Yagdra cannot move normally. When ordered to move, Yagdra will prepare for 1 second, and then begin tunneling towards the targeted location. While tunneling, Yagdra gains gains a base movement speed of 400 and takes 20% decreased damage. Items that increase movement speed will increase Yagdra's tunneling speed. Yagdra may only tunnel to a target within 800 units of himself, and must wait one second before tunneling again. If Yagdra takes damage, the tunneling cooldown is raised to 3 seconds. The cooldown will return to 1 second if Yagdra has not been damaged for more than 4 seconds. If Yagdra is stunned or hits a wall while tunneling, he will stop tunneling. Yagdra may not stop tunneling or redirect his tunnel while tunneling. Yagdra may not use activated abilities while tunneling. Passive effects and attacks, however, will still apply. Upon emerging from tunneling, Yagdra's next basic attack within 3 seconds will deal bonus magic damage equal to (Level x Fury + 20% AP).
For every 200 units Yagdra tunnels, he will gain 10 fury, and the cooldowns of his abilities will be reduced by 1 second.
COST: 20 Fury
ACTIVE: After a short delay, Yagdra launches a slow moving fireball that explodes once it reaches the end of it's range, dealing magic damage to enemies caught in the explosion. If this ability is reactivated, the fireball will detonate 1 second after the reactivation. For every enemy champion caught in the explosion, Yagdra will gain 10 fury.
ACTIVE: Yagdra breathes a cone of ash outwards. After the initial cast, the ash cloud will remain in the area for a short time. Enemy champions in the cloud are slowed, have their ally vision removed, and have reduced vision range. Enemies can only have the effects of the Blinding Ash applied once per use of Blinding Ash.
CONE WIDTH: 50°
SLOW: 40% / 45% / 50% / 55% / 60%
VISION REDUCTION: 300 / 400 / 500
CLOUD DURATION: 1.5 / 2 / 2.5 / 3 / 3.5
DURATION: 1 / 1.25 / / 1.5 / 1.75 / 2
TOGGLE: Yagdra will now leave behind lava trails when he tunnels. Enemies that stand on these trails will be slowed and dealt magic damage every second.
TOGGLE: While Living Inferno is active, Yagdra does not need to channel his Deep Tunnel, and may redirect himself while tunneling. He also ignores the cooldown of Deep Tunnel, is immune to crowd-control effects, and may tunnel under terrain. While living inferno is active, the passive fury gain from Deep Tunnel is halved. If yagdra emerges from his tunnel inside of terrain items such as walls, he will be dealt true damage equal to a percentage of his maximum health every second until he removes himself from the terrain item.
TRUE DAMAGE PER SECOND: 10% current health (-50% AP)