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|(Innate): Nearby champions mana costs for all abilities are reduced by 10%.
Orb Of Disintergration
|(Active): Aura conjures a small orb that if placed on top of an enemy champion damages that singular enemy directly. If however the orb is placed either next to an enemy or just in wait - lasts 10 seconds - then when an enemy goes near it, it shoots to them and explodes causing a small explosion damaging surrounding units.
Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 75 / 95 / 115 / 135 / 155 (+0.6 per ability power)
AoE Damage: 60 / 70 / 80 / 90 / 100 (+0.6 per ability power)
Breath Of Life
|(Active): Aura heals a singular target. When the spell is cast on an allied champion the target champion has all of their cooldowns reduced by 1.
Cost: 75 / 90 / 105 / 120 / 135 mana
Cooldown: 18 / 17 / 16 / 15 / 14 seconds
Heal : 60 / 100 / 140 / 180 / 220 (+0.5 per ability power)
|(Active): Aura places up to 2 temporary wards that expire after a short period. Although she can only have two active wards at a time she can store up to three which she gains at 30/25/20 seconds with the decrease in cooldown occurring at skill levels 1/3/5.
Cost: 70 / 85 / 95 / 105 / 120 mana
Ward Duration: 20 / 30 / 40 / 50 / 60 seconds
Secrets Of The Ancients
|(Active): Aura grants 10 seconds of stealth detection to all allied champions while boosting magic resist and armor. Aura herself gains double this bonus for the duration.
Bonus Armor and Magic Resist: 20 / 30 / 40
Aura's Bonus Armor and Magic Resist: 40 / 60 / 80
Cost: 100 / 125 / 150 mana
Cooldown: 110 / 100 / 90 seconds