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Miscellaneous Champion Concepts

Vitios December 9, 2012 User blog:Vitios

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A bunch of UNFINISHED champion concepts


Right now, Hikari is the only "complete" champion in this list, but I plan to have more soon.



Champion info template still doesn't work for me..




-Hikari-

Hikari is very unrefined and unfiinished, but I wanted to post something and this was the most complete concept I had.

Hikari's meant to be fairly item independant and focused on protecting allies. You might notice that none of her abilities do any damage; That's intentional.
1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range N/A Mov. speed N/A

Hikari, Harmony's Lament is a custom champion in League of Legends.

Hikari's Abilities

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ChampionSquare

If Hikari has not dealt or recieved damage for 5 seconds, she will start gaining Focus. Hikari gains 1 Focus every second up to a cap of 100, and loses Focus at a rate of 3 Focus per second while in combat. If Hikari has 50 Focus or more, her next ability cast will activate Transcendence. While Transcendence is active, Hikari's ability cooldowns are all refreshed, and she loses 15 Focus per second. If Hikari's Focus reaches 0, Transcendence will end.


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RANGE: 600
COST: 10 Focus
COOLDOWN: 25 / 23 / 21 / 19 / 17
ChampionSquare

ACTIVE: Hikari summons a spirit orb to orbit herself for a duration. While the orb orbits Hikari, this ability may be reactivated to launch the orb to a location. If the orb strikes an enemy spell or attack projectile, it will absorb it, nullifying the projectile. The orb can only absorb 2 projectiles. Upon reaching the end of it's trajectory, the orb will explode to blind enemies near it, causing them to miss their basic attacks.

  • ORB SPEED: 1000

  • ORB DURATION: 4 / 5 / 6 / 7 / 8
  • BLIND DURATION: 1 / 1.5 / 2 / 2.5 / 3
  • EXPLOSION DIAMETER: 220

Sanctuary
COST: 5% Maximum Health Per Second
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

TOGGLE: Hikari creates a circular wall of energy around herself. While the wall is active, Hikari may not move. Enemies may not pass through this wall while allies can. In addition, allies inside of the wall recieve health based on their missing health every second.

  • WALL DIAMETER: 800

  • HEALTH PER SECOND: 5 / 10 / 15 / 20 / 25 (+5% Target's Missing Health)

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RANGE: 1000
COST: 20 Focus
ChampionSquare

ACTIVE: Hikari channels for 1 second to link herself with an allied champion, redirecting all of the damage they take through the link and into Hikari for a duration. If too much damage passes through the link, it will break.

  • LINK DURATION: 6 / 7 / 8 / 9 / 10


  • MAXIMUM DAMAGE ABSORBTION: 100 / 150 / 200 / 250 / 300 (+50% AP)

Purify
RANGE: Global
COST: 10 Focus
COOLDOWN: 40 / 35 / 30
ChampionSquare

ACTIVE: After channeling for 2 seconds, Hikari sends a wave of energy outward from her location. This wave heals and removes all hostile effects from allied champions it hits. If the wave strikes an enemy champion, it will reveal and stun them for a duration.

  • WAVE SPEED 2000

  • HEAL: 200 / 350 / 500 (+60% AP)


  • STUN DURATION: 2 / 2.5 / 3


  • REVEAL DURATION: 2 / 4 / 6


Hikari Notes

The ultimate is a line skillshot, similar to Ezreal's ultimate.


-Eryus-

1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range Mov. speed N/A

Champion, the Title is a custom champion in League of Legends.

Eryus's Abilities

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ChampionSquare


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COST: 1 Essence
COOLDOWN: 1
ChampionSquare

PASSIVE: Upon exiting any form of stealth, Eryus's next attack will do increased physical damage. ACTIVE: Eryus cloaks himself in darkness, becoming invisible for 1.5 seconds. While invisible, Eryus receives increased movement speed. This movement speed buff caps at 300% of Eryus's base movement speed. Each successive activation of this ability within 4 seconds of the last will cost 1 more Essence than the last.

  • DAMAGE INCREASE: 10% / 15% / 20% / 25% / 30%
  • MOVEMENT SPEED INCREASE: 20%

___
COST: 15% Current Health
COOLDOWN: 0.5
ChampionSquare

Eryus sacrifices a portion of his health to gain 2 Essence and increased attack speed for 2 seconds. This attack speed increase can stack 3 times. Each successive activation of this ability within 4 seconds of the last will cost twice as much health than the last. Health cost caps at 50% of total health.

  • ATTACK SPEED INCREASE: 20% / 25% / 30% / 35% / 40%

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ChampionSquare


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ChampionSquare


Eryus Notes

Eyrus uses Essence as a resource. Eryus has a pool of 10 Essence at all levels. 1 Essence is generated every 3 seconds.

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