League of Legends Wiki


Wiki Aesthetics: Values per Rank

Vyrolan January 20, 2011 User blog:Vyrolan

Update (2011-01-28)

The Rank Progression template has been changed no longer to support the hover mode that was described in this blog post. The traditional style which was "full" mode in the template is now the only way it works. This post is left as-was below for historical purposes. I have modified the examples below to replicate the way the template used to work for historical accuracy.


A very common occurrence on this wiki is to need to list values for some ability that scales with rank. This is pretty inconsistent across the wiki. Some people surround them in parentheses while others don't. Some put spaces around the separating slashes and some don't. In general, it's a mess.

I'd like to clean up this problem. I've created Template:Rank_Progression to help do it. You can check out the template's page to see, but essentially you just need to give it the starting value (the rank 1 value), how much is gained for each rank, and the number of ranks. It does the calculations to get the exact numbers and displays them.

Giving the starting value and increment is only slightly easier than just typing out all 5 numbers, but the template does more than that. By default, it displays them in a more efficient and (imo) aesthetically-pleasing way. It displays them as a range that when hovered over with mouse will show all of the values. So if something is (10 / 20 / 30 / 40 / 50), it would display 10: 10 .

In my humble opinion, the Rank Progression template looks better than a lot of the adhoc ways this is handled currently. It's more space efficient, easier to read, and still provides the full detail if desired. I'd like to propose we start using this template for all of these instances outside of the Champion pages. On those, I think explicitly listing all of the values without a hover is good because that's where you expect to see all the details on the champ clear as day. However, on a page like Armor penetration or Magic resistance, we really just want to quickly succintly state that a certain ability provides that statistic and how much of it. On that topic, I've provided some examples below.


Here are some before/after examples taken from the Magic penetration page.

Original without using Template:Rank_Progression

Champion Abilities

  • Passive Abilities
  • Active Abilities
    • Evelynn Evelynn's Ravage.png Ravage: 10 / 14 / 18 / 22 / 26 Magic Resistance Reduction for 5 seconds.
    • Karthus Karthus's Wall of Pain.png Wall of Pain: 15 / 20 / 25 / 30 / 35 Magic Resistance Reduction for 5 seconds.
    • Morgana Morgana's Tormented Soil.png Tormented Soil - 4 / 5 / 6 / 7 / 8 Magic Resistance Reduction each second for 5 seconds.
    • Nidalee Nidalee's Bushwhack.png Bushwhack: 20% / 25% / 30% / 35% / 40% Magic Resistance Reduction for 12 seconds.
    • Ryze Ryze's Spell Flux.png Spell Flux: 12 / 15 / 18 / 21 / 24 Magic Resistance Reduction for 5 seconds.
    • Soraka Soraka's Starcall.png Starcall: 8 Magic Resistance Reduction each hit for 8 seconds (maximum 20 stacks).
Proposed using Template:Rank_Progression

Champion Abilities

Request for Comments

I'd love to hear what everyone thinks about this idea? Do you like it or hate it? Do you agree or disagree it's more readable? What could be different to make it better? Any and all feedback is welcomed and appreciated.

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