-Grand Guard (Barrier)
Shields you for 190 (+20 per champion level) (+0,5/0,6/0,7 AP) and reduce damage taken by 20% during 3 seconds.
-True Sight (Clairvoyance)
Reveals the entire map for 5 seconds. When Great Summoning is at Rank 3, grants true sight instead of simple vision.
Restores 40% (+4% per 100 AP) of nearby allies' mana, including you.
-White Wind (Cleanse)
Removes all debuffs affecting you and your allies in a (0,3 AP) radius. Grants 65% resistance to the incoming disables to all allies in a (0,6 AP) radius for 2/2,5/3 seconds.
Stuns the target for 2 seconds. When the stun ends, the target will suffer from a classic exhaust for the next 3 seconds.
Just like a flash, but with a range increased by (0,75 AP). Also, the animation cannot be seen without vision.
Same effect as Garrison but your towers and minions deals true damage instead of their normal type, for the duration of the spell.
-Wall Hack (Ghost)
For the next 3/4/5 seconds, you gain (3% per 100 AP) movement speed, and you can go through absolutely anything. If you are on a wall at the end of the effect, you'll be teleported to the nearest unoccupied position.
Heals the caster and allies in a 300-radius by 300/600/900. Heal reducing effects are half as effective on this heal.
Adds a 0.08/0.10/0.12 AP scaling per second to your ignite.
Revives you where you died for 20/25/30 seconds. If you don't make it to your fountain before the end of the effect, you'll remain dead and your respawn timer will continue from where it stopped.
-Godly Touch (Smite)
Allow you to use smite on an ennemy Champion at 50/60/70% of it's potential or on a jungle mob for an additional 100%.
You can teleport to allied champions/to ennemy wards, turrets, champions and ward substitutes/anywhere. Presence has a casting time of 3 seconds and can be cancelled by Hard CC.