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Isaac (TBoI)

Vitios November 12, 2012 User blog:Vitios

Based off of The Binding of Isaac .

Suggestions for base stats are welcome.

Suggestions for buffs/nerfs are welcome.



Concept 1 - Isaac

Focused on flexibility and utility. Meant to be able to take any role. (Hopefully)

Isaac Cost: IP ? or RP ?
Primary: Ranged Release date TBA
70
50
60
70
Statistics
Health Attack damage
Health regen. Attack speed
Mana Armor
Mana regen. Magic res.
Range Mov. speed


The Mulligan
    Vitios IsaacMulligan

    A blue fly is created every 10 basic attacks. Blue flies attack Isaac's target, and last for 4 seconds. Blue flies have 10% of Isaac's health, and 25% of his attack damage.

    Deck of Cards
    • Cooldown: 15 / 13 / 11 / 9 / 7
    Vitios IsaacDeckofcards

    ACTIVE: Cards flash over Isaac's head in a random order. When he uses the ability again, he picks the current card over his head. A third use of this ability will activate the chosen card. While choosing a card, Isaac cannot cast any other abilities.

    VI The Lovers
      Vitios IsaacThelovers

      Isaac is healed. For the next 3 seconds, Isaac takes reduced damage from all sources.

      • HEAL: 20 / 35 / 50 / 65 / 80 (+50% AD)
      • DAMAGE REDUCTION: 5% / 6% / 7% / 8% / 9% / 10% (+1% per 10 AD) (+1% per 20 AP)
      XI Strength
        Vitios IsaacStrength

        Isaac gains a damage absorbing shield equal to a % of his maximum health. If the shield is not destroyed within 3 seconds, Isaac gains increased ability power and attack damage for 3 seconds.

        • SHIELD: 10% / 15% / 20% / 25% / 30% maximum health
        • ATTACK DAMAGE INCREASE: 15%
        • ABILITY POWER INCREASE: 10%
        XIII Death
          Vitios IsaacDeath

          Isaac does magic damage to enemies around him. Isaac gains attack speed based on the number of enemies hit. Attack speed bonus caps at 3 enemies hit.

          • MAGIC: 50 / 70 / 90 / 110 / 130 (+40% AD) (+25% AP)
          • DIAMETER OF AOE: 450
          • ATTACK SPEED PER ENEMY: / 6% / 7% / 8% / 9% / 10%


          Dead Sea Scrolls
          • Cooldown: 15 / 13 / 11 / 9 / 7
          Vitios IsaacDeadseascrolls

          ACTIVE: Items flash over Isaac's head in a random order. When he uses the ability again, he picks the current item over his head. A third use of this ability will activate the chosen item. While choosing an item, Isaac cannot cast any other abilities.

          The Hourglass
            Vitios IsaacHourglass

            Nearby enemies have their attack speed reduced and are slowed for 3 seconds.

            • ATTACK SPEED REDUCTION: 10% / 20% / 30% / 40% / 50%
            • SLOW: 30% / 35% / 40% / 45% / 50%
            • DIAMETER OF AOE: 420
            Guppy's Head
              Vitios IsaacGuppyshead

              instantly spawns 3 blue flies next to Isaac, and grants Isaac increased movement speed for 3 seconds.

              • MOVEMENT SPEED INCREASE: 20%
              Mr. Boom
                Vitios IsaacMrboom

                Isaac places a bomb that explodes 1.5 seconds later, dealing physical damage to enemies around it.

                • PHYSICAL DAMAGE: 60 / 75 / 90 / 105 / 120 (+60% AD) (+35% AP)
                • DIAMETER OF AOE: 350
                The Wafer
                • Cooldown: 20 / 17 / 14 / 11 / 8
                Vitios IsaacWafer

                PASSIVE: All damage taken is lowered by a %. ACTIVE: For the next 1.5 seconds, all damage Isaac takes is reduced by 30%. At the end of this effect, Isaac recieves increased attack speed and ability power for 4 seconds.

                • DAMAGE REDUCTION: 6% / 7% / 8% / 9% / 10%
                • ATTACK SPEED INCREASE: 30%
                • ABILITY POWER INCREASE: 15%
                Doctor's Remote
                • Cooldown: 5
                Vitios IsaacDoctorsremote

                ACTIVE: Isaac launches a missile at a location that lands 1 second later, dealing magic damage to enemies hit and healing allies hit. Using Epic Fetus consumes a missile. Isaac can have 3 missiles at a time, and generates 1 missile every 30 / 25 / 20 seconds.

                • MAGIC DAMAGE: 70 / 110 / 150 (+50% AD) (+35% AP)
                • HEAL: 50 / 80 / 110 (+40% AD) (+30% AP)
                • DIAMETER OF AOE: 325


                Concept 2 - Eve

                High risk, High reward. (Hopefully) Please help me find a good role for this character. Has a lot of passive damage increases, so the majority of damage should come from normal attacks.

                Eve Cost: IP ? or RP ?
                Primary: Ranged Release date TBA
                90
                30
                30
                70
                Statistics
                Health 350 (+75) Attack damage 50 (+3)
                Health regen. 5.0 (+0.6) Attack speed 0.6 (+3%)
                No Resource Armor 9 (+3.4)
                Magic res. 30
                Range 550 Mov. speed 320


                Whore of Babylon
                  Vitios EvePassive

                  As long as Eve is below 60% health, she gains 20 movement speed and attack damage equal to 10% of her missing health.

