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Isaac (TBoI)

Vitios November 12, 2012 User blog:Vitios

Based off of The Binding of Isaac .

Suggestions for base stats are welcome.

Suggestions for buffs/nerfs are welcome.



Concept 1 - Isaac

Focused on flexibility and utility. Meant to be able to take any role. (Hopefully)

Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
Mana N/A Armor N/A
Mana regen. N/A Magic res. N/A
Range N/A Mov. speed N/A
The Mulligan
Vitios IsaacMulligan

A blue fly is created every 10 basic attacks. Blue flies attack Isaac's target, and last for 4 seconds. Blue flies have 10% of Isaac's health, and 25% of his attack damage.

Ability Details
Targeting information required!
Deck of Cards
COOLDOWN: 15 / 13 / 11 / 9 / 7
Vitios IsaacDeckofcards

ACTIVE: Cards flash over Isaac's head in a random order. When he uses the ability again, he picks the current card over his head. A third use of this ability will activate the chosen card. While choosing a card, Isaac cannot cast any other abilities.

VI The Lovers
Vitios IsaacThelovers

Isaac is healed. For the next 3 seconds, Isaac takes reduced damage from all sources.

  • HEAL: 20 / 35 / 50 / 65 / 80 (+50% AD)
  • DAMAGE REDUCTION: 5% / 6% / 7% / 8% / 9% / 10% (+1% per 10 AD) (+1% per 20 AP)
XI Strength
Vitios IsaacStrength

Isaac gains a damage absorbing shield equal to a % of his maximum health. If the shield is not destroyed within 3 seconds, Isaac gains increased ability power and attack damage for 3 seconds.

  • SHIELD: 10% / 15% / 20% / 25% / 30% maximum health
  • ATTACK DAMAGE INCREASE: 15%
  • ABILITY POWER INCREASE: 10%
XIII Death
Vitios IsaacDeath

Isaac does magic damage to enemies around him. Isaac gains attack speed based on the number of enemies hit. Attack speed bonus caps at 3 enemies hit.

  • MAGIC: 50 / 70 / 90 / 110 / 130 (+40% AD) (+25% AP)
  • DIAMETER OF AOE: 450
  • ATTACK SPEED PER ENEMY: / 6% / 7% / 8% / 9% / 10%


Dead Sea Scrolls
COOLDOWN: 15 / 13 / 11 / 9 / 7
Vitios IsaacDeadseascrolls

ACTIVE: Items flash over Isaac's head in a random order. When he uses the ability again, he picks the current item over his head. A third use of this ability will activate the chosen item. While choosing an item, Isaac cannot cast any other abilities.

The Hourglass
Vitios IsaacHourglass

Nearby enemies have their attack speed reduced and are slowed for 3 seconds.

  • ATTACK SPEED REDUCTION: 10% / 20% / 30% / 40% / 50%
  • SLOW: 30% / 35% / 40% / 45% / 50%
  • DIAMETER OF AOE: 420
Guppy's Head
Vitios IsaacGuppyshead

instantly spawns 3 blue flies next to Isaac, and grants Isaac increased movement speed for 3 seconds.

  • MOVEMENT SPEED INCREASE: 20%
Mr. Boom
Vitios IsaacMrboom

Isaac places a bomb that explodes 1.5 seconds later, dealing physical damage to enemies around it.

  • PHYSICAL DAMAGE: 60 / 75 / 90 / 105 / 120 (+60% AD) (+35% AP)
  • DIAMETER OF AOE: 350
The Wafer
COOLDOWN: 20 / 17 / 14 / 11 / 8
Vitios IsaacWafer

PASSIVE: All damage taken is lowered by a %. ACTIVE: For the next 1.5 seconds, all damage Isaac takes is reduced by 30%. At the end of this effect, Isaac recieves increased attack speed and ability power for 4 seconds.

  • DAMAGE REDUCTION: 6% / 7% / 8% / 9% / 10%
  • ATTACK SPEED INCREASE: 30%
  • ABILITY POWER INCREASE: 15%
Doctor's Remote
COOLDOWN: 5
Vitios IsaacDoctorsremote

ACTIVE: Isaac launches a missile at a location that lands 1 second later, dealing magic damage to enemies hit and healing allies hit. Using Epic Fetus consumes a missile. Isaac can have 3 missiles at a time, and generates 1 missile every 30 / 25 / 20 seconds.

  • MAGIC DAMAGE: 70 / 110 / 150 (+50% AD) (+35% AP)
  • HEAL: 50 / 80 / 110 (+40% AD) (+30% AP)
  • DIAMETER OF AOE: 325


Concept 2 - Eve

High risk, High reward. (Hopefully) Please help me find a good role for this character. Has a lot of passive damage increases, so the majority of damage should come from normal attacks.

Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
No Resource Armor N/A
Magic res. N/A
Range 550 Mov. speed N/A
Whore of Babylon
Vitios EvePassive

As long as Eve is below 60% health, she gains 20 movement speed and attack damage equal to 10% of her missing health.

