1 Growth 18 1 Growth 18
Health 567 (+69) Attack damage (+)
Health regen. 3(+0.21) Attack speed 0.673(+1.46)
Mana 268(+31) Armor 17(+3.67)
Mana regen. 3(+0.17) Magic resist. 30(+0)
Attack range 125 Mov. speed 345
Harold, the Stalker is a custom champion in League of Legends.

Abilities

Opportunist
ChampionSquare

passive: Harold takes advantage of all opportunities to assassinate a target. Every 4 seconds (reduced by .5 seconds for each nearby allied champion within 800 units in range of both Harold and an enemy champion, big monster or epic monster). A stack of opportunity appears on nearby enemy champions, big monster or epic monster within 800 units for 5 seconds (refreshed whenever a stack is gained) each stack to a max of 5 stacks. Hitting an ability or auto attack on a target with stacks, consumes all stacks dealing a bonus 5% (+ 1% AD) damage bonus and cool down refund per stack if an ability used to activate the stacks or gaining an increased 5% (+ 1% AD) Attack speed and movement speed buff for 1 second per stack. Harold also gains a 5% movement speed buff when he runs towards a enemy with stacks per stack.


if an enemy champion is below 25% health all stacks of opportunity becomes Vulnerable stacks on that champion. these stacks can be activated by allies and have double the effects of opportunity stacks.


Staggering assault
COST: 60/70/80/90/100 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
ChampionSquare

Active: Harold dashes towards an enemy, damaging in an area around Harold's target.Harold also slows all enemies hit with stacks of opportunity by 0.5 seconds for each stack . if Harold hits an enemy with five stacks of opportunity he will instead stun the enemy hit for 1.5 seconds. enemies hit that have no stacks of opportunity gain 1 stack of opportunity

  • Damage: 50 / 100 / 150 / 200 / 250 (+ 70% AD)
  • slow: 30% / 35% / 40% / 45% / 50%
  • Dash range::550


crippling stalk
RANGE: 125
COST: 100/110/120/130/140 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

passive: whenever hiding in a bush if Harold stays in it for 4 seconds he gains a 4 second camouflage when leaving the bush. when Harold is seen whilst he is camouflaged he loses camouflage and gains 20% extra burst of movement speed for 2 seconds

  • bonus Damage: 20 / 50 / 80 / 110 / 140 (+ 50% AD)
  • Bleed damage: 5 / 10 / 15 / 20 / 25 (+ 50% AD) per stack
  • reduced healing: 2 / 4 / 6 / 8 / 10% per stack
  • slow: 2 / 4 / 6 / 8 / 10% per stack.

Active: Harold stabs a target enemy dealing extra damage and applying a grievous wound for 2 seconds dealing bleed damage reducing healing and slowing a target which is increased for each stack of opportunity activated by this ability. if Harold targets an enemy with 5 opportunity stacks the enemy also deal a reduced 25% damage and is snared for the duration of the grievous wound


Headhunt
RANGE: 500
COST: 90/95/100/105/110 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

Active: Harold throws a dagger at a targeted enemy reducing target's armor and magic resist and marking the enemy For 4 seconds. While marked all stacks of opportunity become vulnerable stacks. If this ability activates 5 stacks of Harold's passive. The mark will spread to the nearest enemy champion with the most stacks. Upon activation the target immediately gains 2 stacks of opportunist.

  • Damage: 20 / 40 / 60 / 80 / 100 (+ 30% AD)


Chaos starter
RANGE: 550
COST: 60/100/140 mana
COOLDOWN: 140/110/90
ChampionSquare

Active:Harold tosses a smoke grenade into an area covering a 500 unit circle dealing damage and leaving a smoke cloud at the area for 8 seconds. while enemy champions are in the smoke cloud all opportunity stacks become vulnerable stacks. if an enemy has 5 vulnerable stacks while in the smoke cloud Harold can reactivate this ability.

  • Damage: 100 / 150 / 200 (+ 40% AD)
Stalker's sentence
COST: 200/250/300 mana
COOLDOWN: 90/80/70
ChampionSquare

Active: Harold dashed to an enemy Champion dealing massive damage ignoring all shields and barrier and a 33% of the enemy champion's armor if the target survives the champion gain a stalker's mark reducing healing by 90% and losing 20% of the champions armor and magic resistance for 3 seconds.

  • Damage: 100 / 150 / 200 (+ 100% AD)
  • Dash range::450/500/550