                  Brimstone
                  • Range: 800
                  • Cooldown: 5
                  • Cost: 10 + 10% current health
                  Vitios EveBrimstone

                  ACTIVE: After a 1 second delay, Eve fires a beam of blood that does instant physical damage to enemies in it's path. Enemies struck by this ability have a debuff applied to them for 7 seconds. If Eve hits an enemy with this debuff with a basic attack, she is healed for a small amount. This will not heal Eve if she is above 60% health.

                  • PHYSICAL DAMAGE: 60 / 80 / 100 / 130 / 160 (+60% bonus AD)
                  • HEAL: 5 / 10 / 15 / 20 / 25
                  Razor Blade
                  • Cooldown: 10 / 9 / 8 / 7 / 6
                  • Cost: 10 + 20% current health
                  Vitios EveRazor

                  ACTIVE: Eve gains attack damage and attack speed for 5 seconds.

                  • ATTACK DAMAGE INCREASE: 20 / 30 / 40 / 50 / 60 (+20% missing health)
                  • ATTACK SPEED INCREASE: 20% / 25% / 30% / 35% / 40%
                  Guppy's Paw
                  • Cooldown: 20 / 18 / 16 / 14 / 12
                  • Cost: 10 + 50% current health
                  Vitios EvePaw

                  ACTIVE: Eve gains a shield equal to a % of her missing health for 15 seconds. This is calculated after the cost of the ability. While the shield remains active, Eve gains movement speed and attack speed. A % of damage done to the shield is converted into health for Eve. This will not heal Eve if she is above 60% health.

                  • SHIELD AMOUNT: 70% / 75% / 80% missing health
                  • ATTACK SPEED INCREASE: 20% / 30% / 40% / 50% / 60%
                  • MOVEMENT SPEED INCREASE: 20% / 30% / 40% / 50% / 60%
                  • HEAL: 15% of damage done to shield
                  Mom's Knife
                  • Range: 750
                  • Cooldown: 20 / 15 / 10
                  • Cost: 10 + 10% current health
                  Vitios EveKnife

                  PASSIVE: Eve's basic attacks damage every enemy the projectile passes through.

                  ACTIVE: Eve throws Mom's Knife, doing physical damage to all enemies it strikes. Eve gains increased attack speed for every enemy champion struck. At the end of it's range, the Knife will turn and fly back toward Eve, landing on the ground halfway to Eve. If the knife strikes an enemy a second time, it does 50% damage. The knife will remain on the ground for 1.5 seconds, then vanish. If Eve picks up the knife, the cooldown of this ability is refreshed.

                  • ATTACK SPEED INCREASE: 10%
                  • PHYSICAL DAMAGE: 100 / 150 / 200 (+60% bonus AD)


                  Concept 3 - Samson

                  He likes staying in long fights, and is rewarded for doing so. I had to make many difficult choices designing Samson, and he ended up being very different from his original self.


                  Samson uses fury as a resource. Samson gains 1 fury per second for every enemy within 600 units, and 1 fury when he auto-attacks an enemy. Samson's fury decays at a rate of 5 fury per second when Samson is out of combat for more than 3 seconds.

                  Samson Cost: IP ? or RP ?
                  Primary: Melee Release date TBA
                  00
                  00
                  00
                  00
                  Statistics
                  Health Attack damage
                  Health regen. Attack speed
                  Fury 100 Armor
                  Magic res.
                  Range 125 Mov. speed


                  Bloody Lust
                    Vitios SamsonLust

                    Samson regenerates 4% of his maximum health when he damages an enemy. This effect cannot occur more than once every 1.5 seconds, and has a halved effect on minions and monsters. Additionally, Samson receives 2 attack damage every second he remains in combat, up to a cap equal to 7% of Samson's maximum health. Samson will lose this bonus if he does not deal or take damage for 2 seconds.

                    The Candle
                    • Range: 500
                    • Cooldown: 10
                    • Cost: 20 Fury
                    Vitios SamsonCandle

                    ACTIVE: Samson throws a slow moving flame that does physical damage to enemies it hits. Samson is healed for a % of his maximum health for every enemy struck. Samson's basic attacks will lower the cooldown of this ability by 1 second. The flame gains bonus physical damage for every nearby enemy champion.

                    • PHYSICAL DAMAGE: 50 / 70 / / 100 / 140 / 190 (+50% AD)
                    • PHYSICAL DAMAGE PER ENEMY CHAMPION: 5 / 10 / 15 / 20 / 25
                    • HEAL: 2% maximum healh
                      Champion

                      ACTIVE:

                        Champion

                        ACTIVE:

                        The Gamekid
                          Champion

                          ACTIVE: Samson causes nearby enemies to run away from him, and takes reduced damage for a short time. During this time, Samson does physical damage to enemies near him every second, and is healed for a % of the damage done.

                          • PHYSICAL DAMAGE:
                          • HEAL:
                          • DURATION:
                          • FEAR DURATION:
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