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Abacileth

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Statistics
Health 450 +50 Attack damage 55.5 +2.5
Health regen. 2.8 +0.5 Attack speed [*] 0.669  (+ 0 +0.335%)
Mana 325 Armor 30 +5
Mana regen. 1.5 +0.6 Magic resist. 30 +0
Range 550 Move. speed 335


Abacileth, The Dark Warden is a custom champion in League of Legends.

Abilities

Abacileth's basic abilities have a high mana cost and a long cooldown, but deals more damage.

Dark Forces
ChampionSquare

Abacileth's abilities have bonus damage equal to her base AP and her Bonus AD.

Her AD ratio is

  • Physical Damage: 10 / 15 / 20 / 25 / 30 / 35 (+20% of her bonus AD) and her AP ratio is
  • Magic Damage: 40 / 45 / 50 / 55 / 60 / 65 (+50% of her bonus AP).

Her Ultimate deals:

  • Physical Damage: 40 / 50 / 60 / 70 / 80 / 90 (+50% of her bonus AD)


Red Orbs
RANGE: 800
COST: 70 / 80 / 95 / 100 / 110 mana
COOLDOWN: 12 / 10 / 8 / 6 / 4
ChampionSquare

Active: Abacileth Throws a Red Orb to a target area, all enemies passed through the orb will take half damage and will make another 3 red orbs, dealing 70% more damage in an cone.

  • Physical Damage: 30 / 50 / 70 / 90 / 110 (+ 50% of base AD)


Blackmark
COST: No Cost
COOLDOWN: No Cooldown
ChampionSquare

Passive: Abacileth's fourth Spell or Bassic attack gives a temporal shield.

  • Physical Damage Shield: 50 / 60 / 70 / 80 / 90 (+ 1% of base AD) as a shield

and

  • Magic Damage Shield: 100 / 120 / 130 / 140 / 150 (+ 25% of her AP) as a shield

You get a Physical Damage Shield if you make your fourth Bassic Attack first.

You get a Magic Shield if you make your fourth spell first.



Pain
RANGE: 600
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
ChampionSquare

Active: Abacileth Stuns her targeted enemy and deals so much damage.

  • Physical Damage: 200 / 275 / 315 / 325 400 (+40 of base AD)
  • Duration: 1 / 1.25 / 1.5 / 1.75 / 2

If Abacileth kills a champion, she gets 1 AP and 1 AD.


Pactrum Finale
COST: 125 Mana
COOLDOWN: 200 / 150 / 100
ChampionSquare

Active: Abacileth throws a big black orb to an objetive, killing her target.

  • Cooldown: 5 / 6 / 7 seconds of time ending

If the black orb doesn't get to the enemy before the time ends, it explodes, dealing 80% of her AP and 50% of her AD in a area.

  • AOE: 500 / 600 / 800

The orb have short seconds to get the enemy untill the time ends.

  • Range: 1000 / 1100 / 1200


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