What is Razzick?
Razzick is an AP Mid. His spells allow him that, if build correctly, he can be the god of controlling teamfights, which can even make him a CC support. And a price for that is not being able to cast spells too much at earlier stages of the game.
No templates for Haters.
Razzick,The Electrosoul
Mage,Ranged
Passive: Intensity of Electroenergy
Razzick's Cooldown Reduction is doubled,and his cooldown reduction cap is increased to 50%.
Also,His mana costs are lowered for the percentage of his Cooldown Reduction,lowered by 20%.
Q: Electromagnetic Force Reverser
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 60 mana
Cast Range: 710
Razzick marks a target 525-Radius area with electromagnetic force ,which detonates after 0,5 seconds,dealing,magic damage,slowing for 1.25 seconds,and pulling enemies to the center of the area.
Magic Damage: 70 / 100 / 150 / 200 / 240 (+ 60%AP)
Slow:20 / 25 / 30 / 35 / 40%
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W:Electrocution Field
Cooldown: 18
Cost: 60 mana
Cast range: 800
Razzick Electrifies a target 525 radius area with electricity which lasts for 4 seconds.Enemies inside the field take magic damage per every second,and if they are slowed by Electromagnetic Force Reverser,the duration of the slow is constantly refreshed while they are in the field.
Magic damage per second:60/ 70/ 80/ 90/ 100 (+25% AP)
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E: Total Concussion
Cooldown: 20
Cost: 140 mana
Range: 650
Razzick focuses electricity on a single target, dealing massive magic damage to them.
Damage:340/380/420/460 (+ 50% AP)
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R: Infinity Volt
Cooldown: 120
Cost: 50 mana
Range:900
Razzick roots himself and starts to channel,dealing magic damage per 0,25 interval for 3 seconds in a target-600-AoE Circle.While channeling,he gains damage reduction equal to his cooldown reduction.
Magic damage per interval:30/60/90 (+ 7%AP)