional Information:

-Day Cycle has static cooldown


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