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Champion Concept : Quinox - The Forgotten Guardian

Wallo April 3, 2012 User blog:Wallo

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My first champion concept.. Was thinking of a full-fledged tank but this was the result... Quinox can be imagined as a 1 and half meter tall being with heavy armor (similar to Nautilus but with a more of an medieval feel to him) a large shield almost equal to his height and a large blade/glaive. Also he has a tattered cape and his armor has some vines and vegetation on it. He is not human FYI.


Champion

1 Growth 18 1 Growth 18
Health 520 (+83) Attack damage 45 (+3.75)
Health regen. 9 (+1.2) Attack speed 0.65 (+1.1%)
Mana 195 (+35) Armor 19 (+3.5)
Mana regen. 3 (+0.55) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A


Abilities

Patch Unknown
Ability.jpg
Fortitude
(Innate): Quinox gains 0.5 / 1 / 1.5 armor and magic resist for every 1% of missing health.


Ability Description Leveling up
Ability.jpg
Shield Tackle
(Active): Quinox briefly raises his shield and charges to the target enemy, any enemy he passes through takes physical damage and are knocked away,upon reaching his target deals magic damage and briefly stuns them. Quinox may cancel the charge.
  • Knockaway (Enemy): 175
  • Stun Duration: 1 second
  • Charge duration: 5 seconds
  • Movement Speed Boost: 100 + 50 per second
  • Range: 700

Cost: 65 / 80 / 95 / 110 / 125 mana

Physical Damage: 50 / 80 / 110 / 140 / 170 (+0.75 per bonus attack damage)

Magic Damage: 90 / 130 / 170 / 210 / 250 (+0.85 per ability power)

Cooldown: 20 / 18 / 16 / 14 / 12 seconds

Ability.jpg
Inner Resolve
(Passive): Grants increased health regeneration passively.

(Active): Inspires nearby allies healing them per second and increasing their movement speed for a duration.

  • Radius: 750
  • Duration: 5 seconds
  • Cooldown: 24 seconds

Cost: 80 / 95 / 110 / 125 / 140 mana

Health Regeneration: 2 / 4 / 6 / 8 / 10 per 5 seconds

Healing: 15 / 25 / 35 / 45 / 55 per second (+1% of Maximum Health)

Movement Speed Boost: 5 / 7 / 9 / 11 / 13%

Ability.jpg
Arms Break
(Active): Quinox strikes nearby enemies dealing physical damage and marking them for a duration. Marked targets deal magic damage to themselves whenever they do a basic attack. Applies on-hit effects.
  • Radius: 350
  • Duration: 3 seconds
  • Cooldown: 15 seconds

Cost: 60 / 70 / 80 / 90 / 100 mana

Physical Damage: 60 / 80 / 100 / 120 / 140 (+0.5 per attack damage)

Magic Damage: 15 / 20 / 25 / 30 / 35 (+0.2 per ability power)

Ability.jpg
Guardian's Will
(Active): Quinox covers all nearby allied champions with forgotten seals granting them bonus health, armor and magic resist equal to a percentage of Quinox's for a duration. Additionally any damage they would take would be reduced by a percentage and that damage will be inflicted to Quinox instead.
  • Radius: 500
  • Duration: 12 seconds
  • Damage Reduction/Transfer: 20%
  • Cooldown: 150 seconds
  • Manacost: 200 mana

Health Gain: +10/15/20% of Maximum Health

Armor Bonus: 15 / 20 / 25 (+20% of Armor)

Magic Resist Bonus: 15 / 20 / 25 (+20% of Magic Resist)


ChangeLog

April 04, 2012

  - Updated the tooltip of Inner Resolve to state that the passive grants per 5 seconds regeneration
  - Decreased the Max Health ratio of Inner Resolve's heal to 1% down from 2%
  - Decreased the Base per second heal by 5 from all levels resulting in a 15/25/35/45/55 heal
  - Increased the Cooldown of Arms Break to 15 up from 12
  - Arms Break now applies on-hit effects.
  - General fix on manacost and cooldown of skills. Not stated before.
  - Tweaked the Base stats.
  - Added a description of how Quinox looks like.

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