Shinmaro,the Forbidden Katana



Every first consecutive attack against an enemy will deal bonus damage equal to 40% of Shinmaro's Attack damage and apply a bleed for 3 seconds which deals 20(+10%AD) damage per second.This cannot be applied to the same enemy for 10 seconds.


Shinmaro cuts wind with his katana sending it forward,which damages and marks enemies within the skillshot line.This skill can be casted 3 times and has a 1 second cooldown between casts.When moving towards a marked enemy,Shinmaro gains bonus movement speed and his basic attacks deal bonus damage to them equal to a percentage of their maximum health that can stack up to 3 times.The third cut that damages an enemy with 2 stacks will slow the enemy by 20%.


Cost:50 mana


Mark duration:5/6/7/8/9s/

Bonus damage: 2/3/4/5/6 % of target's maximum health

Bonus Movement speed:/35/45/55/65/75/

Physical damage:90%AD (+20%AP)

W:Refused Challenge

Shinmaro's enemies refuse his challenge in fear,making enemy champions around him flee.


Cost:80 mana


Fear duration:2 s

E:Kendo Strike

Passive:Every third consecutive attack against a same enemy champion will grant Shinmaro bonus attack speed for 4 seconds.If he attacks the same champion 3 times again or if he strikes another enemy champion 3 times while the duration of the spell is active,The duration is refreshed.This works for jungle minions.

Active: Shinmaro dashes to an enemy, dealing physical damage and gaining a small shield.

Physical damage:40/60/80/100/120 (+90% Bonus AD)


Bonus Attack Speed:20%/40%/45%/50%/55%/

R:Sakura Flower

Shinmaro dashes in a line.If he collides with an enemy champion while dashing,he suppresses them and starts striking them with his blade,dealing physical damage every 0.5 seconds(6 strikes).While striking,Shinmaro gains 30%damage reduction from any sources.The target is Airborne while being suppressed.

Cost:90 mana

Physical Damage per strike:40/50/60 (+10%AD)