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My first champion concept.. Was thinking of a full-fledged tank but this was the result... Quinox can be imagined as a 1 and half meter tall being with heavy armor (similar to Nautilus but with a more of an medieval feel to him) a large shield almost equal to his height and a large blade/glaive. Also he has a tattered cape and his armor has some vines and vegetation on it. He is not human FYI.
|(Innate): Quinox gains
armor and magic resist for every 1% of missing health.|
|(Active): Quinox briefly raises his shield and charges to the target enemy, any enemy he passes through takes physical damage and are knocked away,upon reaching his target deals magic damage and briefly stuns them. Quinox may cancel the charge.
Cost: 65 / 80 / 95 / 110 / 125 mana
Physical Damage: 50 / 80 / 110 / 140 / 170 (+0.75 per bonus attack damage)
Magic Damage: 90 / 130 / 170 / 210 / 250 (+0.85 per ability power)
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
|(Passive): Grants increased health regeneration passively.
(Active): Inspires nearby allies healing them per second and increasing their movement speed for a duration.
Cost: 80 / 95 / 110 / 125 / 140 mana
Health Regeneration: 2 / 4 / 6 / 8 / 10 per 5 seconds
Healing: 15 / 25 / 35 / 45 / 55 per second (+1% of Maximum Health)
Movement Speed Boost: 5 / 7 / 9 / 11 / 13%
|(Active): Quinox strikes nearby enemies dealing physical damage and marking them for a duration. Marked targets deal magic damage to themselves whenever they do a basic attack. Applies on-hit effects.
Cost: 60 / 70 / 80 / 90 / 100 mana
Physical Damage: 60 / 80 / 100 / 120 / 140 (+0.5 per attack damage)
Magic Damage: 15 / 20 / 25 / 30 / 35 (+0.2 per ability power)
|(Active): Quinox covers all nearby allied champions with forgotten seals granting them bonus health, armor and magic resist equal to a percentage of Quinox's for a duration. Additionally any damage they would take would be reduced by a percentage and that damage will be inflicted to Quinox instead.
Health Gain: +10/15/20% of Maximum Health
Armor Bonus: 15 / 20 / 25 (+20% of Armor)
Magic Resist Bonus: 15 / 20 / 25 (+20% of Magic Resist)
April 04, 2012
- Updated the tooltip of Inner Resolve to state that the passive grants per 5 seconds regeneration - Decreased the Max Health ratio of Inner Resolve's heal to 1% down from 2% - Decreased the Base per second heal by 5 from all levels resulting in a 15/25/35/45/55 heal - Increased the Cooldown of Arms Break to 15 up from 12 - Arms Break now applies on-hit effects. - General fix on manacost and cooldown of skills. Not stated before. - Tweaked the Base stats. - Added a description of how Quinox looks like.