Vulcan, The war leader of the Artificers.

Vulcan now gains his ultimate at level 1 for no cost, and can invest 6 ranks into his basic abilities. Vulcan's ultimate cannot gain ranks.

1 Growth 18 1 Growth 18
Health 410 (+90) Attack damage (+0)
Health regen. 7 (+0.8) Attack speed 0.65 (+2%)
Fury 100 Armor 12 (+3.5)
    Magic resist. 30
Attack range 125 Mov. speed N/A
Vulcan, the Artificer is a custom champion in League of Legends.


Vulcan's basic attacks generate 5 fury, and abilities generate 10 fury.

Artificer's Rage
Vitios VulcanPassive

Upon reaching 100 fury, Vulcan will become enraged. While enraged, Vulcan does 5% more damage, has 10% increased attack speed, and drains 20 fury per second.

Seismic Hammer
RANGE: 325
Vitios VulcanSiesmicHammer

ACTIVE: Vulcan slams his hammer into the ground with such force that it deals physical damage to all nearby enemies and knocks them into the air for 0.75 seconds.

  • PHYSICAL DAMAGE: 50 / 70 / 100 / 140 / 190 / 240 (+70% bonus AD)
RANGE: 200
COOLDOWN: 25 / 23 / 21 / 18 / 15 / 12
Vitios VulcanSentry

ACTIVE: Vulcan deploys his sentry gun at the target location. The sentry lasts for 10 seconds or until killed. The sentry automatically attacks nearby enemies (Prioritizes champions). The sentry will attack the targets of Vulcan's attacks and abilities.


  • SENTRY PHYSICAL DAMAGE: 30 / 40 / 50 / 60 / 70 / 80 (+50% AD)
  • SENTRY HEALTH: 300 (+20 per level)
Blazing Aegis
Vitios VulcanShield

TOGGLE: Vulcan wields his shield, taking reduced damage from all sources. However, Blazing Aegis reduces Vulcan's attack and movement speed. These penalties are calculated after items and other effects. While Blazing Aegis is active, Vulcan will generate 5 fury per second.

  • DAMAGE REDUCTION: 10% / 15% / 20% / 25% / 30% / 35%
Restoration Unit
RANGE: 350
COOLDOWN: 30 / 28 / 26 / 24 / 22 / 20
Vitios VulcanRestorationUnit

Vulcan deploys a restoration unit that lasts for 3 seconds. While the unit is active, allies within 500 units of it gain health per second. Additionally, allies near the unit gain 35% crowd-control reduction and 50 movement speed. The movement speed increase persists 2 seconds after allies have left the area.

  • HEAL: 5% / 6% / 7% / 8% / 9% / 10% missing health
Forging Blow
Vitios VulcanForgingBlow

After a 0.5 second true channel, Vulcan delivers a powerful sidelong blow from his hammer to deal massive physical damage to all enemies in front of him. Forging Blow also knocks back all enemies struck.

  • KNOCKBACK: 300

  • PHYSICAL DAMAGE: 60 / 90 / 135 / 180 / 225 / 270 (+50% bonus AD)
Spider Mine
RANGE: 500
COOLDOWN: 25 / 24 / 23 / 22 / 21 / 20
Vitios VulcanSpiderMine

Vulcan deploys a small mine that sits on the ground and waits for an enemy champion to draw near. Once an enemy gets in range, the mine jumps up and chases the enemy champion for 3 seconds, then detonates to deal physical damage to all enemies caught in the blast. Vulcan can have 3 mines on the field at once. Spider mines expire after 2 minutes.

  • PHYSICAL DAMAGE: 70 / 110 / 150 / 190 / 230 / 270 (+60% bonus AD)
Vitios VulcanConstruction

Vulcan stows his hammer in favor of his toolkit, gaining a new set of abilities.

Vitios VulcanDestruction

Vulcan throws aside his tools to wield his massive greathammer, gaining a new set of abilities. Vulcan's first attack in this form will stun his target for 0.5 seconds.


For over a century, the Artificers thrived. Ever since the dawn of civilization, the Artificers have been of the most skilled blacksmiths and craftsmen, forging and trading weapons and tools of immense power. When magic was discovered, the Artificers laughed. No silly spells could overcome the superior technology that was theirs to command. Ignoring magic, the Artificers continued on their quest for mechanical evolution, eventually founding the Hextech company. However, as magic became more prevalent, the Artificer's business started to decline. Having forgone magic long ago, the Artificers were several steps behind the rest of civilization. In a desperate attempt to retain their presence in the industry world, the Artificers hired droves of magic-practitioners to enchant the products being sent out across Runeterra. At first, it worked. The Institute of War purchased several thousand Hextech Revolvers for use in the League of Legends, and the Bandle City Expeditionary Force requested unique shells for their assault vehicles. But in the end, magic proved to be a far more important asset to the world, and the Artificers were forgotten. Years later, the Artificers have reemerged. Now armed with a combination of superior technology and arcane mastery, the Artificers have once again set out to make a name for themselves, and what better place to start than the League of Legends?


Vitios VulcanIronForge

IronForge Vulcan?


All icons and images are from the games Torchlight and Torchlight 2 by Runic Games.