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Update (2011-01-28)[]

The Rank Progression template has been changed no longer to support the hover mode that was described in this blog post. The traditional style which was "full" mode in the template is now the only way it works. This post is left as-was below for historical purposes. I have modified the examples below to replicate the way the template used to work for historical accuracy.

Introduction[]

A very common occurrence on this wiki is to need to list values for some ability that scales with rank. This is pretty inconsistent across the wiki. Some people surround them in parentheses while others don't. Some put spaces around the separating slashes and some don't. In general, it's a mess.

I'd like to clean up this problem. I've created Template:Rank_Progression to help do it. You can check out the template's page to see, but essentially you just need to give it the starting value (the rank 1 value), how much is gained for each rank, and the number of ranks. It does the calculations to get the exact numbers and displays them.

Giving the starting value and increment is only slightly easier than just typing out all 5 numbers, but the template does more than that. By default, it displays them in a more efficient and (imo) aesthetically-pleasing way. It displays them as a range that when hovered over with mouse will show all of the values. So if something is (10 / 20 / 30 / 40 / 50), it would display 10: 10 .

In my humble opinion, the Rank Progression template looks better than a lot of the adhoc ways this is handled currently. It's more space efficient, easier to read, and still provides the full detail if desired. I'd like to propose we start using this template for all of these instances outside of the Champion pages. On those, I think explicitly listing all of the values without a hover is good because that's where you expect to see all the details on the champ clear as day. However, on a page like Armor penetration or Magic resistance, we really just want to quickly succintly state that a certain ability provides that statistic and how much of it. On that topic, I've provided some examples below.

Examples[]

Here are some before/after examples taken from the Magic penetration page.

Original without using Template:Rank_Progression

Champion Abilities[]

  • Active Abilities
Proposed using Template:Rank_Progression

Champion Abilities[]

Request for Comments[]

I'd love to hear what everyone thinks about this idea? Do you like it or hate it? Do you agree or disagree it's more readable? What could be different to make it better? Any and all feedback is welcomed and appreciated.

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