Ability Details
Targeting information required!
Brimstone
RANGE: 800
COST: 10 + 10% current health
COOLDOWN: 5
Vitios EveBrimstone

ACTIVE: After a 1 second delay, Eve fires a beam of blood that does instant physical damage to enemies in it's path. Enemies struck by this ability have a debuff applied to them for 7 seconds. If Eve hits an enemy with this debuff with a basic attack, she is healed for a small amount. This will not heal Eve if she is above 60% health.

  • PHYSICAL DAMAGE: 60 / 80 / 100 / 130 / 160 (+60% bonus AD)
  • HEAL: 5 / 10 / 15 / 20 / 25
Ability Details
Targeting information required!
Razor Blade
COST: 10 + 20% current health
COOLDOWN: 10 / 9 / 8 / 7 / 6
Vitios EveRazor

ACTIVE: Eve gains attack damage and attack speed for 5 seconds.

  • ATTACK DAMAGE INCREASE: 20 / 30 / 40 / 50 / 60 (+20% missing health)
  • ATTACK SPEED INCREASE: 20% / 25% / 30% / 35% / 40%
Ability Details
Targeting information required!
Guppy's Paw
COST: 10 + 50% current health
COOLDOWN: 20 / 18 / 16 / 14 / 12
Vitios EvePaw

ACTIVE: Eve gains a shield equal to a % of her missing health for 15 seconds. This is calculated after the cost of the ability. While the shield remains active, Eve gains movement speed and attack speed. A % of damage done to the shield is converted into health for Eve. This will not heal Eve if she is above 60% health.

  • SHIELD AMOUNT: 70% / 75% / 80% missing health
  • ATTACK SPEED INCREASE: 20% / 30% / 40% / 50% / 60%
  • MOVEMENT SPEED INCREASE: 20% / 30% / 40% / 50% / 60%
  • HEAL: 15% of damage done to shield
Ability Details
Targeting information required!
Mom's Knife
RANGE: 750
COST: 10 + 10% current health
COOLDOWN: 20 / 15 / 10
Vitios EveKnife

PASSIVE: Eve's basic attacks damage every enemy the projectile passes through. ACTIVE: Eve throws Mom's Knife, doing physical damage to all enemies it strikes. Eve gains increased attack speed for every enemy champion struck. At the end of it's range, the Knife will turn and fly back toward Eve, landing on the ground halfway to Eve. If the knife strikes an enemy a second time, it does 50% damage. The knife will remain on the ground for 1.5 seconds, then vanish. If Eve picks up the knife, the cooldown of this ability is refreshed.

  • ATTACK SPEED INCREASE: 10%
  • PHYSICAL DAMAGE: 100 / 150 / 200 (+60% bonus AD)
Ability Details
Targeting information required!


Concept 3 - Samson

He likes staying in long fights, and is rewarded for doing so. I had to make many difficult choices designing Samson, and he ended up being very different from his original self.


Samson uses fury as a resource. Samson gains 1 fury per second for every enemy within 600 units, and 1 fury when he auto-attacks an enemy. Samson's fury decays at a rate of 5 fury per second when Samson is out of combat for more than 3 seconds.

Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
Fury 100 Armor N/A
Magic res. N/A
Range 125 Mov. speed N/A
Bloody Lust
Vitios SamsonLust

Samson regenerates 4% of his maximum health when he damages an enemy. This effect cannot occur more than once every 1.5 seconds, and has a halved effect on minions and monsters. Additionally, Samson receives 2 attack damage every second he remains in combat, up to a cap equal to 7% of Samson's maximum health. Samson will lose this bonus if he does not deal or take damage for 2 seconds.

Ability Details
Targeting information required!
The Candle
RANGE: 500
COST: 20 Fury
COOLDOWN: 10
Vitios SamsonCandle

ACTIVE: Samson throws a slow moving flame that does physical damage to enemies it hits. Samson is healed for a % of his maximum health for every enemy struck. Samson's basic attacks will lower the cooldown of this ability by 1 second. The flame gains bonus physical damage for every nearby enemy champion.

  • PHYSICAL DAMAGE: 50 / 70 / / 100 / 140 / 190 (+50% AD)
  • PHYSICAL DAMAGE PER ENEMY CHAMPION: 5 / 10 / 15 / 20 / 25
  • HEAL: 2% maximum healh
Ability Details
Targeting information required!
Champion

ACTIVE:

Ability Details
Targeting information required!
Champion

ACTIVE:

Ability Details
Targeting information required!
The Gamekid
Champion

ACTIVE: Samson causes nearby enemies to run away from him, and takes reduced damage for a short time. During this time, Samson does physical damage to enemies near him every second, and is healed for a % of the damage done.

  • PHYSICAL DAMAGE:
  • HEAL:
  • DURATION:
  • FEAR DURATION:
Ability Details
Targeting information required!

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